AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 28, 2012@d4rkwarriors
Awesome! That worked!
Well, for now. We'll see after the next restart (now I know better than scream victory!)
- thanks a million!
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Posted Mar 28, 2012@MissPicket
check cache/ directory if there is your file. cache and delete it.
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Posted Mar 28, 2012Mmmm, I spoke too soon!
See my post below - there is this weird error, only when I log in. It doesn't do it with any other player, which really makes it weird. It's not about the number of accounts per IP because I doubled it in the config.
Anyhoo - I get on the server, but i don't get the "login" message - yet, I can login, despite the "an internal error occurred while using this command" message.
And the console goes crazy. See http:pastebin.com/q3Nbz7zy
Any idea what's going on? Again, I don't get any of this with any other player than myself. I un-registered yesterday and it fixed the problem, until the next server restart.
Completely stumped!
Thanks for your help :)
(using latest dev 2.6.3b7 with MC 1.2.4 B#2122)
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Posted Mar 27, 2012Hi!
AuthMe (2.6.3b7) was still working great (with 1.2.4 R0.1 2122) a couple of hours ago, then my server ran out of space during a backup and started overwriting files. The database was wiped, along with a bunch of other stuff like my whitelist... etc.
I re-uploaded a backup of AuthMe (jar + folder) from 2 days ago (I hadn't updated since) and now I get crazy errors in game and in the console : Could not pass event PlayerJoinEvent to AuthMe
The detail is here : http://pastebin.com/TKEMk8d9
I have to keep the server shut down until this is fixed, so if you have any idea what i can do to fix this, I'd very much appreciate it! Thanks :)
EDIT : I actually just realized that I'm the only player (for now) with whom this problem occurs. I tried unregistering, but that doesn't work, the same thing keeps happening. The plot thickens...
EDIT 2 : I edited the config file to increase the number of connections per IP, just in case that was the problem. Then I restarted the server, and either the IP thing did the trick, either the plugin needed a restart to take my un-registration into account, but now it all works fine again.
I'd delete the post since I don't need help anymore, but someone may have the same issue some day...
Cheers :)
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Posted Mar 27, 2012@QweSteR2221 "add Registration with Email Spoutcraft GUI add SMF hook and XenoForum"
PLEASE get this done. I need it for my XenForo forums!
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Posted Mar 27, 2012Minecraft: 1.2.4
CraftBukkit: 2122 (1.2.4-R0.1)
SpoutPlugin: 1046
SpoutCraft: 1299
Java 7.3 x64
2.6.3b7
check "SpoutCraft Login GUI" , work incorrectly!
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Posted Mar 27, 2012@mazius123 Yes 2.6.3b7
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Posted Mar 27, 2012d4rkwarriors - any new authme version for 1.2.4 ?
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Posted Mar 27, 2012@d4rkwarriors
is the todo for "complete phpbb3 integration" removed, since it is red and crossed with a line?
ill hope it is a easy to add support for phpBB3.
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Posted Mar 27, 2012@selfservice0
lol seems that, some ppl request it :)
@QweSteR2221
for second one iam working on it :)
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Posted Mar 27, 2012My choice
add Registration with Email Spoutcraft GUI
add SMF hook and XenoForum
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Posted Mar 27, 2012@d4rkwarriors
Does anyone still use phpbb 2?
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Posted Mar 27, 2012@d4rkwarriors
damn :/ when will there be support for phpbb3?
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Posted Mar 27, 2012@zyxep
i have add support only for phpbb2 that hasent salted hash ;)
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Posted Mar 27, 2012@d4rkwarriors
its okay, i was asleep anyway :) thx it worked, but a little sad news i changed to phpbb, and i think theres something wrong with the salt.
i get "wrong password" when i join and write /login <my password>
The salt is not that long.
and a suggestion, open up the forum on this page, i ges you got a lot of the same questions about configuration, i am happy to share mine that i think we used a small time to get it to work :)
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Posted Mar 27, 2012@zyxep
forgive my late answer: yes.
kickNonRegistered: true Registration: force: true
will kick player that isent in database at login. as u think.
@QweSteR2221
i plan to do a big update this days for support all major Board like joomla xenoforo smf ecc in same time, and some code optimization as some ppl report that movement event require too much ticks per seconds.
@a19730513
hum?
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Posted Mar 26, 2012Use AuthMe quantum installed fail
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Posted Mar 26, 2012使用AuthMe量子裝會失效
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Posted Mar 26, 2012@d4rkwarriors
im confused, do i need force: true to get the message "Registered players only! Please visit http://example.com to register"
i just changed my name in the forum to force this things i want.
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Posted Mar 26, 2012Next UPD?