AutoSneak
AutoSneak- The Auto Sneak plugin to hide your name!
AutoSneak allows players to persistently turn on "sneaking", making them appear to other players to be crouching and making their name transparent. I'll carry this plugin up²date, because HeroSneak is abandoned. The new version only works with TagAPI
Features
- Type /sneak to hide your name while still moving at full speed!
- Optionally specify a duration (in seconds) for how long the sneak should last, and a cooldown (in seconds) to prevent casting /sneak again too soon!
- Grant Autosneak permission to sneak automatically on login - great for maintaining stealth even through a disconnect!
- Use /sneak give [player] to let other people sneak.
- Support for Permissions plugin, defining your own list of players
- Doesn't interfere with the Minecraft sneak mechanic, which still allows players to slow their movement speed and not fall!
Installation
- Download latest .jar from this site
- Download TagAPI from BukkitDev
- Move both into your plugins directory
- Start server and edit the config.yml
- Save configuration file and reload your server
Configuration
config.yml
The config file contains default messages (use "&#" notation to define colors), options, and designated players to use sneak/autosneak (if not using the Permissions plugin).
This file is saved in the YAML format, so please be sure to maintain the formatting and change only the element values. It will be created automatically with default values if it doesn't exist.
Configuration Example:
##Set colors with &[0-F], so &7 would be grey messages: sneakOn: '&4You are now sneaking.' sneakOff: '&5You are no longer sneaking.' sneakCooldown: '&4You must wait <time> seconds before you may sneak again.' options: timers: duration: 0 cooldown: 0 refresh: 5
Permissions
autosneak.sneak (Use /sneak to toggle sneaking status)
autosneak.auto (Sneak will automatically be set on login)
autosneak.exempt (User is exempt from cooldown/duration)
autosneak.give (Force other ppl to sneak with /sneak give [player])
Source
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Posted Aug 11, 2015If you have the autosneak.auto permisssion on, does it make you sneak forever?
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Posted May 27, 2015Any updates... it's been half a year, still hoping you remove that horrible TagApi dependency.
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Posted Dec 15, 2014I should mention I'm using 1.7.2 Please god remove TagApi dependency from your future versions.
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Posted Dec 14, 2014This still works fine.
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Posted Dec 6, 2014Any Update?
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Posted Oct 23, 2014@cancabron
@andrewkm
@srakath
@paulakfleck
Update coming soon
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Posted Apr 28, 2014I don't believe its broken.
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Posted Mar 6, 2014Will this be updated? please!!!
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Posted Mar 2, 2014update for 1.7.4?
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Posted Feb 2, 2014@schneiderwm
Soon :)
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Posted Jan 25, 2014@manniL
Eagerly awaiting this update. With all other current sneak plugins, and older versions of this one, I have seemed to have a problem with opening doors, chests, etc.. while sneak is on. I hope this update will fix all that, and allow for the already perfect sneak on login past restarts.
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Posted Jan 18, 2014@CommodoreAlpha
I'll add it soon ;)
@MrMe1003
Add this soon too ;)
@andrewkm
New version is under developement.
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Posted Dec 18, 2013Please make this 1.7 compatible/working. :)
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Posted Dec 14, 2013@manniL
Hi Can you please update this plugin to 1.7.2?
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Posted Dec 11, 2013Currently broken on 1.7.2
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Posted Dec 10, 2013I currently run a Roleplay server and I was wondering if this plugin could be modified to include a feature that totally removed nameplates altogether, making them totally invisible all the time
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Posted Dec 4, 2013Could you add a feature where you become semi-transparent upon sneaking? (This feature should require a permission.)
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Posted Nov 20, 2013Hello,
I have this when someone type /sneak
PM [SEVERE] Could not pass event PlayerReceiveNameTagEvent to AutoSneak v1.8
I have last AutoSneak version and TagAPI launched.
If you can help me, thanks !
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Posted Nov 17, 2013@Lord_Cuddles
You're welcome ;) In 1 to 2 days the version will come. Then without TagAPI btw.
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Posted Nov 17, 2013@manniL
Thanks for the swift reply, looking forward for this feature to be implemented!