The plugin will try to match the exact biomename. For this there are some shortcuts build in which can sometimes make input a lot shorter.Normally input biomes as lower case, as some higher case letters are shortcuts. * . = _ (space) * F = forest * M = mountains * H = hills * P = plateau * + = plus
Box/Square : A square, best preformance wise.
Circle/Round : A circle, default shape.
Random : A circle with less dencity around the edges. Gives soft edges.
Biome : Finds the complete biome you are trying to change in and changes it all.
Grass type/input
Here you can either input a default/saved preset or create a new/custom one. The type 'clear' is the grass-removal type. By using a lesser power you can thinen the grass, and by using a blockmask you can specify the blocks to remove. The input for a custom brush is as you could expect from a plugin like WorldEdit. You can use a % symbol to specify the factor of how often it should occur, a : symbol for data values and use commas to seperate materials. There are also a few shortcuts built in: * (long)grass * (long)fern * flower * double
Blockmask: Accepts data values and you can use a comma to separate blocks. Start with a ! to exclude (set your mask to everything except given blocks)
• Ex /bc maskblock 12:1,172 will set your mask to red stand and hardened clay.
Biomemask: Separate biomes with a command and start with a ! to exclude given biomes
• Ex /bc maskbiome !desert,desert.H will set your mask to all biomes except Desert and Desert Hills.
Comments
To post a comment, please login or register a new account.
Comments