BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Dec 10, 2012problem resolved, thanks for your response wide_load :)
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Posted Dec 10, 2012This Plugin dont work with the latest bukkit version :(
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Posted Dec 9, 2012@NeoForce04
:) It's on my todo list then. I'll see if I can get it done tomorrow.
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Posted Dec 9, 2012@wide_load
That sounds great and would definitely work. I don't want to have to do a full restart. If you could make such a command that would be wonderful.
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Posted Dec 8, 2012@NeoForce04
You would have to restart the server fully for it to not break. How about a command like start but that waits for the next night ? That would be much easier from my point of view.
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Posted Dec 8, 2012@wide_load
So if I understand correctly, if there was a command it would change the config but the server would have to do a reload (or the plugin would have to be reloaded)? If that is the case that would suffice what I had had in mind. For what I had in mind, I have a server manager that can perform commands and I was trying to implement a way for the server to initiate a bloodmoon without it being sudden (the time when the command would go off wouldn't exactly be day or night.) With the program I could simply increase chance severely and then do a reload command right after.
Thanks for the response!
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Posted Dec 8, 2012@NeoForce04
Due to the way the config is handled it can only be changes when the plugin loads up really, so no :(
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Posted Dec 8, 2012@patalkok
The problem is "Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftSpider cannot be cast to org.bukkit.entity.Player" it even tells you where this happens "at com.gizmoray.combatcrits.PluginListener.onShot(PluginListener.java:165)" My class names only appear because I have to create a custom entity.
It looks like it needs to be up to the other plugin to fix.
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Posted Dec 8, 2012respond from the author CombatCrits :
@patalkok:
No problem, I believe that the issue is with BloodMoon, he overrode some of the Entity methods that I used for my plugin. Could very easily cause some issues.
Thanks!
the plugin replace entities that your plugin uses...
but I want to keep the two plugins for my server
can you add compatibility with combatcrits plugin please? : (
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Posted Dec 7, 2012Does not work, changing texture of the moon.
Anyone else happens, or is it just me?.
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Posted Dec 7, 2012Is it possible that this plugin could have a command that would change the bloodmoon chance? For example~ /bloodmoon 15 -15% until otherwise changed
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Posted Dec 7, 2012@patalkok
That seems to be a problem with the other plugin, maybe as the other author first ?
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Posted Dec 6, 2012very nice plugin,
but it causes problems with the plugin CombatCrits
could you fix that please ? :)
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Posted Dec 6, 2012@alanthya
Oops :P I'll fix that when I get chance. For now you can ignore it as a harmless message :)
@funnyturtlekid
Should be, give it a try.
@angelofdeath114
It didn't do that the last time I checked :s The correct spawn events get called so it could be an issue with WorldGuard maybe :s I'll look into it when I get chance.
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Posted Dec 5, 2012Hey sorry to bother you. Could you somehow make it so this plugin is compatible with the world guard plugin? There are mobs spawning in the cities i have where region flag spawn-mob deny is on during a bloodmoon. So even though i blocked mob-spawning, whenever a bloodmoon comes around i have mobs in the cities.
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Posted Dec 5, 2012Would this plugin be compatible with the EpicBoss plugin? like not messing up with the bosses that are spawned they are as regular mobs not bosses or something like that.
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Posted Dec 3, 2012Running Craftbukkit #2503
I know you love these.
http://pastie.org/5477013
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Posted Dec 1, 2012Hello!
When BM is enable, there is a bug with endermen... When i look an enderman, i still passive, he don't track me...
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Posted Nov 30, 2012@N1T3SLAY3R
It's not really something that can be fixed parts of the server have to be overridden to make this work. I'm working on a kind of API that will help with compatibillity, but even then other plugins would have to agree to use it and not replace the stuff themselves.
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Posted Nov 28, 2012By any chance will these potential conflicts ever be removed? as in the over-rides? more specifically will the plugin ever be compatible with other plugins like http://dev.bukkit.org/server-mods/epicboss/ Or is there a way to disable the override parts of the plugin? If so, do you have any idea when this will be fixed?