AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 1, 2013Idk what happened but 2.7.9 completely reseted AuthMe configuration. It didn't want passwords, or showed odd messages. I am reverting back to 2.7.7 which is the most stable one.
Xephi please add the new feature to the build 2.7.7b1, because I don't trust the others..
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Posted Mar 1, 2013Xephi,
I sent you an PM. You updated the plugin but didn't include the feature I desperately needed :( Please take a look, asap.
@a1mbot
You are right. Xephi has to fix this too.
@jantjeb
Those passwords are encrypted. To find out which encryption AuthMe uses to secure passwords, check to config. And then you may find a decryption online to solve those passwords. But I'm not sure if there is any. Or you could set the encryption in the config to PLAINTEXT and it won't encrypt the passwords again.
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Posted Mar 1, 2013@Xephi59
I get this error on startup (Chestshop hook):
21:58:41 [SEVERE] Error occurred while enabling AuthMe v2.7.9b2 (Is it up to date?) java.lang.NumberFormatException: For input string: "3.50t0041" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at java.lang.Double.valueOf(Unknown Source) at uk.org.whoami.authme.AuthMe.checkChestShop(AuthMe.java:301) at uk.org.whoami.authme.AuthMe.onEnable(AuthMe.java:142) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_4_R1.MinecraftServer.j(MinecraftServer.java:321) at net.minecraft.server.v1_4_R1.MinecraftServer.e(MinecraftServer.java:300) at net.minecraft.server.v1_4_R1.MinecraftServer.a(MinecraftServer.java:259) at net.minecraft.server.v1_4_R1.DedicatedServer.init(DedicatedServer.java:149) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:399) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)
If i update the chestshop, then i dont get error, but i cant login, because will be invisible the chat and esc menu.
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Posted Mar 1, 2013@Xephi59
Ok, i got now my name in this file, but i see a long line of text behind it, is this supposed to be my password in an encrypted form?
Is there any way to convert that line of text to my password?
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Posted Mar 1, 2013@Xephi59
Fixed thanks ;) P.S. You should update GitHub with all this changes you do with dev build... I'm trying to learn java and help developers to make their plugins better :P
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Posted Mar 1, 2013@jantjeb
Right Click -> Edit
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Posted Mar 1, 2013Is there any way to look into auths.db?
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Posted Mar 1, 2013@Maxetto
Can you re-download this ( update just now ) and re-try plz ?
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Posted Mar 1, 2013@Xephi59
Yes, everyone that joins in that build and are in an other group than Users will get their group to [] (aka nothing)
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Posted Mar 1, 2013@Xephi59
but what we use is not vbulletin is that the same?
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Posted Mar 1, 2013@a1mbot
Oh , thanks ^_^
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Posted Mar 1, 2013@Xephi59
You are the best ^^
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Posted Mar 1, 2013@Maxetto
2.7.9b2 ?
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Posted Mar 1, 2013@Xephi59
This build don't set users permissions when on join, they just got all resetted (Admins, Mods, PROs, VIPs) to Users
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Posted Mar 1, 2013DevBuild 2.7.9b2
Changes 2.7.9b2:
Download link
AuthMe - DevBuild - 2.7.9b2
Xephi
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Posted Mar 1, 2013@selfservice0
That automatically be added
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Posted Feb 28, 2013@Xephi59
I do not even have a caching option in my config.
@Xephi59 Do I need to add the x y z rows to my accounts table? Or will AuthMe do it?
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Posted Feb 28, 2013Ever since I got authme and stopped using xauth, my server has been non-stop crashing... I've tried to use authme 2.7.6, 2.7.7, 2.7.8, and 2.7.9. I get the same errors about every 45 mins and then the server crashes. This is one of the errors: http://pastebin.com/qX9rJJZF. please fixed these random crashing in 2.8 it made my UpTime go from 92% to 24%.
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Posted Feb 28, 2013@Chalkie19
AuthMe do not use Bukkit Scheduler constantly and stop tasks after a configurable timeout , also that reduce and prevent from some lags ;)
@makzk
It's in the DataSource config part :
See : caching
But i've to fix this for the next build or maybe a devbuild
Xephi
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Posted Feb 28, 2013@Xephi59 I have the same huge problem than @selfservice0. The whole server crashes and there are rollbacks. I can't find the option "cache" to disable it, and I can see in the crash report that it have some relation with that cache. I need a solution ASAP please! D: