BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
-
View User Profile
-
Send Message
Posted Feb 4, 2013@ed58
Yeah apparently I'm the only person to use the weird format, as for the error it comes from this bit
In the config you probably have "Ghast" where you need "GHAST". I should catch that error and display a nice message really but that looks like that problem.
-
View User Profile
-
Send Message
Posted Feb 4, 2013@wide_load
That's not too good :P I guess its best not to implement that then xD
I'll be trying those codes now. I assumed it used the "&" format.
Edit: I messed around a bit and found that &L is for bold letters :P
ANOTHER EDIT: Sorry :( : Everything works great so far. I've configured everything to my desired needs :P But this error comes up whenever I Force start a BloodMoon. Not too sure If it gives me the error when a Blood Moon starts naturally. It affects nothing, But an error is an error xD
http://pastebin.com/raw.php?i=j9n9qXXi
I'm also sure its not my config. I've tried resetting it back to the default settings.
-
View User Profile
-
Send Message
Posted Feb 4, 2013@ed58
Well the last time I tried it the sky turned red but the player could not move and very slowly (10% normal speed) fell through the world into the void and died. :P
Formatting codes are #b for bold, #i for itallic #s for strike and #u for underline. Made a bit more sense to me :)
-
View User Profile
-
Send Message
Posted Feb 4, 2013@wide_load
AH, That's great :), and what kind of side effects are we talking about here?
Edit: Also, are text formats like Bold, Italic, etc. supported? I kinda want the message for a BloodMoon to be more noticeable xD.
-
View User Profile
-
Send Message
Posted Feb 4, 2013@ed58
Now there is an incredible idea ! It is possible but I have a feeling that there may be some massive side-effects.
-
View User Profile
-
Send Message
Posted Feb 4, 2013Perhaps there is way to replace the sky with the nether sky during a blood moon? Or is that not possible?
-
View User Profile
-
Send Message
Posted Feb 4, 2013@EMOberger
No sense in adopting an end of life API now is there :P
@diannetea
It fires the appropriate block change event, it is up to protection plugins to listen for that.
-
View User Profile
-
Send Message
Posted Feb 4, 2013Could you make this respect WorldGuard regions please?
-
View User Profile
-
Send Message
Posted Feb 3, 2013@wide_load
Spout :D
-
View User Profile
-
Send Message
Posted Feb 3, 2013@hazel63574
That is not possible unfortunately :(
-
View User Profile
-
Send Message
Posted Feb 2, 2013One suggestion. Make the texture change only on the moon, is this possible?
I mean, I can use my own texture and the moon will still change and not take effect on any other texture.
-
View User Profile
-
Send Message
Posted Feb 1, 2013@wide_load
Thanks :D
-
View User Profile
-
Send Message
Posted Jan 31, 2013@dretax
It's too much work to support every change in the dev builds so no sorry. The beta supports the same version of the game so there is no reason not to use that.
EDIT: Oh there is a new RB, will update for that :)
-
View User Profile
-
Send Message
Posted Jan 31, 2013@wide_load
Well it would be great if you could update it to 1.4.7 0.2, atleast a dev for me. I cant go back to 1.4.7 0.1
Oh wait, push it to Recommended build
-
View User Profile
-
Send Message
Posted Jan 30, 2013@EMOberger
No it works with the version it says it is for.
-
View User Profile
-
Send Message
Posted Jan 30, 2013Does v0.21 not work with CB1.4.7R0.2?
http://pastie.org/5966738
-
View User Profile
-
Send Message
Posted Jan 28, 2013@dretax
The dev builds are not supported, stick to the beta for now :)
-
View User Profile
-
Send Message
Posted Jan 28, 2013@wide_load
Yes, Craftbukkit 1.4.70.2
-
View User Profile
-
Send Message
Posted Jan 27, 2013@dretax
Are you using CraftBukkit ? Here is the filed that is apparently not there https://github.com/Bukkit/CraftBukkit/blob/master/src/main/java/net/minecraft/server/Entity.java#L1385
@Mal2ksc
Sorry the config page needs updating, there is now a separate config file for each world.
-
View User Profile
-
Send Message
Posted Jan 27, 2013@wide_load
http://pastie.org/5874830