AutoSaveWorld

AutoSaveWorld - multifunctional plugin that can save, backup, purge, restart the minecraft server, reload plugins and much more.
AutoSaveWorld will work on any bukkit/spigot/mcpc+/cauldron build starting from version 1.2.5-R5.0
Version: 4.14.2
Features:
Note: all feautures except autosave are disabled by default.
- Performs a world and players data saves (similar to save-all in console)
- Performs a world backups({server folder}/backups/)
- Performs some plugins data purge
- Performs autorestart at a defined time
- Performs restart at server crash
- Executes console commands defined in config automatically
- Warning messages
- Multi-World Support
- Configurable messages
- Option to disable broadcast message
Documentation:
Note: Configuration can only be reloaded by built-in commands
AutoSaveWorld have many features:
1)AutoSave - saves your worlds and player inventory.
AutoSave documentation page
2)AutoBackup - backups your worlds
AutoBackup documentation page
3)AutoPurge - purges some plugins data
AutoPurge documentation page
4)AutoRestart - restarts server at a defined time
AutoRestart documentation page
5)CrashRestart - restarts server if it crashes
CrashRestart documentation page
6)AutoConsoleCommand - automatically executes console commands
AutoConsoleCommand documentation page
7)WorldRegen - starts server with a fresh map but preserves some plugins territory claims
WorldRegen documentation page
8)PluginManager - load, unload, reload plugins using commands
PluginManager documentation page
Messages config explanation:
Messages configuration
Additional commands:
/asw help #displays help for all comands Permission:autosaveworld.help
/asw reload #reloads config.yml and configmsg.ymlPermission:autosaveworld.reload
/asw reloadconfig #reloads config.yml Permission:autosaveworld.reloadconfig
/asw reloadmsg #reloads configmsg.yml Permission:autosaveworld.reloadmsg
/asw version #displays AutoSaveWorld version Permission:autosaveworld.version
/asw info #displays AutoSaveWorld info Permission:autosaveworld.info
Note:All commands work if you are OP, console or have permission.
Note:Config can only be reloaded using config reload commands.
Dev builds and Source code
Develompent builds: jenkins
Source code: GitHub
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Posted Feb 2, 2013Dont this plugin eat to much Ram? -.-!
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Posted Feb 2, 2013@rbonafied check v4.2 , problem should be fixed there.
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Posted Feb 2, 2013@Shevchikden
I have a "feature" I'd like to see:
I've posted debug output, attached my configs and given directory listings. Is there anything else you need to make progress in fixing this significant bug?
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Posted Feb 2, 2013Uploaded v4.3, waiting for approval.
Any features that you want to see in next autosaveworld
(Current to-do list:
WESnapshot support for AutoBackup
Exclude folders For Autobackup
Exclude players for AutoPurge)
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Posted Feb 1, 2013@Maxetto That's strange, tried 4.2 on my server, had no problems with entities and chunks. Need tester to check if v 4.3 will wirk normally. (Maybe i can't notice it because 15k chunks loaded is normal for my server)
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Posted Feb 1, 2013@dotapurex1
Have it also, it keeps crashing server for too many entities (= too many lag)
Hope to see a 4.3 very soon
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Posted Jan 31, 2013Any features that you want to see in AutoSaveWorld?
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Posted Jan 31, 2013@dotapurex1 will be fixed in 4.3 (test version forking fine for me)
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Posted Jan 30, 2013I think this plugin is causing a lot of chunks not unloading and high entity count, my server keeps getting 40 chunks and 8k entities...
please fix?
Thanks!
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Posted Jan 30, 2013@SyncCraft it should but i didn't check it (When i was testing 4.1 i was using spigot so didn't see that chunks were not unloading)
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Posted Jan 30, 2013Does the latest version of this unload chunks with every save? I seem to be at a very high chunk count most of the time, and there's only normally 5-10 players online :L
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Posted Jan 30, 2013@frostlord22
I think this behaviour is fixed in 4.2. (it was a bad idea to disable internal mineraft save(it stopes unloading chunks if you do so ( ))
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Posted Jan 30, 2013@rbos
Same I haven't tried 4.2 yet tho.. At first i was abit confused why my tps went to 0.5 after 1hour 300 online.. it's 15tps+ now using the older asw versions.
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Posted Jan 29, 2013Hi, I downgraded autosaveworld when it became clear that chunks were not unloading. lagmeter was reporting 36,000 chunks loaded with 4 players online, so I downgraded and we were soon back down to 3k.
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Posted Jan 29, 2013@dmulloy2Full crash log please (exception in Snooper timer thread sound more like OutOfMemory error)
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Posted Jan 29, 2013@Shevchikden
Crashing my server: [Server] SEVERE Exception in thread "Snooper Timer"
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Posted Jan 29, 2013@MysticalGamer
yes. (but remember that OP can always use this plugin commands)
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Posted Jan 29, 2013Are all permissions nodes written in autosaveworld.x?
x=anything
so that that mean if I use - -autosaveworld.* they won't have any permission to use this plugin?
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Posted Jan 28, 2013Started work on v4.2 you can see all changes in github test tree. https://github.com/Shevchik/AutoSaveWorld/tree/test
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Posted Jan 28, 2013ahhh ok. thnx for the quick response ill check in later in the week for the update : )