BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Jan 8, 2013@iAdam____
They should not be able to, I call the correct event so it's up to WorldGuard to check for that.
@LaoTheLizard
Haha, that's unlucky ! Thanks :D
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Posted Jan 8, 2013It's really crazy stuff. :) No words to say. We started bloodmoon night 5 times in a row. Mass lulz guaranteed.
Thanks a lot for plugin. I use 1.4.5 R 0.3. Bloodmoon v.0.19.
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Posted Jan 8, 2013Hi, when using worldguard, can mobs still remove items in protected areas?
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Posted Jan 4, 2013@Herobrin3
Make sure your folder is writeable by the server and check the log for any errors.
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Posted Jan 2, 2013@Herobrin3
Nevermind, I fixed it. I made a text document called config and copied and pasted the example config file into the text document I made. Add .yml to the back and put it into the bloodmoon directory and the other files will generate.
1 minute later...
Ok, nevermind the world still says it isn't enabled...
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Posted Jan 2, 2013@ChaosGamerNick
Exact same thing is happening to me!
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Posted Jan 1, 2013@ChaosGamerNick
Check the server log for any errors, you might have to do a full restart instead of just a /reload
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Posted Jan 1, 2013I downloaded the plugin and I reloaded the server but the config didn't show up and when I try to start BM it says "Not enabled." How do I have the config inside the folder? help plz
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Posted Jan 1, 2013Hello!
There is yet a bug with the view of endermen... With this plugin enable, when i look an enderman, he do nothing... Without it, this function work properly :/
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Posted Jan 1, 2013I've found that it super-charges mobs in my mobarena (Using MobArena plugin) Could you possibly create a world guard add-on so that cerain areas aren't affected?
Thanks
Dead
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Posted Dec 30, 2012@Mortalsinn
Thanks I'll look at that soon :) It will be safe to ignore it for now.
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Posted Dec 30, 2012getting this error with your 0.20.2
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Posted Dec 29, 2012@Benas1
@Benas1
It could be an issue that was fixed already. Could you try out the dev build http://bukkit.jacekk.co.uk:8000/job/BloodMoon/lastSuccessfulBuild/artifact/target/bloodmoon-0.21-SNAPSHOT.jar
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Posted Dec 29, 2012@Kaimoeko
and now its back to doing the same thing. whats going on?
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Posted Dec 29, 2012@Matixto
i had the same problem but it seems to work now
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Posted Dec 29, 2012@wide_load
Also, I heard some stuff about craftbukkit thingies being removed or something, a lot of plugin developers are leaving. Does/will it affect this plugin? Because our players are loving it.
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Posted Dec 29, 2012@Benas1
Pretty much, you have to use the names too. Having them break all blocks would not be a good idea since it could cause some blocks that are not meant to be obtainable to drop as items.
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Posted Dec 29, 2012Why when i use /bloodmoon start world, it says that it isnt enabled for that world, and in the config i have enabled?
:L
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Posted Dec 29, 2012Hello, how would I allow all mobs to be able to break all blocks? Do I have to type all items' ids? 1,2,3,4.... ?
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Posted Dec 28, 2012@wide_load
just managed to snag this error message. hasnt showed up before: Might be long!
2012-12-29 00:43:57 [SEVERE] Could not pass event PlayerChangedWorldEvent to BloodMoon v0.20.2 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_4_6.PlayerList.moveToWorld(PlayerList.java:415) at org.bukkit.craftbukkit.v1_4_6.entity.CraftPlayer.teleport(CraftPlayer.java:388) at com.earth2me.essentials.Teleport.now(Teleport.java:234) at com.earth2me.essentials.Teleport.teleport(Teleport.java:267) at com.earth2me.essentials.Teleport.teleport(Teleport.java:247) at com.earth2me.essentials.spawn.Commandspawn.respawn(Commandspawn.java:58) at com.earth2me.essentials.spawn.Commandspawn.run(Commandspawn.java:38) at com.earth2me.essentials.commands.EssentialsCommand.run(EssentialsCommand.java:96) at com.earth2me.essentials.Essentials.onCommandEssentials(Essentials.java:380) at com.earth2me.essentials.spawn.EssentialsSpawn.onCommand(EssentialsSpawn.java:70) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:186) at org.bukkit.craftbukkit.v1_4_6.CraftServer.dispatchCommand(CraftServer.java:510) at net.minecraft.server.v1_4_6.PlayerConnection.handleCommand(PlayerConnection.java:979) at net.minecraft.server.v1_4_6.PlayerConnection.chat(PlayerConnection.java:897) at net.minecraft.server.v1_4_6.PlayerConnection.a(PlayerConnection.java:852) at net.minecraft.server.v1_4_6.Packet3Chat.handle(Packet3Chat.java:44) at net.minecraft.server.v1_4_6.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.v1_4_6.PlayerConnection.d(PlayerConnection.java:112) at net.minecraft.server.v1_4_6.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_6.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:598) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NullPointerException at uk.co.jacekk.bukkit.bloodmoon.feature.ChatMessageListener.onPlayerChangedWorld(ChatMessageListener.java:42) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 29 more