AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 13, 2018In reply to MoleMrrt:
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Posted Feb 2, 2018How to transfer the password of players from authme version 3.3.4 to the latest one?
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Posted Mar 8, 2018In reply to Forge_User_97599982:
It should be handled automatically.
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Posted Feb 1, 2018Can you add support for google authenticator?
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Posted Feb 1, 2018In reply to Forge_User_09712262:
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Posted Jan 28, 2018can i turn the message "xx has got y accs" off to only one player? for example i turn it off for x and the message that x has got y accs wont popup
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Posted Jan 29, 2018In reply to Forge_User_02833220:
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Posted Jan 23, 2018Hi, I have a problem on my network
It is the following:
https://pastebin.com/rMKSXac9
Any advice to solve my problem ????
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Posted Jan 29, 2018In reply to Florensia_321:
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Posted Jan 10, 2018Can I make a sponge version of the authme plug-in it?
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Posted Dec 27, 2017PLS ADD 1.5.2 !!!
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Posted Dec 20, 2017https://pastebin.com/LY0V3A07 help me
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Posted Dec 25, 2017In reply to hanaron:
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Posted Nov 29, 2017AuthMe 5.4.0 is ready! We aim to release it this weekend! ;)
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Posted Nov 20, 20175.3.2
[16:20:32] [Server thread/WARN] [fr.xephi.authme.AuthMe/]: [AuthMe] Aborting initialization of AuthMe: [NoClassDefFoundError]: fr/xephi/authme/libs/google/common/collect/Sets$1
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Posted Nov 21, 2017In reply to Mr_KeLe:
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Posted Sep 14, 2017plugin is niceeee
Hi !
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Posted Aug 30, 2017"Someone has N accounts. nickname1, nickname2, ... " message appears in console when a user using multiple accounts logs in. But can I make the message public so everyone in the server is informed the list of accounts?
I tried giving players "authme.player.seeownaccounts" and "authme.admin.seeotheraccounts" permissions(seperately), but nothing works as the way I want.
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Posted Aug 31, 2017In reply to kkokkalkon:
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Posted Aug 31, 2017In reply to sgdc3:
thanks for the reply :)
I noticed the command "/authme accounts NICKNAME" is available when the permission is given.
What I excactly want is, the message(multiple ID's) to be broadcasted automatically when a user logs in. For now the message is shown only to the player logs in, and to the console.