BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Dec 25, 2012Is there a way to make Charged Creepers spawn during blood moon? what section would I add them to in the config and is it "CHARGED_CREEPER" ?
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Posted Dec 24, 2012Nice job! Nice you liked the idea too :) Merry christmas and super thanks! :D
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Posted Dec 24, 2012@WolfBondage
Start your server up to generate the config file and then shut it down. Go into the config file and change the first line the true. This enables bloodmoon on that world.
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Posted Dec 24, 2012How do i enable bloodmoon for a specific world?
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Posted Dec 24, 2012Thank you and Merry Christmas. You really are one of the better plugin developers around.
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Posted Dec 24, 2012@Mortalsinn
It's in the approval queue :)
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Posted Dec 24, 2012Before you add the 100000000 new features and everything breaks can you release the next small fix so that zombies move? LOL....it's kind of a major breaker on a survival server when the mobs don't move
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Posted Dec 24, 2012@xKahl
@Zoyer2
You both seem to be suggesting more config options and something that could be customised extensively is what I was aiming for with this so sure :D
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Posted Dec 24, 2012You gave me an idea Kahl!
The first step to improve the zombies, could be that some zombies are runners (run faster than others), Or you could do like a % thingy, like this:
Zombie max speed: 3 Zombie min speed: 1
Some zombies will have the speed 1.5, others will have 2 and some 2.5, that would be really cool!
Past this future upgrade you could add so the faster zombies will have less damage and health than the slower ones :)
Just and idea! (This will probably be ignored, but i dont got time to do an account on the ticket thingy :P)
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Posted Dec 23, 2012It would be sweet if we could add the ability for different mobs to also spawn during the bloodmoon, such as bats, cave spiders, wither skeletons, spider jockeys, blazes, ghasts magmacubes, hell maybe even mooshrooms lol.
I just think it would be sweet to change my bloodmoon texture pack to make the world a hellish landscape and have all these crazy mobs spawn.
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Posted Dec 23, 2012@MrNiccccceGuy
This happened to me too. Needed to completely restart the server. A simple /reload wouldn't do it.
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Posted Dec 23, 2012Hmm... It says the bloodmoon is not enabled for this world when I configured it so that in the world it is enabled.
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Posted Dec 23, 2012@mrhelton123
haha true, forgot that it is christmas tomorrow ^
Yeah, take a day off or something :) wide_load
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Posted Dec 23, 2012@wide_load
Oh of course, take your time, spending time with your family is much more important than minecraft. I just wanted to point it out, that's all. Enjoy your holiday :)
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Posted Dec 23, 2012@mrhelton123
I'll be uploading a fix for that very soon, it's a bit hard to keep on top of stuff with the holidays.
@Zoyer2
It's my most active project at the moment :D I love that idea too, I'm not really sure how easy it would be to make happen but I will have a go.
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Posted Dec 23, 2012This mod looks great. I've installed it under 1.4.6 and it seems to work fine except for one major issue: mobs don't move. They still attack but they won't move.
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Posted Dec 23, 2012Have been using Monster Apocalypse, but i would rather use this,
1. You seem to update this often
2. This is the last piece and what would make my server complete, probably takes less performance than monster apocalypse.
I hope you update it soon cause you sir are a creator of 1 of the best plugins here on minecraft!
If i can give you a tips for an update: Make zombies spawn in hordes, and stay in the horde like a mob squad xd
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Posted Dec 23, 2012Luv dis Plugin. Best Apocalyptic Plugin ever for Bukkit. Perfect work. @wide_load what about the Detection radius? It's not really working.., =/ Also, what about always aggressive monsters, or would dis create too much laggs? Thanks for your answer, merry christmas to you
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Posted Dec 23, 2012@Mortalsinn
I can add a check to prevent the error but there may still be conflicts that break some features.
@SilverTowers
Thanks that was very helpful :)
@BFUSpEd
Not in 0.20.2 :)
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Posted Dec 22, 2012Zombies and skeletons dont move at all with v0.20.1, tested with 1.4.6 bukkit