AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 14, 2012@zOxigen00
when ppl quit after reconnect they come abck to their previus location, so players that are trying to kill him have to just wait player reconnect. iam wrong?
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Posted Mar 14, 2012The problem is that when a player is close to one another, leave quickly, thus preventing to kill. We need a system that should prevent this. So do not throw away when you exit the game immediately, but only after a certain time. It may be that this plugin can not be prevented, I just meditate. :D
edit : but that "delay for reconnect" should be great too i think.
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Posted Mar 14, 2012@zOxigen00
i am not able to undestand what u are trying to say. Ppl quit when they see other players close to him, yes this happen in all game, but what is your request? logout system? what do u mean. just disable the session and all players that quit has to login before any actions. and this happen with or without AutMe ;) iam not here so solve Miencraft problem in my free time.
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Posted Mar 14, 2012@d4rkwarriors
Thats the B plan yes, but primary a logout system, our players fast quit if theye see another player close to him, so he cant die if not online. This is a big problem here
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Posted Mar 14, 2012@zOxigen00
u mean a delay for reconnect?
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Posted Mar 14, 2012Hey!
Is there a chance, that if a player logout or quit, it not immadetly drop out in game they just get a logout time or something?
Or if someone quit game, he cant login a pre-set time.
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Posted Mar 14, 2012@TeZeKa
unfortunally iam not sure of anynithing, i havent test that modification personally, but seems strange that isent switched the group. do u use PEX with per world style? or simply using permissions.yml as bridge of all prmissions?
if by registereing in the server all group switching work, the problem is different beacuse i replicate the same check that i did for ingame registration.
@CraveMode
it is in todolist, will be ready in next 2 o 3 release.
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Posted Mar 13, 2012Wow, this is nice! We just switched our server over to spout mainly and looking for things that take advantage of the spout gui. I see in your latest dev build you added that feature, but how is the XenForo support coming? That is the software we are using and are currently looking for auth/bridges that work with spout and XF.
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Posted Mar 13, 2012@HitArrow
You can only edit the config / yml when the server isn't running. So shutdown the server, edit the files to your needs, save it and (re)start the server.
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Posted Mar 13, 2012Hi,
Well, I'm french and i decided to install and configure Authme to my server. It works great except the fact that i can't translate it :/ I changed the messages.yml and when i restart the server, the file go back to the first version, ... in english. I have some young players on my server and they aren't able to read and understand english ' so -> Have u got an idea? :)
Hit'
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Posted Mar 13, 2012so if i use groupmanager it would work fine now? because it no matter for me what permission plugin to use.
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Posted Mar 13, 2012@TeZeKa
seems that the per-world group switching give some problems in PEX i will add a global group switching but this would cause problem for GroumManager damn..
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Posted Mar 13, 2012@d4rkwarriors now it don`t change the part in PEX where is 'users:', but add new:
And full look like this:
EDIT: Rejoined again and saw that my inventory is cleaned up! :/
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Posted Mar 13, 2012It seems like when people log out in tight/underground spots and then log back in, they are shot up into the air until they type in their password, and during this time they suffocate. Any way to fix this? Thanks.
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Posted Mar 13, 2012@TeZeKa
ups seems that i have upload my test version, test it: Link Removed: http://www.mediafire.com/?yx24o2sp47quifr
@EricPickup
in most of the case this bug is related to others plugin that mange inventories after teleport death or disconnect
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Posted Mar 13, 2012@d4rkwarriors
huh, didn`t worked for me. Still group default. Was there some change in config?
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Posted Mar 13, 2012Whenever default players disconnect, and connect and login their inventories are cleared. Ops' don't though? I'm using 2.6.3b5
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Posted Mar 13, 2012@d4rkwarriors
is good but if this plugin have it ... i can use only 1 plugin to do it... not 2... that why i ask.. but this plugin is fine without it anyway...
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Posted Mar 13, 2012@stutiguias
i have done a panel too but i use Statistician that is more complete and faster for that type of statics, isent good for u?
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Posted Mar 13, 2012@d4rkwarriors
use on website to show how much player is on , or a private painel this info... i have create a painel on .net ... and i will get this info to show on painel... anyway... this plugin is nice... :)