bHungerGames

bHungerGames is a plugin for Hunger Games maps like Hunger Games 2. It's performed for Hunger Games 2.
News
At the moment last version released!
- Updated to Minecraft 1.5 (1.5-R0.1 (Build #02681))
- Now available on GitHub
- There you can see my bad code :D
- It's probably the last version, because this was my first big plugin and you can see at the code, that i was very bad at programming. I have no time to recode the complete plugin. That's why it's available on GitHub now. You can edit and use the plugin beyond.
Installation
- Put the bHungerGames.jar into your plugins folder and run the server.
- It creates a folder called "bHungerGames", with the file "config.yml".
- The config is complete configuratet for Hunger Games 2.
- Change the values you would edit ;)
What you need
- a bukkit server
- some players
How to use
- Type /bhg join. You'll teleportet in one of the 24 startpoints.
- Type /bhg ready if you are ready. The countdown will start now.
- Alternative: Type /bhg start. The countdown will start now.
How to edit
- If you would edit the 24 startpoints, type at the position, you would have the new startpoint, /bhg setspawn [number 1-24]. Note: You need 24 startpoint, but not more than 24.... yet.... ;)
- If you would edit the spawn, type at the position, you would have the new spawn, /bhg setspawn spawn.
- If you would edit the block, where the redstone torch appears for 12 ticks, type at the position, you would have the new pont, /bhg setspawn redstonetorch.
- If you would reset a position, you must delete it in the config.yml and restart the server.
Commands & Permissions
Translations
Configs
Known bugs
- Nothing :D
To do
- delete command for the config
- added Auto chest restore and refill system.
- some other things
Changelog
Donate
You can support the plugin with a little donation ;)
Thanks to naronco.com for help at the plugin!
Sorry for spelling mistakes. I'm german ;)

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Posted Jul 23, 2012About world restoring, server owners can use muliverse and https://github.com/Multiverse/Multiverse-Adventure/wiki it can automatically restore a world.
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Posted Jul 23, 2012@Lordjacob
You mean, that the world auto restores after a battle?
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Posted Jul 23, 2012@xcanner
Yes.
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Posted Jul 23, 2012I have 5 worlds, usinge multiverse and multiverse-inventories
When a hunger game battle is over, and the players port out of the hunger games world, their inventory is empty, all the items they had before joining the hunger games is gone!
Could you make an option in the config, where you can disable inventory managment in bHungerGames?
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Posted Jul 22, 2012Is it possible in the next update that you could make this an automatic hunger games so people dont have to use commands, also players cant join a match in progress. and after each game the server restarts. So a bit like "TheBukkitGames" Link: http://dev.bukkit.org/server-mods/bukkitgames/
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Posted Jul 14, 2012is there a way to just have 1 game and everyone auto joins it and a way to set a respawn point wen they die?
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Posted Jul 5, 2012@bear29ht
I'm in vacation from 5th July to 23rd July. No updates in this time. And open source... at which platform? I don't understood github. :|
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Posted Jul 4, 2012Also, I kind of really need that update, so can we get like a beta, or a release date?
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Posted Jul 4, 2012We want the sourcecode. . . Open Source is better, just put a license like a GNU public license or something. . . No harm done to you, and a betterment for the community. What could go wrong?
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Posted Jun 30, 2012@KanjiEnma
It's fixed in the next verion.
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Posted Jun 30, 2012[SEVERE] Could not pass event EntityDamageByEntityEvent to bHungerGames org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460) at org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:363) at org.bukkit.craftbukkit.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:381) at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:608) at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:595) at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:215) at net.minecraft.server.EntityArrow.F_(EntityArrow.java:214) at net.minecraft.server.World.entityJoinedWorld(World.java:1262) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106) at net.minecraft.server.World.playerJoinedWorld(World.java:1244) at net.minecraft.server.World.tickEntities(World.java:1151) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:558) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftArrow cannot be cast to org.bukkit.entity.Player at de.letshackmario.bHungerGames.events.events.onPlayerDamage(events.java:76) at sun.reflect.GeneratedMethodAccessor180.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 15 more
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Posted Jun 22, 2012@SamVenom
yes.
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Posted Jun 21, 2012Are you Going To Add Chests Refill After A battle Its Really Hard Finding Them Over And Over
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Posted Jun 20, 2012@TheFluffey
done in 1.3 :D
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Posted Jun 20, 2012@LetsHackMario
Please make this automated, so that players can vote to start, admins don't have to be there.
For example
playervote: 65 #If more that 65% of players vote to start, the countdown will begin for the game to start autostart: 20 #if 20 players join the game, automatically start the countdown.
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Posted Jun 19, 2012No, i wouldn't give the sourcecode to anyone ;)
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Posted Jun 19, 2012Can you please release the source code so I can add a statistics logging for my own server?
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Posted Jun 13, 2012@Facerafter
1. There isn't a message in the chat if you type /bhg setspawn. I forgot it :D I will fix it in 1.3. 2. Yet, you can't delete a spawn. if you delete one, it will be createt again. But, if you type /bhg setspawn 1, the coords in the config must be changed.
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Posted Jun 13, 2012@tips48
Don't overreact! Java 5 is way too far back :p
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Posted Jun 13, 2012Thanks Updating Java works!
But the /bhg setspawn 1 Doesnt work? I type it in the chat i dont getting anything in the chat and i also dont see the cmd i typed in the console
And i know there already spawns in the config file but if i delete them and reload they are back the same Can you put the cmds in a /bhg help or something?