GUILDS
Guilds is a fully customisable RPG plugin that allows you to create Guilds with distinct advantages and disadvantages over other players and Guilds. You can increase or decrease attack and damage or even enable special abilities. Suitable and customisable for multi world servers.
Guild Configuration
Each guild is fully customisable and allows for millions of different variations. There are 57 Proficiency Types, Item Restrictions/Limitations, Active Worlds, Active Biomes and Home Bases. A player can only be in one Guild at any one time.
Find out more about each one on the links below:
Settings
Settings allow you to control the wider aspects of the Guilds plugin, to enable or disable various features and to customise the look of the plugin in the players chat box. A list of settings in the settings.yml file click here.
Commands & Permissions
For details on all available commands and the permissions required click here.
New Messaging System
For a list of the MessageType's available for customisation in the messages.yml file click here.
TagAPI Plugin
Guilds, since v2.2.4, now has features that require the TagAPI Plugin. In order to change the display name above players heads you need to download this small plugin. Download here.
Known Guilds Servers
- mc.clashofkingdoms.net
- 66.66.129.221
Requesting New Features & Reporting Bugs
Please post any requests or report bugs on the Requests and Reports Page.
Video
Video Tutorial on the Plugin
Credits: (AbsintoJ/GUILDS)
Other Plugins
- PlayerExp - (similar to guilds but for individuals)
- Permission Skills - (like Guilds but solely permission based)
Donations
The best way to continue development. If I receive enough donations I will open a testing server for the public to help weed out more bugs and allow people to get there ideas across to me in the chat.

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Posted Jan 17, 2013what does this error mean?
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Posted Jan 16, 2013@AVOCARDO
Will be waiting for it. I think it would be best to do it with PEX since its the least complicated one. You could also modify your plugin so that it has its own permissions. I would remove PEX then and just use guilds for all permissions. Perhaps it can have its own permissions while not overriding other permissions plugins? Think simple :D I don't know anything about coding (java that is) so I can't really give much tips other than that. This would allow better compatibility with NoCheat+ and other anti-cheat plugins out there. You could add NoFall exempt for example and the guild with no fall damage gets a bypass for the NoFall check. So far I just made it very forgiving when it comes to NoFall hack and Flying hack but it would be a thousand times over better to just have a guilds permission for that. It would also give your plugin more compatibility with other plugins like magic spells :D I would create the wizard class if you did that and it would be so awesome :D Anyway, keep us up to date with what you're doing. I'll be donating tomorrow if all goes well (with my credit card that is lol)
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Posted Jan 16, 2013@Sniei
I have thought about adding permissions but it makes it very complicated... There are so many permission plugins out there that work in different ways some even makeshift so it is difficult to consider. Just watch this space and ill see what the future brings.
Regards
AVO
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Posted Jan 16, 2013@lostminecraft
What exactly does it overwrite??? If everything is left default or an event gets cancelled then Guilds does not touch it!
Regards
AVO
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Posted Jan 16, 2013@AVOCARDO
Hmmm, So now I'm on the compatibility phase with NoCheat+ and it would fix all the problems and add even more options (like letting only demons cast fireballs (added with another plugin)) if you could add "permissons:" below "restrictions:". You could make it work in tandem with PEX for example?
Thanks in advance!
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Posted Jan 15, 2013Okay, I really just want guilds for the pvp, tag, and guild base, I dont want traits/abilities it overwrites my plugin, Is their a way I could disable the damages, cause it really screws stuff up on my server. Thanks
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Posted Jan 15, 2013@Sniei
You need to set the ticks in the new guilds config!
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Posted Jan 15, 2013@xXDeadInsanityXx
Yes you can disable restrictions in v2.2.3
R A
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Posted Jan 15, 2013Hahaha... I feel so stupid. All my issues are invalid. Everything I said that doesn't work, works! Avocardo sniei3 is my skype, add me to discuss donations :D Also I have a question. Is it possible to make it so that when a person dies from sunlight there is a message saying "this player died from sunlight" or "this player died from water" or whatever? Thanks!
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Posted Jan 15, 2013@Sniei
I plan on donating as well :)
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Posted Jan 15, 2013Ok I finally was able to test everything properly. Turns out only the xp multiplier isn't working.
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Posted Jan 15, 2013UPDATE: Xp on death issue was caused by me installing essentials! Disregard that.
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Posted Jan 14, 2013@AVOCARDO
PS.: I love this plugin so much that I'm seriously considering donating a few bucks once its all ready for my server (as in, all the abilities work and all) so I will give you a heads up so we can meet up on skype or something so you can give me the info necessary for the donation.
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Posted Jan 14, 2013BTW do I need any perms for the abilities to work? I'm having a weird issue with the abilities working for owner (with * perms) but they don't work for my friend for some reason or other. This issue came up only passingly. Will have to do this tomorrow since he already left.
Take care!
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Posted Jan 14, 2013Zombie arrow works, knockback works, straightarrow doesn't work or do anything to be honest. Nevermind the "tick" abilities. I thought 1 tick was equivelent to 1 time being damaged by said ability. They all work when you consider a "tick" to be 1/20th of a second and instead of writing ticks: 5 you set it to 100 (5 seconds)
So to recap: Xp multiplier, xp on death, confusion arrow, blindness arrow, straight arrow
need fixing, that's all. If you're going to do this quick I would really appreciate and outside-of-bukkit download link, would love you forever for that <3
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Posted Jan 14, 2013Defense and attack traits work properly. Invisibility works well. Tp arrow works well. Sunlight, waterdamage works as intended even in tandem.
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Posted Jan 14, 2013The xp multiplier doesn't change the xp gain or decrease it.
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Posted Jan 14, 2013Recover XP works, as you said, but when it is set to "false" it is still "true" (as in, it still works)
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Posted Jan 14, 2013@AVOCARDO
2.2.3 bugs so far:
Poisonblade, poisonarrow, firepunch, fireblade, firearrow don't work at all. They show up and then instantly disappear (poisoned or on fire) without dealing damage (firearrow occasionally works). Is there any config fix for that in the config?, or maybe a manual one since my players are waiting quite a long time for this plugin to finally work and I can't wait for another approved update. Can you post it somewhere outside of dev.bukkit? I would really appreciate it.
Also confusionarrow and blindness arrow seem not to work together at all (I don't know if they work alone since I only have them on the "Sniper" class along with firearrow and poisonarrow which may cause this not to work). Is it difficult to make it impossible to attack while being invisible? If this is too time consuming don't bother I'm really tight on schedule. So to sum things up:
All "tick" abilities don't work with the exception of an occasional fire arrow.
I will give a heads up for anything else that doesn't work in the next hour or so. If not then I didn't find anything.
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Posted Jan 14, 2013REPOST Avocardo I have recently been using Guild Era but it is way way out of date and they have a setting where bases can only get attacked while at least one of those bases guild member is online to certify that there is someone to protect the base and they wont just simply get attacked in their sleep. I would absolutely love this plugin! If you added that.