AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 26, 2012@zyxep
exactly force registration dint kick him, force to register.
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Posted Mar 26, 2012@d4rkwarriors
It is true, but ppl can still join but get a message "/register ......"
it its a int(10)
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Posted Mar 26, 2012@daego
as i said if i fix that error i will broke ppl that still use recomanded build 1.1.6 of Citi, iam looking for a solution to make support of both version in single release.
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Posted Mar 26, 2012@daego: Go
what error?
read my last post 18 hours ago, u say when C2 is stable
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Posted Mar 25, 2012@zyxep
Registration: force: true
slow down tha login event its very normal due to toons of check at login, above all if u have a medium db size. for last activity probally the column has a incomplatible type, show me what kind of type that column is.
@migsthegod
i will do.
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Posted Mar 25, 2012@BtVc " Hello.
Please add the option a converting the files into MySQL.
Thank You :) "
^^This please..
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Posted Mar 25, 2012@d4rkwarriors
why is it slow to download terrain?
i got the session to work by edit lastlogin to lastactivity, but the date isn't the the current date, i just logged in on mc and it changed my forum activity to 02-07-2106 05:28 AM
and how do i enable "reg only" ? so ppl there is not registered in my forum can't join, they will get the "reg_only" message from messages.yml
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Posted Mar 25, 2012@zyxep
yes if lastlogin column is populated from vbullettin system ;)
@daego
what error?
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Posted Mar 25, 2012is this error to hard to get fixed ?
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Posted Mar 25, 2012@d4rkwarriors
so i need this?
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Posted Mar 25, 2012@Adrenalineq
Use InventorySQL!!!!! The Best PLugin,No Lose INV!!!!
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Posted Mar 25, 2012@zyxep
that could be performed thru session yet :)
@Adrenalineq
are u sure of that? nothing is changed from b2 to ivnentory management
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Posted Mar 25, 2012@d4rkwarriors
"Protectinventorybeforelogin" is bugged at 2.6.3b7 cause lost inventories..
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Posted Mar 25, 2012Hello.
Please add the option a converting the files into MySQL.
Thank You :)
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Posted Mar 25, 2012@d4rkwarriors
i can see in the messages.yml that there is a "reg_only", what is what i want.
i wan't the non reg users to get that message, when they create a user on the forum they get access but do not need to do /login <password> when they join.
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Posted Mar 25, 2012@zyxep
what do u mean with autologin?
for second question iam working with for a customizable kick message.
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Posted Mar 25, 2012@d4rkwarriors
Thx it worked.
is it possible to auto login?
And what if the user isn't registered? how can they get a message before they join?
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Posted Mar 25, 2012@daego
i known i will fix it when 2.0 of Citizens is Stable.
@zyxep
the problem could be that.. try to put a ip column that is populate
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Posted Mar 25, 2012can u plz fix the bug ? every time a player move the mouse there is a message spam in console i use Citizens 2 #76 + Vault 1.2.13 + #2113 craftbukkit-1.2.4-R + authme 2.6.3b7 this error only comes when citizens AND authme is on the server both alone made no errors and i dont know who made this error
fullwall from citizens say its a authme problem
http://forums.bukkit.org/threads/fun-citizens-v1-1-6-human-npcs-for-bukkit-1-1-r4-1-2-compatible-dev-builds-available.7173/page-349#post-1039819
thx
[SEVERE] null java.lang.ClassNotFoundException: net.citizensnpcs.api.CitizensManager at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:36) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:160) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:209) at net.minecraft.server.Packet10Flying.handle(SourceFile:126) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
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Posted Mar 25, 2012@d4rkwarriors lastlogin is "NULL" and ip is empty.