AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 27, 2013\n not working. How to fix ?
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Posted Feb 27, 2013Keep getting these crashes after I switched to 2.7.9 http://www.spigotmc.org/threads/server-froze-on-startup-i-got-this-error.817/
reported to spigot but they appear to be authme crashes.
Also these crashes http://www.safebin.net/9456 http://pastebin.com/yDrJKQid
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Posted Feb 27, 2013@trulek
then create it
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Posted Feb 27, 2013@Xephi i know i did that. but there is no lib folder at my bukkit folder
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Posted Feb 26, 2013huge lag spikes when people login/logout :(
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Posted Feb 26, 2013I have problem with this plugin :( please help me
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Posted Feb 26, 2013Bug
It works like this, when a person has to register with the server with the nickname "John," and he is OP, ok ... But then comes another person and register for "john" (with a lower case letter), she ends automatically picking up the player of the OP, and everything else.
That has to be fixed URGENTLY.
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Posted Feb 26, 2013Are sessions working correctly yet? A long time ago if the players ip changed before the session was over it wouldn't let them join the server.
Also how do I disable the notices of how many accounts a player has when they join?
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Posted Feb 26, 2013@a1mbot
change the reg_msg in message.yml file
@Jahb57
any report from logs ?
@trulek
Please follow this : http://dev.bukkit.org/server-mods/authme-reloaded/pages/how-to-configure-email-recovery-system/
Xephi
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Posted Feb 26, 2013i have a problem with the email recovery. i get the messag no jar in lib folder. but i have no lib folder in the newest bukket version. and even making a lib folder drom hand give same error
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Posted Feb 26, 2013I love this Plugin
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Posted Feb 26, 2013Having problems with the xauth converter, i follow all the instruction but when I login it still tells me to /register
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Posted Feb 26, 2013Its a nice plug-in, because the Spoutcraft Login GUI is not working
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Posted Feb 26, 2013I set up Email Base Registration, but if i connect to my server, that say: /register password ConfirmPassword. The function is work correctly, but the message is fail.
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Posted Feb 25, 2013@Rom3ox
Check my post: http://dev.bukkit.org/server-mods/authme-reloaded/?comment=3231
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Posted Feb 25, 2013@Xephi59
Please check this ticket, http://dev.bukkit.org/server-mods/authme-reloaded/tickets/284-e-mail-based-registration-issues
tyvm!
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Posted Feb 25, 2013The credits for spanish translations are wrong, i was the user who send the spanish translation xD.
Also, im trying to setup authme with my wordpress installation, what are the steps to configure this setup?
Sorry for my bad english.
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Posted Feb 25, 2013@tempszz
I have to make ForceSpawnLocOnJoinEnabled "true" for only 1 world. How is that possible?
Edit: Xephi please find a solution to this. If you could add this option to 2.7.7 or 2.7.9 (if you fixed the crash issue) I would really much appreciate it. I need to run Hunger Games on my server. I would like to donate if you help me..
Thanks!
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Posted Feb 25, 2013@orkun1675
ForceSpawnLocOnJoinEnabled: false < change it to true
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Posted Feb 25, 2013@Xephi59
About SurvivalGames spawn problem:
Enabling ForceSpawnLocOnJoinEnabled would make the player spawn at the spawn location in every condition. However, I wan't them to spawn at spawn if they are in the world called "myworld". Can I configure this?
By the way, this kind of treatment shouldn't really be necessary. Without Authme, SurvivalGames does teleport the player to the spawn point if they quit Minecraft. However, Authme blocks this teleport. When the player joins the server he is at the spawn location, and when he logs in he is taken to his game quit position (which is the arena). If AuthMe could allow SurvivalGames to teleport the player, there is no problem.
This is an important issue, Thanks!