BattleArena
NOTE: This project has moved to Modrinth. All future updates will be posted there and this page will no longer receive updates.

A complete match and event framework for creating arenas and minigames in Minecraft. Supports creating modes through config files, or fully custom modes through plugins.
BattleArena allows you to create your own competitions on a Minecraft server through config files. Nearly all aspects of game logic are configurable, ranging from team sizes, spawn points, maps, game mechanics and many other features.
Features
- Arena isolation - Store/restore player items when joining or leaving competitions
- Classes - Create custom kits or classes
- Dueling - Configure dueling options for your competitions
- Dynamic arenas - Scale up competitions in worlds on-demand
- Scoreboards - Configure scoreboards for competitions
- Statistic Tracking (with BattleTracker) - Store competition statistics and include leaderboards
- Team configuration - Create solo or team-based competitions
- Tournaments - Run bracket tournaments for any match type
- World restoration - Restore maps once a competition ends
Default Modes
Active games in BattleArena are referred to as Competitions. BattleArena natively supports two competition types:
Matches
A game that is started when a certain condition is met (i.e. number of players), or is always active. These games can be joined at any time, as long as there are available maps. Common examples may include Spleef, SkyWars, Survival Games, or Capture the Flag.
A list of additional gamemodes can be found here.
Events
A game that is started based on a certain interval, or when triggered by a server administrator. These games cannot be joined normally unless the event is active. Common examples may include a bracket tournament, deathmatch, or a free for all.
Builtin Match Types
- Arena: Simple duels mode that you fight with what is given to you in the config.
- Skirmish: You bring in items you want to fight with. The game is always running, and you can join and leave at any time.
- Colosseum: 4v4 team deathmatch. Last team standing wins.
- Battlegrounds: 1 minute match in which the winner is the player with the most kills.
Builtin Event Types
- Free for All: A free for all deathmatch that starts every 30 minutes. Last player alive wins.
- Deathmatch: A 2-minute event where if you die you respawn. The player with the highest number of kills wins.
- Tournament: Bracket tournament for any number of teams.
User Guide
Most all of the configurable features in BattleArena will lie in the respective <arena>.yml files located in plugins/BattleArena/arenas. These can be modified, removed, and new ones can be added.
The full user guide for BattleArena can be found at the User Guide on the BattleDocs.
For Developers
BattleArena is highly extendable and has wide support for creating your own matches, events, and even competition types. It is an event driven framework, meaning external plugins can easily add or modify behavior in numerous ways.
Full documentation for the BattleArena API can be found on the Developer Guide on the BattleDocs.
Additional Extensions and Modules
BattleArena is a framework at heart, meaning that the base plugin comes with a very standard feature set, with the bulk of additional content coming from modules and extensions. The following extensions and modules build on top of BattleArena, and allow you to further extend BattleArena's capability.
Extensions
These are plugins which add new modes to BattleArena.
- ArenaSpleef - Adds Spleef to BattleArena
- ArenaCTF - Adds Capture the Flag to BattleArena
- ArenaPaintball - Adds a Paintball mode to BattleArena
- ArenaParkour (coming soon) - Adds Parkour to BattleArena
Statistic Tracking
Statistics are tracked by our sister plugin BattleTracker. This adds functionality such as leaderboards and ranking to BattleArena. See the BattleTracker page for more information.
Modules
These extend on existing BattleArena functionality and can (often) be used in any mode, even custom ones.
Bundled: These modules come pre-installed with BattleArena.
- Arena Resoration - Allows you to restore maps at the end of a competition from a WorldEdit schematic
- Boundary Enforcer - Ensures that players do not leave the arena bounds while in a competition.
- Classes - Adds custom classes (or kits) to BattleArena.
- Duels - Allows you to duel other players in configured arenas.
- One in the Chamber - Adds One in the Chamber support to BattleArena.
- Scoreboards - Adds scoreboard support to BattleArena.
- Team Colors - Changes the color of a player's name in arenas this module is enabled in.
- Team Heads - Sets each player's head item to a wool item of their team color.
- Tournaments - Adds bracket tournament support to BattleArena.
- Vault Integration - Support for functionality with Vault, such as adding/removing currency or giving/removing permissions in arenas
Third Party:
- PhatLoots - Support for configuring and resetting loot tables inside competitions.
A full list of party modules and plugins that utilize BattleArenacan be found on the Modules and Other Tools page on the BattleDocs.
Links
- Website: https://www.battleplugins.org
- Discord: BattlePlugins Discord
- Donate: BattlePlugins Patreon
Important Mentions
Special thanks to alkarin_v for writing the original BattleArena plugin back in 2011. While very little of the original code survives today, this laid the foundation of what would eventually become the BattlePlugins suite and the innovations that followed.
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Posted Apr 6, 2016Is it possible to run a command after a match has finished?
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Posted Apr 6, 2016wsavage9 i doubt it is. Look at the right side - it asks what features u would like next.
