BattleArena (Abandoned)
If you have any questions please contact our support team https://support.curseforge.com.

Battle Arena
Minigames Framework, PvP, and Solo combat with limitless customization
NOTICE
For updated files, please use the BattleArena2 page. It has all of our updated files, and many of the issues that exist in the latest version here have been fixed through updates.
Default Competitions (all changeable)
- Arena: Fight with what is given to you in the config. You can't bring items in or out
- Skirmish: Bring in what you want to fight with, you take out whatever you pick up
- Battlegrounds: Winner is the highest kills after 1 minute. 4 teams may compete
- Colosseum: 4 teams against each other, last man standing wins
- FFA: last player/team left standing wins
- deathmatch: 2 minute event where if you die you respawn. Highest kills wins
Tournaments
- tourney: Pick a match type and do a single elimination tournament of that type.
Features (some of them)
- Give players "classes"
- Give or Take away Items and effects
- Duel other players in any of the match types
- Custom prizes for victors, losers, etc
- Store/restore items/experience/gamemode, or not (if you want them to bring their own gear)
- Teleport players to arenas and back
- Let players respawn after death or not
- Wool Heads for teams
- Multiple language support
Advanced Setup Links
- Config Setup
- Adding Signs : support for joining/leaving and status
- Tourneys
- WorldGuard Regions
- Dueling
- Classes Tutorial : Ideas for classes
- Spawn chests/items/mobs/blocks
Youtube Tutorials
Extensions
Different games made for BattleArena
Beta Games
Games that are fully functional but could still use feedback to make them great Arena One in the Chamber
Games made by other developers
- SurvivalArena : A Survival Games based plugin
- ArenaFootbal : Play soccer with other players
- ArenaRailgun : Allows item customization with properties
- BowSpleef : Bows and Spleef are a perfect marriage!
Tracking Wins/Losses and Rating
If you want to have wins/losses/streaks/rating/ kd-ratio and leaderboards that is done through my other plugin BattleTracker which handles all stats.
- BattleTracker, complete pvp stat tracking system
API Developing
- BattleArena is a fully fledged API. Create your own custom events
- API Example | BattleArena Source
Most Recent Update
Information Collection
To see what statistics this plugin may collect and send out from your server. See Information Collection. This can be disabled in BattlePluginsAPI/config.yml
Updating
This plugin checks for new bukkit release versions which can be disabled in the BattleArena/config.yml
Help
You can ask me questions in real time on irc when I'm on. You can usually find me in the room #battleplugins or #battledev in irc.esper.net. IRC through a browser.











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Posted Jan 8, 2013@alkarinv
OK I fixed it. I disabled PVP Arena and Minigames plugin (gonna replace them with this amazing plugin) and it worked, thanks!
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Posted Jan 8, 2013@drhydralisk
That sounds like a plugin conflict, like some other plugin is stopping them from being teleported. What other plugins do you have? You can send me a pm if its private.
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Posted Jan 8, 2013For some reason only people who are OP'ed are being teleported into the arenas. Using latest version with fresh install. They are able to join the arena, they just don't get TP'ed in (they get their armor and everything).
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Posted Jan 8, 2013@SannyOK
It's sounds fun, but it would probably need to be a climb fast to avoid the lava... otherwise it would be too easy to avoid....
Also I'm pretty sure I don't have the time to make it... this week is bad and i'll be swamped afterwards :(
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Posted Jan 8, 2013Just make new game! Lava survival! 1) After every 20 s lava just came up every one block up... Good idea?
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Posted Jan 7, 2013@xOMutleyOx
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Posted Jan 7, 2013Couple of things.
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Posted Jan 7, 2013@Malachi21
Oh, so it turns out I just had a bad default config for the colosseum.
Take out the option "respawn" inside of col.onDeath.options:
Or, add the line
colliseum: victoryCondition: highestKillsbut respawning when it's supposed to be last man standing does weird things.
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Posted Jan 7, 2013Hey. Any ETA on new version with fixed Colosseum bug?
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Posted Jan 7, 2013@missingscrews
Gah, Im really sorry. I told you the wrong thing, I even have it wrong in the wiki. I can't put the teleportTo in the normal options b/c it has commas... which makes it all funky
onComplete: options: [deEnchant, clearInventory] teleportTo: world,416,82,-812That is correct.. You should also take out the "respawn" as it doesnt really do anything.
Sorry about that.
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Posted Jan 7, 2013@alkarinv
When I did
The plugin bugged out on complete. People didn't teleport and were stuck in the Arena.
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Posted Jan 7, 2013@shaitand2
You can basically start anything anyway you want to. Let me know what exactly you want and I can tell you how to make that happen.
@missingscrews
So what are you trying to make happen? For example if you wanted all players to get sent to spawn (lets say its at 0,65,0) after the match then you would do this
onComplete: options: [teleportTo=world,0,65,0]If you wanted only the winners to be teleported somewhere, (like maybe you have to win an arena match to get to the world Prize), you would do.
winner: options: [teleportTo=Prize,0,65,0]@netherfoam
I really need to disable those options from being allowed together... teleportOut calls onLeave... which would call teleportOut...
@Redstoner_Pro
I really thought that Bukkit/Minecraft had fixed this bug so made the fix "optional", I think I'll set the default to true again since they obviously haven't fixed.
@kahlilnc
There are now 3 new Events that can get fired after a competition is complete. ArenaWinnersPrizeEvent, ArenaLosersPrizeEvent, and ArenaDrawersPrizeEvent.
You can set the exp/money/items/enchants people will receive inside of those events as well as supply your own custom code.
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Posted Jan 7, 2013How does PrizeEvent api support work exactly?
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Posted Jan 7, 2013@Redstoner_Pro
Change enableInvisibleTeleportFix: false to enableInvisibleTeleportFix: true
Should fix the issue.
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Posted Jan 7, 2013anyone else having issues with players being invisible when teleported? Players in my arena's (Battle, Paintball, and CTF) are not visible after being ported into the arena's.
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Posted Jan 7, 2013http://privatepaste.com/57f08d01b7 - Latest build of it, soon after the match begun
EDIT: Nevermind, I think it is because I put:
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Posted Jan 6, 2013@alkarinv
I don't understand the syntax of teleportTo=world_nether,3,4,5
If i put that into options: [teleportOut, deEnchant, clearInventory, respawn]
like this options: [teleportTo=world_nether,3,4,5, deEnchant, clearInventory, respawn]
It seems like it will cause issues.
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Posted Jan 6, 2013@alkarinv
The arenas are all in their own worlds.
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Posted Jan 6, 2013@alkarinv
Can you run a github commit soonish (If you have a compilable build)? ^^
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Posted Jan 6, 2013It isn't clear from what I saw if auto provides for a single event to run automatically or allows for fully automatic events that queue up and run over and over 24/7?