BetonQuest
BetonQuest is advanced and powerful quests plugin. It offers RPG-style conversations with NPCs and a very flexible quest system. Instead of being limited to creating "quest" objects with taking requirements and rewards upon completion, BetonQuest allows you to freely define what should happen (events), if it should happen (conditions) and what needs to be done for it to happen (objectives). Your quests don't have to look like "kill, bring, get reward": you can create multi-threaded stories, narrated with NPC conversations, with multiple endings affecting the player's gameplay in many ways.

-
View User Profile
-
Send Message
Posted Feb 7, 2017Hey,Co0sh,I'm a Chinese Minecrafter. I have a Sever. I used your plugin, it's very good. It makes the players playing in my sever happy.
I want to share it to more Chinese Sever Owner. Could you allow me repost the plugin?
Thanks a lot~
-
View User Profile
-
Send Message
Posted Feb 20, 2017Sure, you can. Sorry for the delay, I don't come here very often these days, everyone's on the Spigot page.
-
View User Profile
-
Send Message
Posted Jan 9, 2017Daily tasks, not understood. Is it possible to refresh the 0:00 tasks per day?
-
View User Profile
-
Send Message
Posted Jan 10, 2017You can combine static events with /q delete command.
-
View User Profile
-
Send Message
Posted Jan 4, 2017Can you update this Plugin to 1.11 please
atraum
-
View User Profile
-
Send Message
Posted Jan 4, 2017Have you tried this on 1.11 yet?
-
View User Profile
-
Send Message
Posted Jan 6, 2017It works on 1.11 just fine. There are some minor problems but they are fixed in development versions.
-
View User Profile
-
Send Message
Posted Nov 15, 2016Could you add points varibale support vor commands?
-
View User Profile
-
Send Message
Posted Nov 6, 2016@Co0sh
Alright so this is not working for some reason.
I set a single path point for the NPC. )To the one he should return.)
This is the npc move event I used:
movenpc 4 303;70;-15;world wait:20 done:event_msg_follow fail:event_msg_busy
But the NPC didn't move and it broke the conversation again.
The location of the NPC was 4-6 blocks or so from the point I wanted it to move.
There were no errors in the console.
What am I doing wrong?
I'm using dev build #197
-
View User Profile
-
Send Message
Posted Nov 6, 2016@nashoxx
http://betonquest.betoncraft.pl/BetonQuestDevDocumentation.pdf
In "Compatibility" chapter, part about Citizens stuff.
-
View User Profile
-
Send Message
Posted Nov 6, 2016@Co0sh
Thanks a lot! I will start using the last dev build.
And about the "movenpc" event, how does it work? I haven't been able to find information about such event in the documentation. I know how to set the /npc path.
EDIT
--I tried with this after many errors: movenpc 3 303;70;-15;world;0;0;1 it didn't work though. And it "broke" the conversation with the NPC, after that event was triggered the NPC would not react to right clicking and it wouldn't open the conversation. No log errors.
-
View User Profile
-
Send Message
Posted Nov 6, 2016@kivix3
Thanks
^^-
View User Profile
-
Send Message
Posted Nov 6, 2016@nashoxx
-
View User Profile
-
Send Message
Posted Nov 5, 2016Alright looks like RoomRent didn't work. The NPC would just teleport and not walk to the sign.
-
View User Profile
-
Send Message
Posted Nov 5, 2016Hello Co0sh.
I'm currently trying to create an "event" if we could call it like that, where the NPC will move to a specific location, say something and then return to its original place, only if that "event" is triggered.
I'll use the "show" event in the plugin-addon "Room rent" for betonquest that you made to try to create this. But I'm not sure how it will work.
I'm planning to create more events like this where the NPC will follow you or go to certain places and trigger certain events when they are in a specific areas. I would like to know how to do this and if it is possible.
If you could give me a hand in this that'd be great.
-
View User Profile
-
Send Message
Posted Oct 30, 2016@Co0sh
Got this error while i tried to use the command:
-
View User Profile
-
Send Message
Posted Oct 2, 2016@Co0sh
thanks a lot
-
View User Profile
-
Send Message
Posted Sep 25, 2016@kivix3
You need to use /q delete command to remove every tag, point, objective and journal entry used in that quest from the database. This command doesn't work on "per-player" basis, it removes every occurrence of specified object from every player who has ever logged in on the server.
https://github.com/Co0sh/BetonQuest/wiki/Commands-and-permissions
-
View User Profile
-
Send Message
Posted Sep 25, 2016Hey
I create some temporary event-quests, when they're over, i delete the quest folder. But some player may still have active objectives from this deleted quest. Is there a way to end this objectives? If I cann't stop them, every time a player joins i get some errors in console, that this objectives no longer exist.
-
View User Profile
-
Send Message
Posted Sep 19, 2016@RCKing57
There are two things here:
1. You need to actually chop trees. You can't place the wood in creative mode, BetonQuest will notice that and increase the counter. If you're not sure how much wood you need to break now simply reset the quest in /backpack. After chopping trees you need to take that wood into the inventory, then the NPC will accept it.
2. A message about missing sounds is because Spigot changes sound names in 1.9 and BetonQuest still uses the old ones. You can fix it by editing your config.yml file with new sound names from this page:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html