AutoSaveWorld

AutoSaveWorld - multifunctional plugin that can save, backup, purge, restart the minecraft server, reload plugins and much more.
AutoSaveWorld will work on any bukkit/spigot/mcpc+/cauldron build starting from version 1.2.5-R5.0
Version: 4.14.2
Features:
Note: all feautures except autosave are disabled by default.
- Performs a world and players data saves (similar to save-all in console)
- Performs a world backups({server folder}/backups/)
- Performs some plugins data purge
- Performs autorestart at a defined time
- Performs restart at server crash
- Executes console commands defined in config automatically
- Warning messages
- Multi-World Support
- Configurable messages
- Option to disable broadcast message
Documentation:
Note: Configuration can only be reloaded by built-in commands
AutoSaveWorld have many features:
1)AutoSave - saves your worlds and player inventory.
AutoSave documentation page
2)AutoBackup - backups your worlds
AutoBackup documentation page
3)AutoPurge - purges some plugins data
AutoPurge documentation page
4)AutoRestart - restarts server at a defined time
AutoRestart documentation page
5)CrashRestart - restarts server if it crashes
CrashRestart documentation page
6)AutoConsoleCommand - automatically executes console commands
AutoConsoleCommand documentation page
7)WorldRegen - starts server with a fresh map but preserves some plugins territory claims
WorldRegen documentation page
8)PluginManager - load, unload, reload plugins using commands
PluginManager documentation page
Messages config explanation:
Messages configuration
Additional commands:
/asw help #displays help for all comands Permission:autosaveworld.help
/asw reload #reloads config.yml and configmsg.ymlPermission:autosaveworld.reload
/asw reloadconfig #reloads config.yml Permission:autosaveworld.reloadconfig
/asw reloadmsg #reloads configmsg.yml Permission:autosaveworld.reloadmsg
/asw version #displays AutoSaveWorld version Permission:autosaveworld.version
/asw info #displays AutoSaveWorld info Permission:autosaveworld.info
Note:All commands work if you are OP, console or have permission.
Note:Config can only be reloaded using config reload commands.
Dev builds and Source code
Develompent builds: jenkins
Source code: GitHub
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Posted Jun 4, 2014Hello again :) I starter WorldRegen, all regions are saved in .../plugins/AutoSaveWorld/WorldRegenTemp/WG
Then, server restarted. Server again started, but... Server crashed, "Server stopped to respond!" And it shut down. I started it again, but ASW didn`t paste the regions to world, and they are saved in /plugins/AutoSaveWorld/WorldRegenTemp/WG How to make ASW paste regions to world?
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Posted May 31, 2014@Worldbeater Can't really tell. Do not remember how was it working in 4.13.
But i think it is a bug in asw.
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Posted May 31, 2014Hi! First of all I'd like to mention, that your plugin is very helpfull and everything you do is awesome. But I found a problem with data purging. When a non-existent player is an owner or a member of a region, the region will never be deleted. So, am I doing something wrong or can it be solved?
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Posted May 30, 2014@Frallion Not sure. If the world is custom then it probably won't load on restart and worldregen will fail.
So i think you should just change seed in multiverse config to another one and run worldregen.
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Posted May 30, 2014@Shevchikden
I have MultiVerse-Core. If I remove it, restart server, then start worldregen, will it work?
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Posted May 30, 2014@Frallion Probably you have some multiworld plugin which stores the world seed.
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Posted May 30, 2014I`m using this plugin, 4.14dev, Server: CraftBukkit version git-Spigot-1482 (MC: 1.7.9) (Implementing API version 1.7.9-R0.2-SNAPSHOT) I use WorldRegen, in cfg newseed: true, but server regens map with the same seed. Why?
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Posted May 28, 2014@BrandonBreh
Saves update the world folders, like any normal Minecraft save, (or so I infer.) Backups though, their outputs are defined in the config, defaulted to the root folder with the name ".backups"
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Posted May 28, 2014Where are these worlds saving too? No folder is being generated but it says it's saving but where is it saving to?
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Posted May 24, 2014Autorestart seems to only work when someone is online... how I do solve that? Autosaving isn't set up for that, so I don't see why
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Posted May 24, 2014@Darthmineboy You may try the dev build, it has towny worldregen support, but i never tested it.
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Posted May 24, 2014Still not ;( http://dev.bukkit.org/bukkit-plugins/autosaveworld/tickets/25-towny-worldregen-support/
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Posted May 22, 2014@FoxyFullmoon The server is not yet stopped when asw executes the script.
It is just how it works.
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Posted May 22, 2014I'm having an issue with the start script executing too soon when I run /asw restart. I keep getting the error "Server may not be running when performing this action." Which means in my OS that the server isn't completely stopped before it tries to start it. Is this a problem with the plugin or am I doing something wrong?
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Posted May 19, 2014@Delebird
Skipping backup just because there wasn't any players in the moment of backup is a bad idea.
Maybe i will add and option to do not backup if there wasn't any players online since the previous backup. But that is low priority
Currently i'm focused on rewriting autopurge to support UUID (actually currently i'm waiting for other plugins to update to UUID because autopurge for dat files is alredy finished), and on making worldregen more stable and make it paste factions and towny claim in 1 tick, not chunk by chunk.
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Posted May 18, 2014It'd be nice if there was an option to only backup if there is a player on the server.
I love this plugin though, been looking to replace my old outdated backup plugin. The autopurge feature is so nice.
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Posted May 17, 2014Can you please update AutoSaveWorld to 1.7.9?
Edit: I'll just download your development version.
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Posted May 9, 2014@NotJakeLoggie Intervals are in seconds.
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Posted May 8, 2014What is the time in? Second Or Hours?
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Posted May 5, 2014@Elliptisoar That config has yaml formatting errors.
Do not know how online parses missed that.