BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Jul 10, 2013@alanthya
You would get that error if lore.health.base-health is set to 0 and the mob has no armor on. Not sure what makes you think this is related to bloodmoon, but there is nothing I'm doing that would cause that.
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Posted Jul 9, 2013@wide_load
yes, he says it's not related to his plugin. I get the same error some times being kicked out by the mmsupernaturals plugin. All related to bloodmoon and health configs. I tried disabling the health multiplier in all worlds and reloaded but still get the error. Is there a setting in the plugin code for the max health set to 0 in an attempt to avoid conflicts with crazy health multiplier settings?
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Posted Jul 9, 2013@alanthya
Looks to be an issue with lorecraft, have you reported it to them ?
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Posted Jul 9, 2013I know your plugin has compatibility issues with other plugins sometimes. But I've seen this error around before I added lorecraft. I also know you don't like having to deal with issues from others plugins, but hopefully this is an easy fix as I get major server spam when people kill mobs with lore'd items on bloodmoon. Thanks for the great plugin.
http://pastie.org/8126016
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Posted Jul 9, 2013@Mal2ksc
Creepers seem to move okay for me, make sure you have a sensible value set for the movement-speed feature and then try toggling the bloodmoon on and off in case the modifiers got out of sync some how.
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Posted Jul 9, 2013-
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Posted Jul 7, 2013@Masonnasty
Only CraftBukkit is supported.
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Posted Jul 6, 2013Hey wide_load, I get a heafty error on the loading of the plugin;
I'm using the 1.5.2 build on a ftb server. The ftb mod pack is New world, and I've added in a couple small mods. Not sure if that will affect anything really. If you could tell me if it's possible to fix that'd be very much appreciated. I'd love to add this plugin to my server; it looks amazing. Get back to me please.
Thanks, Masonnasty
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Posted Jul 5, 2013@Mal2ksc
That should be fixed in build #89 anyway :)
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Posted Jul 4, 2013-
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Posted Jul 4, 2013@Mal2ksc
Will look into the night thing, the zombie siege is a new Vanilla mechanic.
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Posted Jul 4, 2013-
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Posted Jul 4, 2013affected-worlds: - survival always-on: false chance: 33 features: chat-message: enabled: true message: '&cHide yo kids, hide yo wife, and hide yo husband cause they rapin errybody.' arrow-rate: enabled: true multiplier: 1.3 fire-arrows: enabled: true ignite-arget: false ignite-target: false chance: 100 zombie-weapon: enabled: true chance: 40 drop-chance: 30 weapons: - DIAMOND_SWORD - GOLD_SWORD - IRON_SWORD ignore-spawners: true zombie-armor: enabled: true chance: 40 drop-chance: 15 armor: - DIAMOND - GOLD - IRON ignore-spawners: true target-distance: enabled: true multiplier: 1.8 mobs: - ZOMBIE - SKELETON - CREEPER - SPIDER movement-speed: enabled: true multiplier: 1.35 mobs: - ZOMBIE - SKELETON fast-chance: 15 fast-multiplier: 1.5 break-blocks: enabled: true realistic-drop: true mobs: - ZOMBIE blocks: - GRASS - DIRT - LOG - WOOD - SAND - GRAVEL - LEAVES - WOOL - TORCH - SOIL - LADDER - WOOD_PLATE - STONE_BUTTON - ICE - SNOW_BLOCK - CACTUS - CLAY - PUMPKIN - JACK_O_LANTERN - HUGE_MUSHROOM_1 - HUGE_MUSHROOM_2 - GLASS - THIN_GLASS - MELON_BLOCK - FENCE_GATE - MYCEL - WATER_LILY - WOOD_BUTTON drop-items: true more-spawning: enabled: true multiplier: 2 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN more-exp: enabled: true ignore-spawners: true multiplier: 2 more-drops: enabled: true ignore-spawners: true multiplier: 2 sword-damage: enabled: false mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER - ENDERMAN chance: 10 super-creepers: enabled: true power: 4.0 fire: true lightning: true spawn-on-kill: enabled: true mobs: - ZOMBIE - SKELETON - CREEPER chance: 5 spawn: - ZOMBIE spawn-on-sleep: enabled: true spawn: - ZOMBIE lock-in-world: enabled: false texture-pack: enabled: false normal: http://bukkit.jacekk.co.uk/bloodmoon_tps/normal.zip bloodmoon: http://bukkit.jacekk.co.uk/bloodmoon_tps/bloodmoon.zip max-health: enabled: true multiplier: 1.4 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER more-mobs: enabled: true chance: 10 group-size: 4 group-variation: 2 spawn: - PIG_ZOMBIE extended-night: enabled: false min-kills: 16 max-resets: 6 weather: enabled: false thunder: true rain: true daylist-proof-mobs: enabled: false server-commands: enabled: false commands: start: - toggledownfall - time set 0 - op Notch end: - toggledownfall - time set 12000 - deop Notch play-sound: enabled: true sound: WITHER_SPAWN pitch: 1.0 volume: 1.0 daylight-proof-mobs: enabled: true nether-sky: enabled: false dungeons: enabled: true biomes: - PLAINS - ICE_PLAINS - DESERT - SWAMPLAND chance: 1 min-layers: 3 max-layers: 5 spawner-types: - ZOMBIE - SKELETON spawner-delay: 100 spawner-count: 6 spawner-max-mobs: 8 chest-items: - BREAD - APPLE - PORK - SADDLE - BUCKET - STRING - REDSTONE - SULPHUR - COCOA min-stack-size: 1 max-stack-size: 8 items-per-chest: 12 protected: true enabled: true-
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Posted Jul 4, 2013@Rilekt
Please read the page before commenting.
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Posted Jul 4, 2013Please update! :}
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Posted Jul 3, 2013This plugin was exceptional on 1.5.2. Let us know how 1.6 is coming! I'm currently getting a [SEVERE] error about the plugin being out of date.