BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Nov 27, 2012@funnyturtlekid
Nope, but a per-world config has been on the todo list for longer than I can remember.
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Posted Nov 26, 2012is there a way to keep bloodmoon on at all time in one world and one a dif world and have it how it is on another one?
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Posted Nov 23, 2012@Ajaxan
:D Thanks !
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Posted Nov 21, 2012I just felt that i should mention that this is one of the best plugin ideas I have soon in a long time and that it will definitely become a part of my server!
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Posted Nov 21, 2012@JohOply
Ah okay, good to know :D Thanks.
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Posted Nov 21, 2012@wide_load
I've do a test, the two plugins work together :)
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Posted Nov 19, 2012With break blocks enabled, it seems to ignore the list of blocks allowed to be destroyed during BloodMoon. Any ideas? :/
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Posted Nov 17, 2012@JohOply
It depends how the other plugin works, BloodMoon will multiply the exp by a number to increase it, if another plugin then sets the exp to an amount it will ovrerride it. Only one way to find out :P
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Posted Nov 17, 2012@N1T3SLAY3R
That happened previously, maybe I undid it :s
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Posted Nov 17, 2012Can you please make this plugin compatible with http://dev.bukkit.org/server-mods/epicboss/ Because i think this one takes over the mob stats and makes specific (Naturally spawning mobs) and makes them act as normal 1s instead of boss-like
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Posted Nov 17, 2012@wide_load
Ok. I want use other plugin for all minecraft's days and BloodMoon for some minecraft's days. I haven't got any errors, but we don't know never :)
If the act in the same time, you think that both plugins give xp or loot, or once gain the upper hand ?
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Posted Nov 17, 2012@JohOply
Those specific features might conflict if they both try to act at the same time, you could always disable the BloodMoon versions and go with the ones from the other plugin. Basically, just try it :P
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Posted Nov 17, 2012Hello!
I want to know if this plugin is 100% compatible with CookieMonster, about rewards ("More-exp" and "More-drops" for BM ; "expMultiplier" and others for CookieMonster) ?
http://dev.bukkit.org/server-mods/cookiemonster/
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Posted Nov 15, 2012@Quinnatator
You need 0.19.1 for 1.4.4 servers.
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Posted Nov 15, 2012Hey I'm getting an error with the 0.19 version of Blood Moon. It doesn't really affect the performance of Blood Moon as far as I know (The plugin doesn't crash or anything), but I just thought I'd post it. Here's the link:
http://pastie.org/5384271
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Posted Nov 15, 2012@KeybordPiano459
:D Thanks :P
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Posted Nov 15, 2012Wow... You did a great job on this plugin!
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Posted Nov 14, 2012@alanthya
I do :P Working on it now.
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Posted Nov 14, 2012Sure you know, if not. Broken with 1.4.4.
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Posted Nov 13, 2012I think I found three bugs. I had break-blocks disabled but the bugs still exist.
Can you fix them, please? Thanks :)