AutoSaveWorld

AutoSaveWorld - multifunctional plugin that can save, backup, purge, restart the minecraft server, reload plugins and much more.
AutoSaveWorld will work on any bukkit/spigot/mcpc+/cauldron build starting from version 1.2.5-R5.0
Version: 4.14.2
Features:
Note: all feautures except autosave are disabled by default.
- Performs a world and players data saves (similar to save-all in console)
- Performs a world backups({server folder}/backups/)
- Performs some plugins data purge
- Performs autorestart at a defined time
- Performs restart at server crash
- Executes console commands defined in config automatically
- Warning messages
- Multi-World Support
- Configurable messages
- Option to disable broadcast message
Documentation:
Note: Configuration can only be reloaded by built-in commands
AutoSaveWorld have many features:
1)AutoSave - saves your worlds and player inventory.
AutoSave documentation page
2)AutoBackup - backups your worlds
AutoBackup documentation page
3)AutoPurge - purges some plugins data
AutoPurge documentation page
4)AutoRestart - restarts server at a defined time
AutoRestart documentation page
5)CrashRestart - restarts server if it crashes
CrashRestart documentation page
6)AutoConsoleCommand - automatically executes console commands
AutoConsoleCommand documentation page
7)WorldRegen - starts server with a fresh map but preserves some plugins territory claims
WorldRegen documentation page
8)PluginManager - load, unload, reload plugins using commands
PluginManager documentation page
Messages config explanation:
Messages configuration
Additional commands:
/asw help #displays help for all comands Permission:autosaveworld.help
/asw reload #reloads config.yml and configmsg.ymlPermission:autosaveworld.reload
/asw reloadconfig #reloads config.yml Permission:autosaveworld.reloadconfig
/asw reloadmsg #reloads configmsg.yml Permission:autosaveworld.reloadmsg
/asw version #displays AutoSaveWorld version Permission:autosaveworld.version
/asw info #displays AutoSaveWorld info Permission:autosaveworld.info
Note:All commands work if you are OP, console or have permission.
Note:Config can only be reloaded using config reload commands.
Dev builds and Source code
Develompent builds: jenkins
Source code: GitHub
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Posted Aug 7, 2013@Jidiiot
What exactly?
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Posted Aug 7, 2013@Shevchikden
Does it works with MultiInv? i dont use multiverse inventories
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Posted Aug 7, 2013@sammyturbo123 It saves on last palyer logout and it can't be disabled.
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Posted Aug 7, 2013How do u make it so it dosent save when somone logs out!?!?!?
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Posted Aug 6, 2013@Shevchikden
This worked perfectly. I can say it's very stable. Thank you!!!
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Posted Aug 6, 2013@saxons12
Looks like the territory is so big that WorldEdit can't copy it in time (Spigot crash detector restarts server because it thinks that server crashed). Well, have to go back to saving all chunks separately.
UPD: Rewrited factions save and paste, try new build from jenkins.
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Posted Aug 6, 2013I downloaded and tryed with the latest Jenkins build. But my server crashed: http://pastebin.com/nRy6VsuC
Edit: I tried it twice. The exact same error: http://pastebin.com/YkUrrVHW
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Posted Aug 6, 2013@vertigolf
I will see what i can do.
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Posted Aug 6, 2013@shevchikden Is it possible to add griefprevention to the worldregen? i use worldguard alot but not on everything. If you can make that possible i am going to try it because i started to use terrain control recently and i want to get rid of that edge in the generator.
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Posted Aug 5, 2013@saxons12
Well, thats just stupid, looks like when factions land is unloaded, it cause errors when plugin tries to get chunk coord because it loands chunk when it does this, i need to rewrite this part, but currently faction save won't work.
UPD: Try the latest build from jenkins, it should work.
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Posted Aug 5, 2013I did as you said. Here is the log: http://pastebin.com/5Kt3DnmH
It gives a severe and says WorldRegen thread quited. And then when trying to do asw regenworld Gotham again it says that the regen has not finished. I let it run like this for 20-30 min. Nothing happened.
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Posted Aug 5, 2013@saxons12
Enable debug it will print what lands it saves at the moment. But faction save is highly ineffective at the moment and may take time.
If autorestart is not working you can start the server manually, it doesn't matter. But you should ensure that server does not restart (it won't show console after restart, sou you should check it by running process, .lck files, join, etc.)
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Posted Aug 5, 2013I can't get AutoRestart working. The server shutsdown properly but it doesn't come back up. The script name is correct and it is in the server folder. (where the craftbukkit.jar is) The permission is set by "chmod +x filename.sh" command.
What am I doing wrong?
I am testing WorldRegen without AutoRestart atm. It is stuck on saving faction shematics. I'm giving it some time though.
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Posted Aug 5, 2013If you can provıde documentatıon on WorldRegen i would like to test it on my server.
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Posted Aug 5, 2013@Shevchikden
wow, ur awesome dude. Thanks! :)
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Posted Aug 4, 2013@ThisUsernameIsMine
Found that out just today, already fixing it, will upload a new release some hours later. UPD: uploaded, waiting or bukkitdev staff to approve file.
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Posted Aug 4, 2013For some reason, ASW (4.8) doesn't delete any old world backups (using Beta build of CB for 1.6.2)
I've set it to keep 10 backups but i counted 14 backups under each world folder :(
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Posted Aug 4, 2013Restart works now, thanks.
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Posted Aug 4, 2013@Shevchikden
It should be fine, I've set it up via Multicraft to restart. Hopefully I won't have issues with that, I installed your plugin here because the Multicraft saving was having bugs and causing the server to crash completely. I hope the restarting won't have that issue as well. :\
Nice plugin by the way, it's come in very handy with the Multicraft crash issues. XD
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Posted Aug 4, 2013@sakura_blades
Looks like it can't restart anything on hosting. (I seen already 3 people that had this problem.)