BattleArena (Abandoned)
If you have any questions please contact our support team https://support.curseforge.com.

Battle Arena
Minigames Framework, PvP, and Solo combat with limitless customization
NOTICE
For updated files, please use the BattleArena2 page. It has all of our updated files, and many of the issues that exist in the latest version here have been fixed through updates.
Default Competitions (all changeable)
- Arena: Fight with what is given to you in the config. You can't bring items in or out
- Skirmish: Bring in what you want to fight with, you take out whatever you pick up
- Battlegrounds: Winner is the highest kills after 1 minute. 4 teams may compete
- Colosseum: 4 teams against each other, last man standing wins
- FFA: last player/team left standing wins
- deathmatch: 2 minute event where if you die you respawn. Highest kills wins
Tournaments
- tourney: Pick a match type and do a single elimination tournament of that type.
Features (some of them)
- Give players "classes"
- Give or Take away Items and effects
- Duel other players in any of the match types
- Custom prizes for victors, losers, etc
- Store/restore items/experience/gamemode, or not (if you want them to bring their own gear)
- Teleport players to arenas and back
- Let players respawn after death or not
- Wool Heads for teams
- Multiple language support
Advanced Setup Links
- Config Setup
- Adding Signs : support for joining/leaving and status
- Tourneys
- WorldGuard Regions
- Dueling
- Classes Tutorial : Ideas for classes
- Spawn chests/items/mobs/blocks
Youtube Tutorials
Extensions
Different games made for BattleArena
Beta Games
Games that are fully functional but could still use feedback to make them great Arena One in the Chamber
Games made by other developers
- SurvivalArena : A Survival Games based plugin
- ArenaFootbal : Play soccer with other players
- ArenaRailgun : Allows item customization with properties
- BowSpleef : Bows and Spleef are a perfect marriage!
Tracking Wins/Losses and Rating
If you want to have wins/losses/streaks/rating/ kd-ratio and leaderboards that is done through my other plugin BattleTracker which handles all stats.
- BattleTracker, complete pvp stat tracking system
API Developing
- BattleArena is a fully fledged API. Create your own custom events
- API Example | BattleArena Source
Most Recent Update
Information Collection
To see what statistics this plugin may collect and send out from your server. See Information Collection. This can be disabled in BattlePluginsAPI/config.yml
Updating
This plugin checks for new bukkit release versions which can be disabled in the BattleArena/config.yml
Help
You can ask me questions in real time on irc when I'm on. You can usually find me in the room #battleplugins or #battledev in irc.esper.net. IRC through a browser.











-
View User Profile
-
Send Message
Posted Dec 26, 2012Another small thing: Paintings dont restore with the arena :o
-
View User Profile
-
Send Message
Posted Dec 25, 2012@alkarinv
Ohhhh okay thank you so much! I haven't messed with your config a ton but the onstart teleportin sounds like a good idea :D I can't believe I didn't even think of it lol. Thanks a ton alkarinv :D
-
View User Profile
-
Send Message
Posted Dec 25, 2012@imaapseudonym
Alright, I see. So there are a couple of ways to do this.
Basically you can choose when they enter. I will be making an option to "hold" or "freeze" a player, or maybe just "leash" them to a small area, but that option is not inside yet.
-
View User Profile
-
Send Message
Posted Dec 25, 2012@alkarinv
Sorry for the lack of description. I'm speaking of once you set up the arena and open it for players. For instance, if I have an arena with 10 players 2 teams of 5 each. When they type /join the arena it places them at the spawn point. However, even before the match starts they are free to run around. I was hoping of a way to prevent players from running around before the match start. So have them /join, be stuck, and then when match starts have them able to run freely around. This goes for the majority of the arenas that I have tried, paintball, battle, spleef. I haven't got around to trying capture the flag yet. :D
Merry Christmas!
-
View User Profile
-
Send Message
Posted Dec 24, 2012@doggant29
The auto start time should be configurable inside config.yml. eventCountdownTime ( for events).
For the server announcement, check out eventAnnouncements. By default it should announce onOpen, and during intervals until it starts.
