Configuration
# Worlds to Enable Skills in.
worlds:
- World
- World_nether
- World_the_end
# Colors to use with the plugin.
colors:
default: '&7'
important: '&9'
error: '&c'
# When to notify Players nearby a player
nearbyNotify:
radius: 25
levelup: true
overallup: true
# When to notify the entire server
notify:
levelup: true
overallup: false
# When to show level up effects
effects:
levelup: true
overallup: true
Skills
# Defines how much XP to get for doing various
# Things in-game
Archery:
name: Archery
# Rename this skill
defaultLevel: 1.0
# Default level, will affect current levels
HitAnimal: 1
# How much XP to get when I hit a non hostile Mob
HitMonster: 1
# How much to get when hitting a monster
HitPlayer: 2
# How much to get for hitting another player
Mining:
name: Mining
defaultLevel: 1.0
'1': 1
# When I break block ID 1 (Stone) I get 1 XP
# Can add more Values here with 'ID': XP
Adventuring:
name: Adventuring
defaultLevel: 1.0
MoveXP: 1
# How much XP to get for every block a player walks
Woodcutting:
name: Woodcutting
defaultLevel: 1.0
'17': 4
# What Blocks will award Woodcutting XP when broken.
Cooking:
name: Cooking
defaultLevel: 1.0
'354': 10
# When to award XP for Crafting or Cooking food
# NOTE! Cooking food is currently buggy when
# Shift Clicking thanks to a bukkit bug.
Fishing:
name: Fishing
defaultLevel: 1.0
FishingXP: 3
# How much XP to get for catching a fish
Farming:
name: Farming
defaultLevel: 1.0
'142:7': 2
# Get XP for Crops harvested
# use 'ID:DATA': XP
# To make sure players only get XP
# For fully grown crop harvesting.
Smithing:
name: Smithing
defaultLevel: 1.0
'276': 12
# Crafting and Furnce Extracting what Items
# Will Award XP
Strength:
name: Strength
defaultLevel: 1.0
PerHP: 1
# How much XP to get for each hit taken
Defence:
name: Defence
defaultLevel: 1.0
PerHP: 1
# How much XP to get for each hit BLOCKED with sword
Attack:
name: Attack
defaultLevel: 1.0
PerHP: 1
# How much XP to get for each hit
Enchanting:
name: Enchanting
defaultLevel: 1.0
Multiplier: 1
# XP Awarded = Enchanting Cost * Multiplier
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