BorderVisualizer
BorderVisualizer
BorderVisualizer
About
BorderVisualizer is a plugin that allows you to visualize the borders of towns, regions, claims or chunks. It will surround the borders with glass blocks that only you can see.
Screenshots
BorderVisualizer - WG Region [frame]

BorderVisualizer - Towny Town [wall]
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BorderVisualizer - WG Region [wand]
http://dev.bukkit.org/thumbman/images/58/549/600x337/2013-06-30_13.38.17.png.-m1.png" alt="BorderVisualizer WG Region [wand]">
Supported Borders
- Towny-Advanced
- Towns
- Town Blocks
- WorldGuard
- Cubic Regions
- Regions
- Cubic Regions
- GriefPrevention
- Claims
- Bukkit (Chunks)
- Factions
- Faction
- FactionBlock
- Residence
- War plugin
- Regios
Metrics
This plugin uses METRICS (Showing nice looking graphs about how many people use this plugin)
Do not want this?
Disable it in Plugin-Metrics/Config.yml
Status
First Beta build released (30/06)
Thanks to
dead_fred : Giving the idea


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Posted Jul 3, 2013@Maximvdw
It's fine. I think most members can live with it. :D
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Posted Jul 2, 2013@Gamerboy59
Forgot to mention, there is also an option "height" in the configuration. (default 20) this is the amount of blocks that a wall should go up (+player height). If you make it like 5. The walls will be 5 blocks above the player high.
I know this is not what you want if I'm correct, but It should get you going for now ;)
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Posted Jul 2, 2013@Gamerboy59
single towny plots can be done with /bv townblock
I will add the 1 layer blockview soon ;)
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Posted Jul 2, 2013May you add that the glass will only be displayed at the ground (1 Block high) and that single towny plots are displayed, because sometimes the Mayor get problems on outlining the plots.
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Posted Jul 1, 20131.0.5 BETA Release
The help pages of permissions/commands are not updated yet. Will do that asap ;)
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Posted Jul 1, 2013Status update
The release date of the next update is unsure, I'm kinda busy this week and I want to be sure Residence support actually works.
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Posted Jun 30, 2013@LeTruent
Yeah it will be available in 1.0.5b. I think I will release it tomorrow. But it still might take some days before it gets approved.
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Posted Jun 30, 2013support for War !! very useful thanks a lot !
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Posted Jun 30, 2013Wow, thats what I call "a Spike"
@Metrics
Status update
Ok so 1.0.4b has been released. It is not 100% finished, but it should be stable
The next release will include:
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Posted Jun 30, 2013What you can expect in the next version
PLEASE NOTE: This is still not tested very well. So it might be buggy
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Posted Jun 29, 2013thank you for this good plugin
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Posted Jun 29, 20131.0.3 Alpha has been uploaded (but not approved yet)
1.0.3 ALPHA
The polygon region is still bugged
-There are more permissions but they are not listed yet:
WARNING: PERMISSIONS CHANGED
Due to the fact that you can have a wg-region, and a regions-region.. and I bet there will be other conflicts. I changed the permissions the .view. has been replaced by the plugin name:
bordervisualizer.worldguard.region
bordervisualizer.towny.town
bordervisualizer.regions.region
bordervisualizer.chunk
..
Todo
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Posted Jun 29, 2013@LeTruent
Sure why not, I'll add it on my list for the first beta release
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Posted Jun 29, 2013will you make this plugin work with Regios regions ?
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Posted Jun 28, 2013Nice addition for worldguard. No more waiting for WG to add CUI. Thanks for your work... :)
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Posted Jun 27, 20131.0.2 ALPHA ==
A new version has been uploaded
TODO:
Once these are ready, I am ready for a BETA release ;)
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Posted Jun 26, 20131.0.1 ALPHA
Feel free to post your opinions/ideas ;)
Also, if you know plugins with claims/area's.. please post them here ;)
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Posted Jun 25, 2013Im back on it ;)
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Posted Feb 14, 2013Ok, So to explain why it takes this long: 1) I am creating an API so that plugins can hook into bordervisualizer, the reason why this takes so long is because when I started programming, I made it so that Bordervisualizer was the plugin to hook into others,. this might take some time ;)
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Posted Feb 6, 2013@kahlilnc
Well it works with no-lagg for the server side, as it sends it in chunks. For the 1x1 layer, I think I will add that.