BetonQuest
BetonQuest is advanced and powerful quests plugin. It offers RPG-style conversations with NPCs and a very flexible quest system. Instead of being limited to creating "quest" objects with taking requirements and rewards upon completion, BetonQuest allows you to freely define what should happen (events), if it should happen (conditions) and what needs to be done for it to happen (objectives). Your quests don't have to look like "kill, bring, get reward": you can create multi-threaded stories, narrated with NPC conversations, with multiple endings affecting the player's gameplay in many ways.

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Posted Jul 2, 2015Default configuration. Is there really no mistake?
has_wood: 'item wood:16' remove_wood: 'take wood:16'
@Co0sh
Yes, I came back to him
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Posted Jul 2, 2015@TwbtyLamplight
Did you return to the NPC?
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Posted Jul 2, 2015@Co0sh
After I received the job, I cut the tree with an axe. But still don't give me an emerald!
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Posted Jul 2, 2015@Co0sh
I use spigot 1.8.7_R0.1
So.....use the version? ↓
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Posted Jul 2, 2015@TwbtyLamplight
Maybe it's a bug in that particular dev version? I've checked and it's working on 1.8.7. Could you tell me which build number are you using? And please update to newest version, maybe it has been already fixed.
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Posted Jul 1, 2015I tryed. Break it not work.......
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Posted Jul 1, 2015@TwbtyLamplight
Did you break it? It's not about just bringing the wood, it's about breaking it first.
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Posted Jul 1, 2015The default configuration I get the wood and did not give me an emerald :S
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Posted Jul 1, 2015Can give me Example? Like “give/take item” ?
Email: 578021633@qq.com Plz!!!!
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Posted Jun 29, 2015@sakura_blades
Yes, that's true.
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Posted Jun 28, 2015@mike_x1
@Co0sh
Did you not add an event that can cause damage to a player?
So I wouldn't say that "no" is entirely true. You can give the illusion that the NPC is attacking/slapping/hitting the player with that event, but as far as chasing a player down or something outside of a conversation... Yeah that's definitely Sentry. :P
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Posted Jun 28, 2015@mike_x1
Yes, but not with BetonQuest. You need to use Sentry for Citizens. Make the NPC a sentry, set it's attack group to something like "bandit" and then add the player to that permission group "bandit" using a command or an event. You can read about those features on Sentry wiki.
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Posted Jun 28, 2015Is it possible to make an NPC attack a player?
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Posted Jun 27, 2015@nashoxx
If you could share the code we would be able to find out what's wrong
^^-
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Posted Jun 26, 2015@sakura_blades
Yeah the thing is that at this moment I'm having problems at the moment of creating this "break" I create an event and all and then the condition the player has to have, but the plugin just doesn't want to check for the condition and it just doesn't change. And by that "break" I mean the option for a player to accept or not accept a quest, if he doesn't accept it, then he goes out of the conversation thing and if he was to talk to the NPC again the NPC would say a different thing that would give the option to accept or deny once more the quest, but, instead of that, now I'm having that when you don't accept this new quest and you "get out" of the conversation thing and then you come back to talk to the NPC it just asks the same as if I didn't have the condition required, so I get into and endless loop if I press the "deny quest". I do not know what I am doing wrong, I have the condition, the event for the player... What am I missing?
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Posted Jun 24, 2015@Co0sh
No problem, I mean it's almost impossible think of every little thing :P
I just found a way to do so using the method you created for removing items. Just created a pull request :)
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Posted Jun 24, 2015@mike_x1
Yes, it isn't implemented. I didn't think of removing items from the armor slot, my bad. It would be nice if you could create pull request :3
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Posted Jun 24, 2015I just noticed that the take command doesn't check the armor slots. Did I just miss something or is it not implemented?
In case it's not implemented, I'll try to fix this and will create a pull request as soon as I'm done :)
- Mike
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Posted Jun 23, 2015@Co0sh
Thank you, worked perfectly fine.
@Maccaronne
NBT tags are not possible with this plugin afaik. That's to prevent compatibility issues between versions of Bukkit.
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Posted Jun 23, 2015@mike_x1
Just remove "data:0" from item's instruction and it will match every damage value.