AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 7, 2014If you change the password hashing from whatever it was to plaintext, will it work out of box ?
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Posted Jun 7, 2014@Iwitrag
Yep that's why AuthMe 4.0 will only works with CB 1,7,9 and highest, to support uuid and be sure permissions plugins support them too :)
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Posted Jun 7, 2014@Iwitrag
Sorry it take some time to get it work at 100% yep it will add the noTeleport option too :)
Release 9 june 2014 if all features works, 10 else at 11:00PM Paris GMT
Actually working on an cool optimisation :)
Xephi
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Posted Jun 7, 2014@Xephi59
Can't wait for the update ^^ will you add NoTeleport option to this one ? (4.0)
And that case sensitive thing - it means, that if player has nick
Player
than somebody will be able to login as PlaYer and register again? Or authme will kick that user for wrong case?
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Posted Jun 6, 2014Im waiting for the update....
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Posted Jun 5, 2014<<reply 2214328="">>
Updates are always appreciated dude, but case-sensitivity sucks ass, it's too much asked. Instead make it togglable between.
Btw, if you go case-sensitive, you need to modify table too.
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Posted Jun 5, 2014AuthMe 4.0 ( in development, will be release 9/6/14 )
Hope you will like it :D
Xephi
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Posted Jun 5, 2014@Lubenica998
ticket 750 is invalid. PCT tick doesn't affect server performance an d 683 requires more info
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Posted Jun 4, 2014Hi, I am trying to use SHA512 algorithm, so Authme can use the same database as my website, but I'm having some problems.
I have Authme connected to MySQL with no problems. It generates SHA256 information alright. But when I put the algorithm to SHA512 and define 'mySQLColumnSalt:' it does hash the password in some way and Authme is able to read this, but it leaves the salt column empty. When reading information generated from the website (users who register on the website should have access to the server) it is unable to verify the password (shows 'Wrong password' even though the password is 100% correct)
Is there something wrong with the SHA512 algorithm or am I just doing something wrong? :p
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Posted Jun 4, 2014How can I disable that authme will teleport player after login? I don't want authme to do anything after login, because I have spawning handled by another plugin.
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Posted Jun 3, 2014hellos, I will contact you after a question, I would like to know if there authme with possibility to place an order when the person enters a password that redirects to another server. thank you
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Posted Jun 3, 2014@eprimex
The lag problem has been reported several times and nothing has been done...
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/750-lag-or-not/
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/683-tick-lagg-timings/
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Posted Jun 1, 2014@teemo331
make a ticket with full error
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Posted Jun 1, 2014@Lubenica998
make a ticket and include the timings
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Posted Jun 1, 2014Xephi59 can you please fix the lag that the AuthMe plugin is producing? It's really annoying, on every join/login AuthMe is using like 150-200% of Pct Tick and it makes my server laggy, especially when there are a lot of players. I heard a lot of people complaining about that. I will be really thankful if you could look into it. I have "useMultiThreading" set to true, and also tried to set it to false and the lag is still there. I am using MySQL for data storage, also tried SQLite, while using both of them the lag persists.
Many thanks! :)
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Posted Jun 1, 2014My console has bug on the authme 3.3.6.
This is Could not pass event PlayerJoinEvent AuthMe v3.3.6
if player joined server the message is showed.
how to fix it?
note : version of bukkit is craftbukkit-1.7.2-R0.4-20140316.221310-4.
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Posted May 30, 2014Important bug:
If a player changes their name in game using the /changepassword command they can set a new password which contains non utf-8 chracters, such as "i", "ü", "ç" and so on. Could a check for this be added please?
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Posted May 30, 2014How i can convert database from crazylogin?
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Posted May 29, 2014Quick question, is there a way for me to make it so that when a player registers on my hub server, they can be registered on all servers connected to the bungee and mysql. I have all the mysql's to the same table for each server and bungeecord: true in my config. Idk why it's making me register for each server when it lets me log in on the hub and not need to on the other server when I join there if I'm registered on both. Thanks in advance for the help!
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Posted May 28, 2014Repost:
Trying to get this to work with Joomla - Plz see my post (here on this bukkit page) http://dev.bukkit.org/bukkit-plugins/authme-reloaded/forum/generic_help/66578-anyone-got-this-working-with-joomla/?unread