@ProPvP2
You'll have to be a bit more specific... but it should be create the arena (see the wiki), then type
@imaapseudonym
What do you mean by lock people in spawn? like dont let them leave the world spawn until a round?
@HitmanPL47
Ugh, yeah I'll look into that and see why it's happening.
-
View User Profile
-
Send Message
Posted Dec 24, 2012The one thing I wish I could do is lock people in spawn until the round officially starts. Are there any ways of doing this outside of redstone circuitry tied to an admin that has to start it?
-
View User Profile
-
Send Message
Posted Dec 24, 2012Can someone plss help me setup a FFA!! plssss
-
View User Profile
-
Send Message
Posted Dec 24, 2012@alkarinv
Ah, stupid errors on my part. Thanks for finding those! But the enchantments work fine once you choose your class in the lobby, but you dont get them when you spawn in the arena.
Also, I have players permission to open a ffa by joining, but how would you reduce the auto-start time? It's at 10 minutes for me and it's not fun to sit around for 10 minutes. Is it possible to announce to the server when the start it as well?
-
View User Profile
-
Send Message
Posted Dec 24, 2012@doggant29
Enchantments seem buggy for me too, but I haven't played around enough to confirm if its a bug. (The default settings seem to be at 120 seconds for the player enchant but only seem to last for like 3 seconds)
-
View User Profile
-
Send Message
Posted Dec 24, 2012@alkarinv
Yeah would be cool to be able to use full red leather armour instead of the head block. :D
Also.. would it be possible to define a min player count and max? For example, the forcearena timer would start when a certain minimum is met, rather than just the default 2.
Merry Christmas :)
-
View User Profile
-
Send Message
Posted Dec 24, 2012@doggant29
Yeah, so the next version of BattleArena will give better errors for effects and inventory.
Effect classes.gladiator.enchants.slowness:1:900 could not be parsed in classes.ym classes.monk.items couldnt parse item {wooden_sword=sharp:5 1} classes.demolitionist.items couldnt parse item {iron_help=blastprot:2 1} Effect classes.barbarian.enchants.slowness:2:60 could not be parsed in config.yml
so. slowness isnt actually a bukkit potion effect... in bukkit its called "slow". I added a fix for this in the next version as well. but for now change those enchants to "slow".
also for testing use this.
-
View User Profile
-
Send Message
Posted Dec 24, 2012@alkarinv
It's probably just another small error that I've made, but I've looked it all over... Heres the classes.yml: http://pastebin.com/X939aGgA and my server isn't whitelisted anymore, here's the ip: Node8.Minecrafted.net:25571
-
View User Profile
-
Send Message
Posted Dec 24, 2012@doggant29
That is frustrating, as far as I know you might be. pastebin me you classes.yml, and I'll hop on today to try and help you. I'm not whitelisted on your server any more. my ingame is: alkarin_v
-
View User Profile
-
Send Message
Posted Dec 24, 2012Am I the only person having issues with class enchants? The classes wont spawn with them. :\
-
View User Profile
-
Send Message
Posted Dec 23, 2012@HitmanPL47
you can do that to some extent. You can do leather_helmet:30. but I don't know if it will do the colored armor that you want.. I will be adding in colored leather though, i like that.
-
View User Profile
-
Send Message
Posted Dec 23, 2012Hey any idea if I could apply damage values to the items given to players? (ie. Coloured leather armour)
-
View User Profile
-
Send Message
Posted Dec 23, 2012@robynthered
heh, alright another problem solved!
-
View User Profile
-
Send Message
Posted Dec 23, 2012I'm SUCH an IDIOT. I forgot to denote the amount of the items i wanted to give. So sorry to waste your time.
-
View User Profile
-
Send Message
Posted Dec 23, 2012@alkarinv
- gold_sword: fire:1 - bow: power:2, - diamond _sword: sharp:2 - arrows: 32 (some i used 64 instead of 32) - bow: flame power:3 - diamond_boots prot:4 proj:1 fire:1
After looking at all of the items, I feel that I may not be formatting the lines quite right. Above is the format that I used.
-
View User Profile
-
Send Message
Posted Dec 23, 2012@robynthered
Probably just fix the names of the items (sometimes the default names can be strange), or just use the item ids (those are always the same). Which items aren't parsing?