BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
-
View User Profile
-
Send Message
Posted May 28, 2013Getting this error, and I have the corresponding bloodmon.jar to my server version:
-
View User Profile
-
Send Message
Posted May 28, 2013@FlyingDutch666
Set enabled: true in the config file for that world.
-
View User Profile
-
Send Message
Posted May 28, 2013Hey, whenever i type /bloodmoon start it says that the bloodmoon isnt enabled on this world, how can i change that? It is really bugging me since this looks like an awesome plugin
-
View User Profile
-
Send Message
Posted May 27, 2013@roggbart
That depends on so many things. Most of the features that do things on a per-tick basis (mob movement etc) work by modifying internal variables so there should be very little difference over the vanilla behaviour on that. Some things will have to do a fairly intensive operation at the start and end of the night (I'm thinking of nether-sky which has to re-send all chunks), and some will create a lot more entities than normal which hurts the tick rate.
tl;dr: Just try it and post a /timings merged if there are any problems.
-
View User Profile
-
Send Message
Posted May 27, 2013This looks interesting! Is it lightweight?
-
View User Profile
-
Send Message
Posted May 26, 2013@Bogblob
Wrong version for your server version.
-
View User Profile
-
Send Message
Posted May 26, 2013Hey,
Having a few issues getting the plugin started. Its creating a folder called bloodmoon but its empty and when the server starts i get the following error
Any ideas ?
-
View User Profile
-
Send Message
Posted May 25, 2013@perfect007
1) That's a client bug, click on one of the slots that used to have an item and it will all reset.
2) There is no weather in the nether so it could be that.
3) It doesn't, but there are some quirks of the spawning system that could causes them not to spawn.
There is a limit on the number of creatures that will spawn in one chunk, when you see large areas with no mobs it probably means a lot spawned underground and it hit the limit.
-
View User Profile
-
Send Message
Posted May 19, 2013Hello there,
I got the Night to last multiple Nights and the Nether creatures to spawn by restarting the server. But I thought I should only need a /reload bloodmoon command. Oh, and Night was perpetual. Even though I said 1 extra night and kill 3 mobs to override. It just stayed night forever (Over 2 hours).
Also, my Other Spawn was set to 3 and my Variety was set to 3...and all that spawned was Magma cubes. Everywhere. Every once in a while I saw a different monster, but it was rare. ==
Lastly, monsters seem to spawn in packs now. I can go out at night and see no monsters for quite some time then stumble on a group of 7 of them in a huddle. I'd like to see them more spread out. Any thoughts?
-
View User Profile
-
Send Message
Posted May 18, 2013@xlii1356
I also noticed this. My nights never extended.
-
View User Profile
-
Send Message
Posted May 18, 2013It seems like my nights aren't being extended, even though its set in the config? I tested and they run for 7 minutes even without killing any mobs. I have blazes, so i assume some are blundering into water, but i have it set to extend until 40 deaths, and that seems unlikely...
extended-night: enabled: true min-kills: 40 max-resets: 8
-
View User Profile
-
Send Message
Posted May 18, 2013Thanks! I've had a lot of time to play and here is what I noticed:
1. Activating the Nether Sky makes your items go invisible until you pick up a new one.
2. Activating only Lightning Weather without the Nether Sky causes Rain even if Rain is set to False. If Nether Sky is active, I can get Lightning only to work.
3. Setting Always-On to true stops the Nether creatures from spawning.
I really am enjoying it so far. Super fast giant explosion Creepers are awesome. I was looking for a mod that added a high degree of difficulty to the game and this seems to be it. I'll report more after playing with the numbers.
If you have any suggestions on how to make the monsters even more difficult let me know.
-
View User Profile
-
Send Message
Posted May 17, 2013@Brady_
@perfect007
If you enter an incorrect value for one of those options it should print an error and a list of valid values when it loads the config. Keeping up with changes makes it a pain to document a nice list :P
-
View User Profile
-
Send Message
Posted May 17, 2013I'm just getting ready to try this out as it's exactly what I was looking for. Your Config Page is very helpful, but I need a bit more info. Can you supply a list of all available values for:
Armor
Weapons
Mobs
Spawn
Blocks
That way I don't need to guess what is and is not allowed. For instance, LEATHER is not listed under the Armor section, but I'm guessing it's a valid Armor.
EDIT: Formatting and added an item I need values for
Thanks!
-
View User Profile
-
Send Message
Posted May 17, 2013Oops, responded to a really old comment.
Anyway,
Is there a way to have an Ender Dragon spawn? Can't find a list of usable mobs. If you can, would it just be ENDERDRAGON or ENDER_DRAGON?
Also, mobs from the BloodMoon event don't de-spawn unless a player is around there, and once the BloodMoon is over they stick around unless killed. Am I the only one with that issue?
-
View User Profile
-
Send Message
Posted May 15, 2013great plugin! Please keep updating it! :)
-
View User Profile
-
Send Message
Posted May 14, 2013@bukkitdevJC
Define "it" as the latest release is working great on our server with the same versions.
-
View User Profile
-
Send Message
Posted May 13, 2013I am running bukkit 1.5.2-R0.1 with v0.24 B74 release of blood moon and it doesn't work.
-
View User Profile
-
Send Message
Posted May 12, 2013@McPixel
I'm getting the same issue. Bloodmoons extend even if the config option is set to false.
-
View User Profile
-
Send Message
Posted May 12, 2013@MrREOM
All of that is already possible, check the config page.