BetonQuest
BetonQuest is advanced and powerful quests plugin. It offers RPG-style conversations with NPCs and a very flexible quest system. Instead of being limited to creating "quest" objects with taking requirements and rewards upon completion, BetonQuest allows you to freely define what should happen (events), if it should happen (conditions) and what needs to be done for it to happen (objectives). Your quests don't have to look like "kill, bring, get reward": you can create multi-threaded stories, narrated with NPC conversations, with multiple endings affecting the player's gameplay in many ways.

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Posted Feb 23, 2015@JammyCraft
Can you post those errors using pastebin.com? It would help me with diagnosing your problem :3
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Posted Feb 22, 2015Hi, i saw this plugin and got quite excited that I actually found a working quest plugin, however every single time I try to run a command it errors my console to high heaven. therefore meaning I am unable to do anything with the plugin, im using bukkit 1.7.10 please help
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Posted Feb 22, 2015@PatchGuru
Sorry, I don't use Skype. You can just email me or send a PM, I hope it's not an issue.
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Posted Feb 20, 2015Can I get some help regarding this plugin? Skype me @PatchGuru
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Posted Feb 20, 2015@GMoon777
Sadly no, there is no such thing. You can visit plugin's page on Spigot, there was once a conversation where someone was pasting some quests, if it helps you.
Or you could wait a week (maybe two if I won't make it till 28th) for 1.6 version, which should be more stable and use input validation, which will give helpful comments about what's wrong. Also the syntax will be easier to use.
After 1.6 is out I will try to record some video tutorial, but don't expect a miracle, I'm not that good with recording :P
If you want, you can PM me or just send me an email (coosheck at gmail.com). I don't use Skype, so that won't work, sorry.
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Posted Feb 20, 2015Hey dude we love the plugin but are having massive issues getting the quests we have designed to work, is there any repository of quests (if not you should make one) also is there anyway i can get in contact with you for assistance on this matter, thank you
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Posted Feb 19, 2015@DrakeSnodgrass
Use the level condition so they cannot trigger the option in a conversation.
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Posted Feb 19, 2015is it possible to make it where they can't except a quest without being a certain lv?
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Posted Feb 17, 2015@Nebraan
When you'll find that plugin create an issue here
^^-
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Posted Feb 17, 2015thanks cause i got some issue with citizen on mc 1.8. my npc desapear when i died or when chunks are not loaded. i gonna try to find some other npc plugin
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Posted Feb 17, 2015@Nebraan
No, but I can add the one you need if it has some nice API.
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Posted Feb 17, 2015Is there any other NPC plugin compatible with BQ?
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Posted Feb 15, 2015There is a development build available! The link is on the bottom of plugin's overview page (and here). It has not been tested by anyone except me!
This build is generally more stable than version 1.5.3, but may contain some new bugs. I fixed a few high-priority bugs and changed configuration updating process so there are no conflicts with newer versions.
Please read the changelog.txt file as there is no documentation for dev builds available!
It is updated automatically via Travis CI every time new code is pushed to GitHub repository, so if you'll see a new commit feel free to update your plugin using the same link.
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Posted Feb 13, 2015@Nebraan
It's kinda buggy to create conversation which ends immediately in 1.5.3. I fixed those issues in my development version and I will release it soon (like in two or three days). I'll let you know when it's out. Till then you could write the option for player like "Continue...", so it doesn't look like part of the dialogue.
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Posted Feb 13, 2015Hi
Is there any way to make a one way conversation with an NPC. I mean, i try to make him juste say a text but in many lines and pointers don't allow me to make this. i want to create a discussion without player option like that:
Hi dude. I need you to help me for something Find me some legendary stuff from an ancient legend and i'll give you some reward.
And i need that without player option 1, 2, 3 etc... i've try something with folder, delay, and folder of folder with message events but it's not efficient.
any idea?
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Posted Feb 4, 2015@stripymobile
Thank you
^^@jpell1221
I've created 3 subforums. Your thread got deleted when I selected "Just a Category" option, I didn't know it will work that way, sorry :(
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Posted Feb 4, 2015Co0sh, good luck with your exams and thank you for this amazing quest plugin.
Can't wait for web quest creator interface.
Keep up your great work!
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Posted Feb 4, 2015You know what makes a really good plugin? A great community. What makes a great community? FORUMS! Perhaps a help, requests, quests(creations), and other would be great forum categories.
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Posted Feb 2, 2015@FortyEffs
You should check out delay objective instead of folder event :)
@Bastikeks
I'll think about it more after my finals (just one more week ).
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Posted Feb 2, 2015The features list says, "Delay for events - daily quests or repeatable reward collection". However, the event list documentation says, "Beware though, it's not persistent. If the player leaves the game before that time events will not fire."
The way I imagine setting up a daily quest is by delaying for a full 24 hours, at which point, tags are removed and the player is able to start the quest again. How are daily quests possible if delay stops working once the player has logged out?