BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Dec 22, 2012Posted an issue to your github here: https://github.com/betterphp/BloodMoon/issues/32
Thanks for your work and this awesome plugin! Happy Holidays!
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Posted Dec 22, 2012Oh...looking at the error, it looks like a conflict with McMMO and weapon abilities with your plugin. Do you have to fix this or is this an McMMO issue?
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Posted Dec 22, 2012getting this error with the latest beta 1.4.6 build and your latest build. Any ideas?
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Posted Dec 22, 2012@alanthya
Already done, just forgot to upload it :P thanks for the reminder.
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Posted Dec 22, 2012I know you just dealt with the 1.4.5R1 update. But is a 1.4.6 compatible version in the works? Thanks for keeping up. You are not alone in suffering from updates. :)
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Posted Dec 22, 2012@cyclo666
That would be up to WorldGuard to fix.
@Mortalsinn
I don't want to add heaps of dependencies, so no sorry :(
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Posted Dec 21, 2012One of my server mods had a great idea. Can you hook this plugin in to Towny and during bloodmoon phases enable / force PVP on in all towns?
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Posted Dec 20, 2012Nether mobs spawn in worldguard regions that have mob-spawning: deny
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Posted Dec 19, 2012@NeoForce04
That is a bug :P There is some limit of the distance somewhere in the code I haven't worked out yet. It works up to about 1.5 as far as I can tell at the moment.
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Posted Dec 19, 2012Thanks, also I can't seem to get the target distance multiplier to work. The agro range is always the same. I have set it on at 3,8,16,24 and 9999. None of those made any difference. I did this on a test server with only blood moon working and the newest version of craftbukkit (1.4.5-R1.0 , iirc).
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Posted Dec 19, 2012@Liger_XT5
It should be in the generated config files, near the bottom, I need to update the documentation still.
@NeoForce04
Nope names only.
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Posted Dec 19, 2012Is it possible to input block IDs to the config?
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Posted Dec 19, 2012We're adding in BloodMoon for a couple weeks to keep some of the players on their toes. I've noticed in the change log about extended nights feature. I did not see this in the config.
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Posted Dec 16, 2012@dretax
Use the latest beta not the dev build.
@sammyturbo123
Read the description :s It happens randomly and goes away at the end of the night.
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Posted Dec 16, 2012Does bloodmoon happen randomly which can be configured and does it go away after a bit of time or do you have to do a command manually for it to go ??
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Posted Dec 16, 2012Doesn't work with the 2012.12.16 bukkit version.
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Posted Dec 14, 2012nolonger works with mobhealth properly
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Posted Dec 12, 2012@alanthya
The next version will have one config file per world, that has been planned for a long time :(
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Posted Dec 11, 2012Is it possible to set individual chances per world? I would like the end to always be in bloodmoon. :]
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Posted Dec 11, 2012@vinzenco
It works on the latest beta, stick to that for now.
@patalkok
No problem :D