AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted May 27, 2014@cookiemonsta41
It's on my way :)
@ThisUsernameIsMine
@KevinABC96
The method that you requested violate the BukkitDev GuideLine , i just cannot add something like that , i'm sorry :/
@rsod
You looks dev too nop ? Also be polite please , and search by yourself : https://github.com/Xephi/AuthMeReloaded/blob/master/src/fr/xephi/authme/api/API.java
@MrUnioDex
Found the problem , will be fixed , thanks for report
-
View User Profile
-
Send Message
Posted May 27, 2014UUID Support?
-
View User Profile
-
Send Message
Posted May 25, 2014@KevinABC96
I asked the very same question on the 2nd page: @ThisUsernameIsMine
and this was the response i got: @Darthmineboy
But a moment ago i did a search on SpigotMC forums and found something that will (most likely) put a smile on many people's faces:
So.. with that plugin the thing you request(ed) is possible (and more)! :-)
-
View User Profile
-
Send Message
Posted May 25, 2014@rsod
Use API.checkPassword(playerName, password); And be polite please...
@MrUnioDex
Problem comes from "Now Cache correctly Item Custom Names and Lores" (3.3.5). If AuthMe does not work correctly, please use 3.3.4 and wait for author to fix this.
-
View User Profile
-
Send Message
Posted May 24, 2014Edited by a moderator: Content not suitable nor appropriate.
-
View User Profile
-
Send Message
Posted May 21, 2014Hello. How exactly Anti-Bot system works?
-
View User Profile
-
Send Message
Posted May 18, 2014http://pastebin.com/mpfa9k3g
i have this problem. what can i do?
-
View User Profile
-
Send Message
Posted May 18, 2014@YaboyRetro
Which data storage are you using? Flat? Sqlite? Mysql? Are you using latest version of AuthMe?
-
View User Profile
-
Send Message
Posted May 17, 2014Okay, so now AuthMe enables fly mode for unlogged in players, then it disables it when they log in, sometimes it doesn't disable it, please add an option in the config to not enable fly mode from the beginning.
And an option to teleport unlogged in dead players to spawn, like a player died then he pressed Title Screen instead of respawn, when he log in again it doesn't teleport him to spawn until he press respawn, I need an option to teleport him automatically.
-
View User Profile
-
Send Message
Posted May 17, 2014Trying to get this to work with Joomla - Plz see my post (here on this bukkit page) http://dev.bukkit.org/bukkit-plugins/authme-reloaded/forum/generic_help/66578-anyone-got-this-working-with-joomla/?unread
-
View User Profile
-
Send Message
Posted May 17, 2014Check out my new plugin, AuthMeBridge for BungeeCord. Note that this project is in beta state.
-
View User Profile
-
Send Message
Posted May 16, 2014I have a bug where someone can register as an existing user. for example
Already registed YaboyRetro Someone comes in as yaboyretro and they can register all over again with all his permissions. serious bug and it's affecting my server by the minute, help urgent please
-
View User Profile
-
Send Message
Posted May 16, 2014I have found the solution my self after looking in the config of my other servers i don't problems with the same nick is already playing bug.
Where using session login and if you set expireonipchange to false
you will probarly have the same bug.
People who have the same issue just set expireonipchange on true in the config of authme.
Hope this helpt the people who have the same issue.
If you have any question about authme just ask me.
I know almost every thing about authme.
post your problem here and i will try to solve your problems ;)
-
View User Profile
-
Send Message
Posted May 16, 2014@ThisUsernameIsMine
Your requested feature is most likely not going to happen. This because in online mode it always checks Mojangs servers and in offline mode it never does that, there is no middle point. I do remember that this was possible many versions ago using some libraries/expansions/plugins ( It must have been 2 years ago, hard to remember ).
-
View User Profile
-
Send Message
Posted May 14, 2014sorry its another plugin that uses the register and login commands
-
View User Profile
-
Send Message
Posted May 13, 2014@L1miter
I don't think it's possible to change this using commands.
? ;)
-
View User Profile
-
Send Message
Posted May 13, 2014is it possible to turn off the email registration and turn it back to the password registration?
-
View User Profile
-
Send Message
Posted May 13, 2014I've tested version 3.3.6 with the following settings:
ForceSpawnLocOnJoinEnabled: false
teleportUnAuthedToSpawn: false
SaveQuitLocation: true
but when joining the server it always teleports me to a different default location.
Also:
- AuthMe doesn't remember or restore the player's yaw/pitch angle when joining/logging in
- AuthMe always puts the player on the border (corner) of a block instead of center/middle.
requested feature:
Disable the need to register/login if the connected player has a legitimate (premium) account.
Thanks for creating and sharing this plugin! :-)
-
View User Profile
-
Send Message
Posted May 11, 2014I think that they mean that the option in the config of authme
bungeecord: true
This is just to get the real ip of your players it does not do anything else.
And if you want your players to choose a server to go to instead of portals...
Here is a plugin i use its easy to setup and use.
http://dev.bukkit.org/bukkit-plugins/gui/
You only need to give them permissions for the gui you wil use not for the commands that it will execute.
Do not let anyone have the permission to alert or the end command
They can advertise with it ! and shut down your server without loging in
-
View User Profile
-
Send Message
Posted May 10, 2014@legendarynetwork
yeah i know how permission working, but if im not wrong i saw somewhere "fix bungeecord commands" and i though it was fixxed