BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Jul 15, 2013@alanthya
Can you post your config for both plugins ? I don't seem to be able to get this to happen locally.
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Posted Jul 15, 2013@angeplay
@ed58
@angeplay
I'm not able to reproduce the performance issue described. Please make sure it's actually the plugin using the CPU and not the game or another part of the server. Ideally run a profiler and post the results somewhere I can see.
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Posted Jul 15, 2013@wide_load
Iv'e had it down for about 4 or 5 monthes and started it up again about a month ago. No players go on currently since i'm testing. So I can't really understand why they are all 0secs.
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Posted Jul 15, 2013@wide_load
That dev build cause 100% cpu usage until I kill all mobs spawned during bloodmoon.
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Posted Jul 15, 2013@Rilekt
http://dev.bukkit.org/bukkit-plugins/bloodmoon/#w-changes-since-last-release
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Posted Jul 15, 2013please update to 1.6.2 ;)
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Posted Jul 13, 2013@ed58
How long did you leave the server running :/ ? They should not all be 0s :/
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Posted Jul 13, 2013@wide_load This is what I get for Bloodmoon
http://pastebin.com/Sdby737N
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Posted Jul 13, 2013@alanthya
I'm in the middle of moving house at the moment but I'll try and look into it later on today. You can safely ignore the errors though :) 200mb is not that big :P
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Posted Jul 12, 2013@wide_load
Yes this only happens with Lore Attributes installed, which is a side hook plugin to lor Lorecraft. Lore Attributes manages the weapons/armors extra abilities so they can properly interact with entities, and not just players. If you guys could work something out that would be amazing. I've gotten a 200 MB server log in 2 days from the errors, but the plugins are too integrated into the game play to remove. :/
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Posted Jul 12, 2013@wide_load
Just like ed58, we have been using this plugin for quite some time. We haven't changed anything on our server, except normal updates. Since 1.6.2 serious lag with bloodmoon. To see if it was in fact bloodmoon, we installed only the necessary stuff on a test server, and added bloodmoon. Everything was fine until the bloodmoon started. It lagged the server to all hell. Never been an issue before =(
For now, we are removing the plugin, and will keep checking to see if there is an update on this now twice mentioned lag issue.
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Posted Jul 11, 2013I just tried installing and configuring bloodmoon, only to start it and have nothing spawn. I went in to test and put the spawn multiplier to 10.0 and it spawned way to many. So I dropped it down to 3.0, and absolutely nothing spawned. Don't know what's happening, I'd love some help.
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Posted Jul 11, 2013@ed58
You sure it's BloodMoon, post a /timings merged ?
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Posted Jul 11, 2013You should make Skeletons riding zombie/skeleton horses during the bloodmoon.
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Posted Jul 11, 2013@wide_load
I've been using this plugin for a while now and I've had a serious lag issue ever since you updated bloodmoon to 1.6.2. I've tried several things like messing around with the config and removing all plugins to test. Nothing seemed to fix the problem. I was just wondering of you were aware if something like this is happening.
Edit: I also know for a fact that once the bloodmoon starts my cpu usage rises up to 100%. However, my internet and computer specs are both better than excellent.
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Posted Jul 10, 2013@alanthya
I guess that makes sense, well that method just passes the call on to the default method. In other words, you only see that because BloodMoon replaces all mobs with custom ones. Is this something that only happens when you have both plugins installed ? I could talk directly to the other dev if we have some kind of conflict.
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Posted Jul 10, 2013@wide_load
I only thought it would of been related due to line 24 on http://pastie.org/8126016 I will ask the lore dev again if you're sure it's not your plugin. :[
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Posted Jul 10, 2013@wide_load
Are you really going to give me a lame comment like edit the config file? I know how to edit a god damn config file. I've edited the config multiple times already and all the mobs zip around at lightning speeds no matter what value it's set at.
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Posted Jul 10, 2013@Varunax
The default config makes them do that. Edit the config :P
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Posted Jul 10, 2013Mobs still running around at super speeds even with the default config.