AutoSaveWorld

AutoSaveWorld - multifunctional plugin that can save, backup, purge, restart the minecraft server, reload plugins and much more.
AutoSaveWorld will work on any bukkit/spigot/mcpc+/cauldron build starting from version 1.2.5-R5.0
Version: 4.14.2
Features:
Note: all feautures except autosave are disabled by default.
- Performs a world and players data saves (similar to save-all in console)
- Performs a world backups({server folder}/backups/)
- Performs some plugins data purge
- Performs autorestart at a defined time
- Performs restart at server crash
- Executes console commands defined in config automatically
- Warning messages
- Multi-World Support
- Configurable messages
- Option to disable broadcast message
Documentation:
Note: Configuration can only be reloaded by built-in commands
AutoSaveWorld have many features:
1)AutoSave - saves your worlds and player inventory.
AutoSave documentation page
2)AutoBackup - backups your worlds
AutoBackup documentation page
3)AutoPurge - purges some plugins data
AutoPurge documentation page
4)AutoRestart - restarts server at a defined time
AutoRestart documentation page
5)CrashRestart - restarts server if it crashes
CrashRestart documentation page
6)AutoConsoleCommand - automatically executes console commands
AutoConsoleCommand documentation page
7)WorldRegen - starts server with a fresh map but preserves some plugins territory claims
WorldRegen documentation page
8)PluginManager - load, unload, reload plugins using commands
PluginManager documentation page
Messages config explanation:
Messages configuration
Additional commands:
/asw help #displays help for all comands Permission:autosaveworld.help
/asw reload #reloads config.yml and configmsg.ymlPermission:autosaveworld.reload
/asw reloadconfig #reloads config.yml Permission:autosaveworld.reloadconfig
/asw reloadmsg #reloads configmsg.yml Permission:autosaveworld.reloadmsg
/asw version #displays AutoSaveWorld version Permission:autosaveworld.version
/asw info #displays AutoSaveWorld info Permission:autosaveworld.info
Note:All commands work if you are OP, console or have permission.
Note:Config can only be reloaded using config reload commands.
Dev builds and Source code
Develompent builds: jenkins
Source code: GitHub
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Posted Jun 22, 2014How exactly is the path supposed to look for the start script? Can't get it to execute the script. Backup works fine with: destinationfolders: - /home/minecraft/craftbukkit/ But scriptpath: - /home/minecraft/craftbukkit/start.sh
won't work. Have tried without the '-' and even tried with 'path'. But no luck.
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Posted Jun 21, 2014@Rustehiscool there is not such command as /asw regen.
and autosaveworld doesn't have any commands than restores server to the latest backup state, you shold do it by yourself.
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Posted Jun 21, 2014@Darthmineboy
I know that, but I did /asw regen so it goes back to the backup...
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Posted Jun 21, 2014@Rustehiscool
/asw backup makes backups. It doesn't take your server back to a backup lol.
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Posted Jun 20, 2014Wow! THX for this function!
and 1 more function needed
can you add world regen in purge feature?
caz i want to regen the mining(resource) world sometimes... thanQ
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Posted Jun 20, 2014@ches1y It is already available in latest develompent build.
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Posted Jun 20, 2014need a "backup specify folder" function in AutoBackup feature.
can you consider it?
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Posted Jun 18, 2014@Rustehiscool What do you mean by it doesn't work?
It didn't make a backup or the backup was old, or what?
Also please post your problem it tickets.
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Posted Jun 18, 2014/asw backup Doesn't even work! Someone accidentally did /antioch inside my spawn and ruined it and i thought my backup would work but it didn't! It restarted the whole world! WTF! Please fix! I am extremely stressed now. I'm running 1.7.2
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Posted Jun 18, 2014@Bodyash Нет, просто потому что для системы с UUID сейчас портированы только зачистка .dat файлов и зачистка пермишенов. Остальные автозачистки будут портироваться по мере обновления данных плагинов на UUID.
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Posted Jun 18, 2014Может ли новый билд с Jenkins Пуржить приваты WG и регенить их, если у меня 1.7.9 и нет .dat файлов?
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Posted Jun 15, 2014@denwd Это проблема решения которой я так и не нашёл. И врядли найду в близжайшее время. То моды ошибками сыпят, то сам mcpc+ отказывается норально вставлять блоки. И вообще регенерация в последних дев билдах итак уже обвешана костылями как новогодняя ёлка игрушками, и то не всегда работает. А ты пытаешься регенерировать версией 4.11.2, версией которой примерно 8 месяцев уже.
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Posted Jun 14, 2014@denwd Не будет, AutoSaveWorld использует самое старое API которое только доступно в плагинах.
Не стоит пытаться брать что-нибудь из библиотек AutoSaveWorld, там и плагин для версий 1.1 вполне может оказаться, я уже сам не всегда помню какие версии пагинов там лежат.
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Posted Jun 14, 2014@denwd В mcpc+ 1.5.2 нет методов API которые требует установленная версия WorldGuard
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Posted Jun 13, 2014@denwd В последней релизной версии реген региона не работает если включена опция noregenoverlapregion, данная ошибка была пофикшена в одном из дев билдов. @Darthmineboy Ok, i will add this.
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Posted Jun 12, 2014It would be nice if we couldn't only exclude folders from backups, but also include folders for backups. For instance Factions stores it's data in a map in the root folder ( root of the server, so /server/mstore instead of /server/plugins/factions/mstore ) called mstore, I would like this to be included in the backup.
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Posted Jun 8, 2014@Worldbeater It doesn't matter
@I9hdkill I'm working on it
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Posted Jun 8, 2014@Shevchikden
Could you fix your Jenkins?
Would like to use a Dev Version to try to fix our curent server problem regarding chunksaving
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Posted Jun 8, 2014Hi. I know, it's a foolish question, but should plugin data be in a mysql database to be purged or not?
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Posted Jun 8, 2014@martini002 Probably your main folder is full of player files.
Copying many small files is not fast operation so nothing can be done here