BlazeOfGlory

Give your appearance some extra sparkle!
This plugin adds a fun little feature to your server: surround yourself with the fiery particles commonly found around Nether mobs!
This plugin is a toy - don't expect it to ever have features that affect gameplay. Use it to reward donators, for example, or as a way to show who's really in charge on your server.
Current Version: v0.3 (July 26, 2012) for CB 1.2.5-R4.0
Source Code: v0.3
Usage
Use of the plugin is controlled by a single command: /blaze. Used once, it will enable the effect; using it again will disable it. You may also now use /blaze <playername> to turn the effect on and off for others (NEW in v0.3). The effect will stay on no matter how often you log in or out, until you disable it.
The command is restricted to OPs by default. If a permissions plugin supporting SuperPerms is installed (such as PermissionsEX), the following permissions are supported:
- blazeofglory.use - Allows the use of the /blaze command.
- blazeofglory.others - (NEW in v0.3) Allows the use of /blaze <playername> to enable/disable the effect for others.
A config.yml file will be generated when you first install and run the plugin. It currently contains a single option:
- interval: Time between particle effects, in seconds (default is 1 second, decimal numbers such as 0.5 are accepted).
Known Issues
- I will not be adding new particle effects right now. The number of effects that can be controlled by a Bukkit plugin is fairly small, and very few of them look good as a player-centered effect. A plugin cannot make you have slow-moving purple sparkles like an Enderman, or hearts, or any number of other things. The two that would look OK are a.) small smoke puffs and b.) potion swirls.
- The effect will not always be perfectly centered around you. It is automatically rounded to the nearest block. This is how Minecraft handles this effect and is outside my control.
Ideas?
If you know of any way this plugin could be improved, by all means let me know. Keep in mind that I will NOT support old versions of Permissions - only the official Bukkit SuperPerms API. I also, as noted above, won't be adding new particle effects right now. Thanks for using this plugin!
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Posted Mar 25, 2012@S3thc0n
I second that,plus add any other particle effects minecraft has to offer? Thanks really like the plugin,just needs more particles.
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Posted Mar 23, 2012COuld you (if possible) add these effects: 1. Charged creeper bolt thingy. 2. EXP Orbs flying around ?
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Posted Mar 18, 2012could you add an option to force "the extra sparkle appearance" on someone ;] ? it would stay even after a relog / restart of the server
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Posted Mar 14, 2012Cool plugin!
Would it be possible to get more "auras"? (lets call them aura's xP)
Like the super creeper and enderman.
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Posted Mar 12, 2012@Tealk123
Unfortunately, I'm limited to effects that are actually created by the server - this means that a lot of things like slime and enderman particle effects can't be done since they're created by the client. It might be possible with Spout, though - I'll look into it sometime!
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Posted Mar 12, 2012its possible to use more effects? like endermans ore slime or something else^^
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Posted Mar 11, 2012@Defuseninja
Thanks! :)
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Posted Mar 11, 2012I like it
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Posted Feb 13, 2012i know a addon you can put in when the blaze is on you can increase the speed and damage of the user but bind this with a time limit and cool down period. There are not any plugins that allow for just the control of the basic stats of the character like big heavy Rpg style plugins do, sometimes people just want a specific basic stat boost of the character and not all the extras. Note: you can probably include a True/False in a config file if the user or owner of the server wants that extra perk.
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Posted Feb 1, 2012@craftycreeper
oh, ok. Makes sense.
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Posted Feb 1, 2012@xdeathoreox
Ah, I see. No, I can't control the actual number of particles, unfortunately. That's a client-side thing and would require some intensive modding of the client to do.
As for the location of the particle effect, I noted that in "Known Issues" above when I released it. It has to do with the packet used - it only takes a whole-number x, y, z coordinate, so the effect must be located at the corner of a block. I don't know of a way around this (without client modding).
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Posted Feb 1, 2012@craftycreeper
Yeah, it's fine with me.
But what I mean by particle count is this:
Let's say the default is 20. So every 1 second 20 particles will appear, then disappear. So instead of 20 particles appearing, you could set it for 10 or 60 particles. Get what I mean?
Also, don't know if bug or not but if you stand in one place, the blaze effect is at least a whole block of half block away from you. The blaze effect likes to stay on where 1 corner of 4 blocks meet.
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Posted Jan 29, 2012@xdeathoreox
Yeah, usefulness was definitely never my goal for this one. One of my server mods suggested it and I figured it'd be a fun little coding exercise :)
I can add an idle-interval but it'd probably need to be a multiple of the primary interval to save on CPU. Is that cool with you?
As for "configurable amount of fireballs" do you mean multiple particle effects at each interval? It's certainly doable, but it might not be very good for your server bandwidth (it has to send a packet for each one...).
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Posted Jan 28, 2012Probably the most pointless plugin ever but who cares!
This could serve as a donor reward or something.
Suggestions: OK, I have my interval set at .2 because it looks better, xcept when someone is idealing. So, my suggestion (I have 2) add a thing in the config file called:
Interval-ideal: 1.0
1 second looks good when someone is idealing, but when they move, it doesn't look so great. My second suggestion is add a configurable amount of fireballs that can spawn at one time.
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Posted Jan 26, 2012@Pixelcraft
I'll see what I can do in the next few days!