BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Jul 16, 2012Hey no worries, I had a look at the line thats responsible; item.setDurability((short) ((damage > remove) ? damage - remove : 1));
I have no idea what the ": 1" is for, but otherwise, couldnt see anything odd.
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Posted Jul 16, 2012@Skicraft
Sorry I'm busy with IRL work at the moment, I'll try and have a look tonight.
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Posted Jul 16, 2012@wide_load
Any news on this wide_load?
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Posted Jul 13, 2012@Skicraft
Haha, erm, oops ? I'll look into that now.
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Posted Jul 13, 2012Swords heal a bulk of damage by the percentage set in the config, is this meant to happen?
I thought they were meant to take more damage.
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Posted Jul 6, 2012@jhs232
http://mcportcentral.co.za/wiki/index.php?title=Main_Page
Go to latest builds for mcport, not craftbukkit thats a different modded bukkit. Honestly im suprised these guys arent more well known. Ive been using industrialcraft and extremebiomes on my server and it works without a hitch.
Now once bloodmoon comes out itll be complete.... Hnnnggngnghgg
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Posted Jul 5, 2012What is MineCraftPortCentral? And you say it has forge integretation, so it support Mods like BuildCraft? Please tell me :)
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Posted Jun 30, 2012@wide_load
mcport guys appear to have the only bukkit in town with forge integration.
Youre awesome
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Posted Jun 30, 2012<<reply 786669="">>
Grr that also looks like it will work, I'll have to do some proper testing. Leave it with me :D
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Posted Jun 30, 2012<<reply 786669="">>
Never heard of MinecraftPortCentral ! But I will see if it's easy to make work with that :)
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Posted Jun 30, 2012@wide_load
1.2.5-R4.1-MCPC-SNAPSHOT (163) release of CraftBukkit
https://github.com/MinecraftPortCentral/CraftBukkit/downloads
:X sry bro I'm new to this
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Posted Jun 30, 2012<<reply 786540="">>
MCPC :? I meant which build of CraftBukkit ?
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Posted Jun 30, 2012@wide_load
mcpc snapshot 163, this doesnt change any ids right?
Im running the latest industralcraft and extremebiomes mods
I thought it could be a conflict but it always draws that error. only when the bloodmoon actually starts. Otherwise it appears to load correctly.
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Posted Jun 30, 2012<<reply 786500="">>
Quite right. But which build are you using ? It seems to work fine with the latest one :?
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Posted Jun 30, 2012@wide_load
you're a gentlemen and a scholar
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Posted Jun 30, 2012<<reply 786497="">>
Haha, Well I will see how much work needs to be done for the update then, if it's a simple fix then I will do it now.
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Posted Jun 30, 2012@wide_load
extremebiomesxl just ported to bukkit and only runs on 4.1 :'C
you should update it, i love you long time.
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Posted Jun 30, 2012<<reply 786481="">>
Most likely, I won't be updating until there is an RB anyway so you will need to go back to the stable version :)
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Posted Jun 30, 2012@wide_load
I am receiving errors like the below gentlemen running an mcpc snapshot of r4.1.
I imagine its just an update issue?
[SEVERE] Could not pass event CreatureSpawnEvent to BloodMoon org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:482) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:467) at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:226) at net.minecraft.server.World.addEntity(World.java:903) at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:188) at net.minecraft.server.World.doTick(World.java:1757) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:565) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.IllegalArgumentException: EntityType not instance of LivingEntity at org.apache.commons.lang.Validate.isTrue(Validate.java:157) at org.bukkit.craftbukkit.CraftWorld.spawnCreature(CraftWorld.java:336) at uk.co.jacekk.bukkit.bloodmoon.featurelisteners.MoreSpawningListener.onCreatureSpawn(MoreSpawningListener.java:44) at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 10 more
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Posted Jun 26, 2012<<reply 779073="">>
You need to update your server to R4