BananaChunk
The original chunk hole fix
You asked for it, so here it is! The original chunk hole fixing plugin is back!
How it works
On teleportation, sometimes the chunk data gets "lost in transit". This plugin fills in the gaps automatically, so you won't even know it's running.
Your server may not require it, or it may occasionally require it; but here it is should you wish to run it.
Should you get stuck in a chunk hole, the plugin also provides a /chunkme command to force-resend the chunk you are currently in.
Commands
/chunkme (in-game resets your chunk, from console resets all players chunks)
Permissions
chunk.me (grants access to /chunkme command, default: true)
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Posted Jan 8, 2015Wow, This plugin is great. I have been looking for a simple plugin to refresh chunks for years... and now I find this one. It still works on Spigot 1.7.10 and very efficiently. Thank you for developing this plugin.
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Posted Jun 28, 2013It took forever to find this plugin, but it looks like it's finally solved my teleporter woes, at least for now. Great work, and thanks!
Also, 1.5.2 works!
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Posted May 23, 2013What about 1.5.2? :P
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Posted Apr 28, 2013@Marium0505
Yes, it still works
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Posted Apr 28, 2013The most useful plugin ever!!! You can take spout which has this feature built in, but spout lags your server like craaaaaazy or crashes it! THIS PLUGIN IS BRILLIANT!!!!
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Posted Mar 29, 2013Does this still work?
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Posted Nov 28, 2012@LlmDl
Pretty sure that's a craftbukkit bug. It just so happens that any plugin that refreshes the chunk on teleport hits this bug.
https://bukkit.atlassian.net/browse/BUKKIT-2275
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Posted Oct 9, 2012Hi codename_B,
I've found a bug regarding bananachunk, and its weirdness surrounding minecarts/entities.
I originally had the issue where players couldn't exit minecarts, unless they pushed themselves into another chunk, then it'd allow them to exit. This began after MC 1.3 was released.
I've noticed today that its not limited to minecarts but can also effect other interactions with entities, namely citizens NPCs. It basically makes the entitiy (npc or cart) un-hittable.
I have no clue how bananachunk is at fault, but the problem goes away entirely when bananachunk is removed, can be reproduced with carts on a server with only bananachunk installed and no other plugins.
If you could take some time out of your day to look into this I'd be very thankful, along with the others who enjoy this plugin.
I'll be on #bananacode if you'd like to chat/test this with me.
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Posted Sep 22, 2012My server needs this plug-in, but my server is running on bukkit 1.3.1 r2.0, so no :D .
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Posted Sep 21, 2012@TnTBass
I'll add a cooldown for you.
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Posted Sep 20, 2012Sounds cool. But it seemed to cause weird issues when I used Spoutcraft. Chunks would sometimes not load instead.
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Posted Sep 20, 2012@codename_B
Does this plugin have a cool down timer so players can't constantly run the command, as it really should not be needed very frequently, and when needed, shouldn't be used excessively.
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Posted Sep 20, 2012@RealityIntern
Hm! I might see about force-removing people from minecarts with this plugin (as an option)
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Posted Sep 19, 2012Glad to see this with a proper download location instead of a temporary http folder, so I can more safely link to it. :)
It seems there's a rather unfortunate bug in craftbukkit that creates a problem with minecarts when combined with any plugin (such as this) that refreshes chunks on teleport. It means you can't get out of a cart in the same chunk you just got in it. (tip: you can break it with an arrow, though)
https://bukkit.atlassian.net/browse/BUKKIT-2275
I don't know about you guys, but for now I prefer an annoyance with minecarts than dieing on teleport. Heh.
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Posted Sep 15, 2012hi, id put it on my server and it works WOW ;) sorry my english is not so good
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Posted Sep 14, 2012Sweet. I miss this plugin :) Thanks!