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Posted Apr 3, 2016I was wondering if it was possible to setup a never ending amount of games. After a game ends all the players are then put into a new game automatically. Something like Mineplex's mixed arcade.
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Posted Apr 2, 2016@tcarey2015
Will be working on a fix as soon as possible. I've been busy this week :(
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Posted Mar 29, 2016Battlearena is not working for 1.9 properly.
Players are getting stuck in matches, losing their survival inventory if they leave a match successfully then log out.
The game doesn't properly remove players from matches anymore, and does bad things with inventories now.
https://github.com/BattlePlugins/BattleArena/issues/67
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Posted Mar 29, 2016@cicatrice74
https://github.com/BattlePlugins/BattleArena/commit/726107c02cf7df7f1609b4e16004cb7ce4b38e4b
i didn't test it... but nothing in the code appears to break backwards compatibility.
http://rainbowcraft.sytes.net/javadocs/bukkit/1.8/org/bukkit/World.html#spawnEntity(org.bukkit.Location,%20org.bukkit.entity.EntityType)
If you look at the javadocs, the fix for line 31 should actually be there for all 1.8.x versions.
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Posted Mar 27, 2016Is latest version backward compatible to 1.8.8 Spigot?
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Posted Mar 21, 2016upgrade to 1.9 pls!
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Posted Mar 16, 2016@Zach443
Is http://ci.battleplugins.com/ the Official Dev Version Page? If yes, please add this on the Project Page.
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Posted Mar 11, 2016@SlimeDog
Yes. In fact, BattleArena by itself is working perfectly fine on 1.9 by itself. If you are using BattleTracker then you will be getting some errors and possible even some server crashes. I have been working on fixing those issues and will be releasing an update this weekend.
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Posted Mar 11, 2016Has anyone signed on to upgrade the BattleArena system to Spigot 1.9 ?
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Posted Feb 18, 2016I cannot get (re)storeAll working correctly at all, can anybody help? http://pastebin.com/e8cc71Zd I need it to store their starting inventory, have it restore every life (replenish arrows and such) and have it reset to as it was when the game is over/premature leaving. At the moment it will save the inventory so the player has nothing in the waitroom, restores it on the first life but then clears it on the remaining lives and when exiting, even if the player never died during the battle.
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Posted Feb 4, 2016Is there a way to force permission group to only be able to join one side of the arena?
Group a only joins blue team Group b only joins red team
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Posted Jan 15, 2016I need your help guys ....
I want to set up a parkour, in which each player can play alone a solo match. I have tested through countless different config-options, even this one: https://gist.github.com/alkarinv/5342690. My problem is, once someone reaches the end and win the parkour, everybody who are currently playing the Parkour will be portet out.
Can someone tell me the config-options for a solo match? Only those who reached the goal or use /leave should be teleportet out. Thanks in advance for any advice ;-)
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Posted Jan 10, 2016Hey guys!
I got an idea how to fix the fast leaving - winning the game problem.
Make a option that checks if the player who lost is online and if he isn't deny the stats and winning prize. You can use this option in the onVictory options.
Edit: Thats not that good too, but you can add option to check who did more dmg and then choose the winner.
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Posted Jan 5, 2016http://pastie.org/private/nlpgrvqm7s3eezxym6fgq
It seems there's pretty heavy dupes going on with this.
Players join the arena, they lost their stuff, they lost a duel then they got it back, now whenever they join - it goes back to their original stuff every time, dupes items.
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Posted Jan 2, 2016Как исправить дюп с опытом с опцией teleportwaitroom ? dupe xp options teleportwaitroom https://youtu.be/_0UgiJXuxI8
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Posted Dec 31, 2015@xenaro23
Does the Arena give you the Archer class when you spawn ?
Does the configuration file show or not show onSpawn: giveClass: default: archer ?
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Posted Dec 29, 2015Hello,
i have an issue with configuring option for specific arena instance. when from console I do a command: arena setArenaOption myarena OnSpawn giveClass archer I'm success confirmation. but when later i try arena showOptions myarena I see the default settings.
Please help
10x
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Posted Dec 21, 2015@Rocky143
https://www.spigotmc.org/wiki/timings/
None of those are a problem. 200% means that the event takes 100 milliseconds to process. The Pct Tick column represents lag spikes. This is just the computer processing that is required to perform some Task or Event... like Match$3... which is starting the match. Or BattleArena$1 which only occurs once on server startup. So... to start a Match, it takes a little over one-tenth of a second.
What you have to watch out for are Tasks & Events that run every tick... which none of those are. If a Task/Event requires a lot of processing and it also runs every single tick, then this can cause constant lag.
If you're experiencing lag on your server... Then based on what you've shown me, it is NOT caused by BattleArena... because a one-tenth of a second delay (everytime you start an arena) would be hardly noticeable.
What is the address of your server. I will log on and check it out.