BO3Tools
BO3Tools 1.6
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BO3s are objects used by TerrainControl. BO3Tools allows you to export your WorldEdit selection as a BO3 object. It can also convert a BO2 object to a BO3 object.
Running TerrainControl 2.8.2 or newer? Download BO3Tools 1.6.
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Features
- Convert a WorldEdit selection to a BO3.
- Lets you select the origin of the BO3.
- Convert BO2s to BO3s.
- Automatically sets the author of the BO3 to the name of the player who used the command.
- Has size limits which make sure that the BO3 is never larger than 32x256x32.
- Permissions support.
- In-game, so no block lists that need to be updated.
- Can export the contents of chests/dispensers/etc.
- Can add BlockChecks to the BO3.
- Doesn't directly use internal server code, so it doesn't need to be updated on every Minecraft update.
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Installation and configuration
Download the latest file from BukkitDev and place it in the plugins folder. Make sure that WorldEdit and Terrain Control are already installed. No worlds need to be assigned to Terrain Control if you don't need to export tile entities. There is no configuration file.
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Commands and permissions
bo3tools.all gives access to all the commands. Server operators automatically have this permission. You can export a BO3 using /exportbo3 <name>, which will convert your current WorldEdit selection to a BO3 and put it in Terrain Control's GlobalObjects folder. You can convert a loaded BO2 to a BO3 using /convertbo2 <name>.
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Posted Feb 27, 2018I wish I could disclose the full scope of what this is making possible for me in specific conjunction with TerrainControl. Rutger, thank you. If it goes my way I will have something to share with a lot of authors.
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Posted Feb 23, 2018I have created a video on how to update this plugin for yourself, but I will not be re-uploading Rutgerkok's work without permission. Instead here is the link to the video on how to update it.
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Posted Oct 9, 2017Please update to 1.12
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Posted Jan 6, 2018In reply to Invaerne:
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Posted May 16, 2017Hi all, I just release a bukkit plugin "WorldEdit Structure Selector" which auto selects any structures as a WorldEdit cuboid selection.
This is quite useful to export trees as BO3.
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Posted Feb 4, 2017Please, update in 1.11
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Posted Nov 6, 2016Cannot convert any schematic or bo2 to bo3! Gives me an internal error :/ Tried latest snapshot tried 2.8.1 also (and when using 2.8.1 map doesn't generate FromImage and all settings,in bukkit.yml, tc.ini, offsets, et)
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Posted Sep 4, 2016Its not compatible with terrain control 2.8.2 snapshot. it give you error when you try to export
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Posted Jun 30, 2016@McPixel
It should be compatible, there's no need for an update.
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Posted Jun 27, 2016@rutgerkok
not compatible with spigot 1.10 yet ? :(
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Posted May 22, 2016@rutgerkok
Hi, I tried to export a bo3 with a spawner inside of it using includetileentities, and it gave me an internal error in the console
http://dev.bukkit.org/bukkit-plugins/bo3tools/tickets/7-error-org-bukkit-command-command-exception-unhandled/
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Posted Apr 23, 2016@McSaber
Set TerrainControl as the world generator for the world in the Bukkit.yml file. See TerrainControl's installation instructions on how to do this.
@The_PC_Tech_Guy
Terrain population happens on a square of 2x2 chunks, which is 32x32 blocks. Any object larger than this (whether it's a BO2 or a BO3) simply won't spawn.
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Posted Apr 23, 2016Do bo2's also have a 32x32 limit? Wiki for Terrain Control has no mention of limits for either object.
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Posted Apr 14, 2016So im using the latest version of this plugin and the latest version of Terrain Control. When i try and create a BO3 using the command /exportbo3 <name> -- includeair -- includetileentities it displays this message: "Terrain Control needs to be enabled for this world to save tileentities." Do you have any idea how i could fix this? I really need the tile entities to work because i have yet to figure out any other method for terrain control and chests...
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Posted Mar 15, 2016@Monktress
Whether leaves decay is stored in the data value of the leaves. By default, BO3Tools converts all user-placed leaves blocks (which don't decay) to natural leaves blocks (which do decay). If you don't want this, use the following command to export your BO3s:
/exportbo3 <name> --noleavesfix-
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Posted Mar 12, 2016So i have a puzzle at my hands. Im trying to figure out what is it in the bo3 files that make the leafs decay in game. the bo3s i have when they spawn in game and look at them with f3 say check_decay true and decayable false. So i have been trying to find in the bo3 file where i can change that.
i dont want to have to redo all the bo3s i have. any help or guidance ?
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Posted Sep 24, 2015I'm having a problem. I'm attempting to set the BO3 center towards the top of a pretty tall object, and I'm getting the message "The B03 center is too far away".
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Posted Jun 1, 2015@zarakh01 I just resolved the same issue by simply using spigot 1.8.3 as that is the most recent version supported by TC according to their github.
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Posted May 31, 2015I installed this, worldedit and TC on a 1.8.6 spigot server and i get a massive error message in my console and in game it says "An internal error has occured while attempting to perform this command" when trying to use the /exportbo3 command with a world edit selection active.
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Posted Mar 15, 2015@rutgerkok
thanks for the info