Config Setup

The initial jump speed in the direction the player is facing when jumping
JumpMultiplier: 0.7


The speed in the direction the player is facing which is added
every tick after the jump for X ticks specified below

DirectionMultiplier: 0.1


The initial jump speed upwards when jumping, also taken
into the calculated of the following X ticks

Ymultiplier: 1.3


The amount of ticks that will be added after the first jump. If you set
this higher then you can add a nice fly effect in the direction the
that player is looking after the player first jumps (a bit like you
might imagine anime super hero jumps :P)

Ticks: 6


FallMode is how the plugin should calculate and handle fall damage.
Fall damage that you get either in a disabled world, region or to players
without jump permission is not handled by the plugin unless mode is set
to NONE_GLOBAL.

You can use these values:
NONE_GLOBAL:
Prevents all fall damage for all players.
NONE:
Prevents all fall damage for players that can jump
VANILLA:
All fall damage is calculated as in vanilla and no damage
will be cancelled.
RESET:
The players fall distance is reset on jump. Fall damage is calculated more
or less like so: fall_distance_in_blocks - 3.
But with mode set to reset, then the fall distance is set to 0
when the player jumps. This makes it possible for players
to fall down great heights, then jump while in the air and calculate the
fall distance from there.
RESET_NONE:
This works more or less like the reset mode, though when the player lands
after a jump, then all damage is cancelled.

FallMode: NONE


The particle effects displayed at the player when he/she jumps
You can use any particle effects that are found here:
Note:
- iconcrack should be "iconcrack_BLOCK-ID"
- blockcrack should be "blockcrack_BLOCK-ID_DATA-VALUE"
- blockdust should be "blockdust_BLOCK-ID_DATA-VALUE

Effects should be formatted like so (# = number, *=decimal number):
Effects:
"NAME_CASE_SENSITIVE-*BLOCK_SPREAD-#COUNT-*SPEED,..."
Example:
"flame-1-30-1,lava-0.5-30-1,portal-1.5-60-1"
-

Effects: "flame-1-30-0.1,lava-0.5-30-1,portal-0.5-500-0.7"


The sound played at the location of the player when he/she jumps
You can use any sound that are found here
See the list under "Public Attributes" and write them exactly the same as in the list
-
Sounds should be formatted like so (# = number, *=decimal number):
Sounds:
"NAME_CASE_SENSITIVE-*SPEED-*VOLUME"
Example:
"SHOOT_ARROW-1-1,ENDERDRAGON_WINGS-1.4-1"
-

Sounds: "SHOOT_ARROW-1-1,ENDERDRAGON_WINGS-1-1"


DisabledWorlds are a list of worlds which the player can not use the double jump
Here if player somehow gets fly mode enabled (e.g. /fly) then normal flight will work
The of worlds is separated by , (comma) like effects and sounds
Example:
"world,world_nether,creative,survival"

DisabledWorlds: ""


If true and you have WorldGuard installed then double jump will be disabled
inside the listed regions under "WorldGuardRegions"
If set to false how ever, then a player will need to be inside one of the listed
regions to be able to double jump
Note: If set to true and you have no regions then you basically disable the
plugin as there is no regions where the player can jump

DisableWGRegions: true
List of WorldGuard regions. The Region names must be case sensitive of the one found in "/region list"
You add zones just like worlds, a list of names separated by , (comma)
Example:
"spawn_zone,vip_zone,prison"

WorldGuardRegions: ""


If set to true then the plugin will automatically look for updates. If an update is
found it will be automatically downloaded and installed on next reload/restart of the server
If set to false then the plugin will not adapt to contact dev.bukkit.org at all
The plugin will look for updates as long as the sever is running, so no need to
restart/reload the sever just to look for updates. The option will also take affect when using "/bdj reload"

CheckForUpdates: true