main/Setting up the Config file
The config file is automatically created on first launch of the plugin. It is also updated, when there are new options.
# Bleeding Mobs config
# Don't use tabs in this file
# Be careful, if you change the amounts of particles,
# it can break your server.
# For example creating thousands of particles on hit is not a good idea.
# You can always reset this to the defaults by removing the file.
# Chances are from 0 to 100, no fractions allowed.
# 100 means 100% chance of drop.
# There is no chance value for the particle material (e.g. redstone),
# because it's calculated from the wool and bone chances
# (so if you set them both to 0, it's 100%).
# All time values are in ticks = 1/20th of a second.
# If there are from and to values,
# then the value is randomly selected between from and to.
# Wool colors: white, orange, magenta, light-blue, yellow, lime, pink,
# gray, silver, cyan, purple, blue, brown, green, red, black
enabled: true
# Maximum particles allowed on the server.
# Reduce this, if the server lags.
max-particles: 200
# If you enable this, the player and monster will bleed even,
# when the damage event is canceled (e.g. god mode)
bleed-when-canceled: false
show-metrics-info: false
# When permission-only is set, then everything will only bleed,
# when they are hit by a player with bleedingmobs.bloodstrike permission.
# This will disable bleeding on death and on fall damage.
permission-only: false
# Increase or decrease the amount of blood on attack, fall damage,
# death or damage by a projectile, no fractions allowed.
attack-percentage: 100
fall-percentage: 60
death-percentage: 150
projectile-percentage: 60
# Constant stream of blood after an attack
bloodstream:
# Amount of blood compared to the normal attack
percentage: 10
# Duration of the blood stream
time: 200
# Interval between each bleedings
interval: 10
# All entities have their own config
creeper:
# Chance that wool will be used as blood in percent.
wool-chance: 50
# Chance that bone will be used as blood on death in percent.
bone-chance: 0
# How long particles stay before disappearing (in server ticks = 20/s).
particle-life:
from: 5
to: 15
wool-color: lime
# If the blood from entity dying will stain the ground.
stains-floor: false
# How long bone stays lingering around (in server ticks = 20/s).
bone-life: 100
# How long the stained ground stays before disappearing
# (in server ticks = 20/s).
stain-life:
from: 80
to: 120
# On entity death, how much blood is dropped by the mob.
# Randomly selected between from and to.
amount:
from: 5
to: 15
# What materials can be stained.
saturated-materials:
- stone
- grass
- dirt
- cobblestone
- wood
- sand
- gravel
- sandstone
- wool
- double-step
- brick
- mossy-cobblestone
- snow-block
- clay
- netherrack
- soul-sand
# Item that is used as blood
particle-material: sulphur
# If you have multiple worlds,
# but only want this on for selected worlds,
# put the world name in the [ ], separated by commas.
# An empty list means all worlds.
worlds: []
Comments