Input

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Biome
The plugin will try to match the exact biomename. For this there are some shortcuts build in which can sometimes make input a lot shorter.Normally input biomes as lower case, as some higher case letters are shortcuts.
* . = _ (space)
* F = forest
* M = mountains
* H = hills
* P = plateau
* + = plus

* examples: roofed.F = Roofed Forest | desert.H = Desert Hills | savanna.P.M = Savanna Plateau Mountains
Shape
Box/Square : A square, best preformance wise.
Circle/Round : A circle, default shape.
Random : A circle with less dencity around the edges. Gives soft edges.
Biome : Finds the complete biome you are trying to change in and changes it all.
Grass type/input
Here you can either input a default/saved preset or create a new/custom one.
The type 'clear' is the grass-removal type. By using a lesser power you can thinen the grass, and by using a blockmask you can specify the blocks to remove.
The input for a custom brush is as you could expect from a plugin like WorldEdit. You can use a % symbol to specify the factor of how often it should occur, a : symbol for data values and use commas to seperate materials.
There are also a few shortcuts built in:
* (long)grass
* (long)fern
* flower
* double

* example: 100%grass,2%flower:3,10%longfern,5%flower:8 *
Mask Input
Blockmask: Accepts data values and you can use a comma to separate blocks. Start with a ! to exclude (set your mask to everything except given blocks)
• Ex /bc maskblock 12:1,172 will set your mask to red stand and hardened clay.

Biomemask: Separate biomes with a command and start with a ! to exclude given biomes
• Ex /bc maskbiome !desert,desert.H will set your mask to all biomes except Desert and Desert Hills.

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