Configuration

Configuration

# Worlds to Enable Skills in.
worlds:
- World
- World_nether
- World_the_end
# Colors to use with the plugin.
colors:
  default: '&7'
  important: '&9'
  error: '&c'
# When to notify Players nearby a player
nearbyNotify:
  radius: 25
  levelup: true
  overallup: true
# When to notify the entire server
notify:
  levelup: true
  overallup: false
# When to show level up effects
effects:
  levelup: true
  overallup: true

Skills

# Defines how much XP to get for doing various
# Things in-game
Archery:
  name: Archery
  # Rename this skill
  defaultLevel: 1.0
  # Default level, will affect current levels
  HitAnimal: 1
  # How much XP to get when I hit a non hostile Mob
  HitMonster: 1
  # How much to get when hitting a monster
  HitPlayer: 2
  # How much to get for hitting another player
Mining:
  name: Mining
  defaultLevel: 1.0
  '1': 1
  # When I break block ID 1 (Stone) I get 1 XP
  # Can add more Values here with 'ID': XP
Adventuring:
  name: Adventuring
  defaultLevel: 1.0
  MoveXP: 1
  # How much XP to get for every block a player walks
Woodcutting:
  name: Woodcutting
  defaultLevel: 1.0
  '17': 4
  # What Blocks will award Woodcutting XP when broken.
Cooking:
  name: Cooking
  defaultLevel: 1.0
  '354': 10
  # When to award XP for Crafting or Cooking food
  # NOTE! Cooking food is currently buggy when
  # 	Shift Clicking thanks to a bukkit bug.
Fishing:
  name: Fishing
  defaultLevel: 1.0
  FishingXP: 3
  # How much XP to get for catching a fish
Farming:
  name: Farming
  defaultLevel: 1.0
  '142:7': 2
  # Get XP for Crops harvested
  # use 'ID:DATA': XP
  # To make sure players only get XP
  # For fully grown crop harvesting.
Smithing:
  name: Smithing
  defaultLevel: 1.0
  '276': 12
  # Crafting and Furnce Extracting what Items
  # Will Award XP
Strength:
  name: Strength
  defaultLevel: 1.0
  PerHP: 1
  # How much XP to get for each hit taken
Defence:
  name: Defence
  defaultLevel: 1.0
  PerHP: 1
  # How much XP to get for each hit BLOCKED with sword
Attack:
  name: Attack
  defaultLevel: 1.0
  PerHP: 1
  # How much XP to get for each hit
Enchanting:
  name: Enchanting
  defaultLevel: 1.0
  Multiplier: 1
  # XP Awarded = Enchanting Cost * Multiplier

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