AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 13, 2012@judam
how can i detect legittamete users connection? every one can end session login by exploting this system and connect with others account., so ppl see his session every time ressetted and the beneficts of having session style will end.
@TeZeKa
try this one Link Removed: http://www.mediafire.com/?p8lpi032y28b51x
@stutiguias
what will be the benefict of that?
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Posted Mar 13, 2012i use this plugin, love it but.. sorry to talk about that... but the other authdb have some option to :
Usage stats reporting to devs (CraftBukkit build, AuthDB version, script name and version, server IP, port, name, OS version and CPU architecture, plugins installed, # of players online, and max # players).
on this plugin i be able to do it ?
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Posted Mar 13, 2012@judam It's not safe as the owner said. People can easily change ip's making it a unsecure option.
Just use sessions with 1440 which is 24 hours in minutes.
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Posted Mar 13, 2012@deleted_7554077
No, it won't even let the person connect. I want to end the session when IP has changed, not prevent them from connecting. So they can log in if they are legitimately at a new location or dynamic IP.
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Posted Mar 13, 2012@d4rkwarriors
In what time you can do it? This is only thing that is preventing me from opening server for public :D
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Posted Mar 13, 2012@sylas312
i will do better compatibilty check inside new Citizend class.
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Posted Mar 13, 2012You could use session timeout with a long time like 999999999999
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Posted Mar 13, 2012Is there a way to make it only require login if IP has changed/logout?
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Posted Mar 13, 2012im sure that its authme fault, because when i remove it everything works fine, and same was few days ago, but then authme b4 was released and fixed it. i understand that citizens is now not ready and is no where to hurry but... i got error when i log in, log out, move or do anything in game http://pastebin.com/izaj2tYv
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Posted Mar 13, 2012@sylas312
can u pastebin the error?
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Posted Mar 13, 2012@TeZeKa
ah ok in that sense ;) i will look for a little work around and add double check for fist login.
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Posted Mar 13, 2012Citizen 2.0 support will be added when official release comes out.
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Posted Mar 13, 20122.6.3b5 not compactible with newest citizens 2.0 (lots of errors)
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Posted Mar 13, 2012@d4rkwarriors
It worked fine with server registration, but I register new players through Mysql input. It input information in database and you can login, but it`s not auto promoting. If i register inside server, then it`s work fine. I need something like database checker? So it check if user is registered, it promote player if it didn`t done before.
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Posted Mar 13, 2012@TeZeKa
i replyed to your usses
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Posted Mar 13, 2012How to make auto promote in groups? how do i right configure authme config: http://forums.bukkit.org/threads/authme-and-permissionsex-compatible.64987/
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Posted Mar 12, 2012Looks like my problem's fixed. Thanks
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Posted Mar 12, 2012@allix8
say him to use the lowest priority onJoin envet to assign players inventories so all probles probally go away.
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Posted Mar 12, 2012@d4rkwarriors
last version - b5
Ask a question for developers of these plug-ins. Anyway, thank you.
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Posted Mar 12, 2012@allix8 I think that happens to every plugin that save inventory and it is mandatory to hit the respawn button before logging out or clicing title screen.
Had that same problem on a public server with a inventory saver plugin. Nothing to do with AuthMe.