AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 30, 2016Hello
I have a small problem before logging you got the items in the inventory I installed the dependence protocollib
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Posted Apr 28, 2016I am unable to get to the set up guide for authme.
http://dev.bukkit.org/server-mods/authme-reloaded/pages/how-to-install-and-initial-configuration/
This is giving me a 404 Forbidden error. Can you check this please?
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Posted Apr 24, 2016Hi all, the latest version drop on config the option "GroupOptions"; how can resolve? The ducment guide is too out of date. Thanks.
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Posted Apr 23, 2016hi so i found a bug when i have teleportUnAuthedToSpawn: true and i found for ex a mine and i wanna be there when i come back and i get my password wrong and it kicks me when i come back and use the correct password it will save were i left (i mean in the spawn) can you fix that please?
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Posted Apr 23, 2016@sflotzdru
Yes !
Thank you ,it's work ! :D
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Posted Apr 23, 2016@benoitfouc
Some permission nodes have changed. Please see https://github.com/AuthMe-Team/AuthMeReloaded/blob/master/docs/permission_nodes.md
For example, authme.register is now authme.player.register
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Posted Apr 22, 2016The 1.9 version ( B: AuthMe 5.2 beta 1 for 1.9 Mar 05, 2016 ) have a problem, with the same permission configuration and configuration of the 1.8.8 version of Authme, the plugin say : "You don't have the permission to use this command" when we try to login or register.
I have try to reset the configuration of authme, but the same problem.
With the R: AuthMe - 3.4 for CB 1.7.2-R0.3, no problem ...
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Posted Apr 21, 2016yeah, our fault
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Posted Apr 21, 2016@Sitmobedaf what's the issue now...
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Posted Apr 21, 2016@Sitmobedaf
found a new problem.... =]
shdc3 - its a new strange bug, i dont know if its about authme or another plugin like - tablist, pex, or anything else... but i will explain....
I am the operator, once i type: /v = vanish should i be invisible to any player... but if a player do login after i enter on vanish mode, they can see me... so the vanish only works for who is already online.... its from authme ?
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Posted Apr 20, 2016Any reason why the sessions stop after server restart? I have it so it would autolog on players IP, but now since i've updated from 3.4 to the 5.2 Snapshot, you have to keep logging in after server restarts.
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Posted Apr 20, 2016@comonier
In AuthMe always found bugs. They can not be.
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Posted Apr 16, 2016@sgdc3
I Love YOU
solved all problems.... still with perfect security and no bugs now.
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Posted Apr 16, 2016@comonier
It should have been fixed in latest commits, could you try our latest dev build please? Thanks! :) http://ci.xephi.fr/job/AuthMeReloaded/lastSuccessfulBuild/artifact/target/AuthMe-5.2-SNAPSHOT-spigot.jar
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Posted Apr 15, 2016BUG - using last version (TAB LIST + SKIN BUG: https://youtu.be/NB6-2SHh23w ) AuthMe-5.2-SNAPSHOT-spigot.jar (1.755 KB) x Protocollib 3.6.5 i have spigot 1.8 i am using protocollib 3.6.5 for spigot 1.8
When any player login (after password) there is no TAB LIST or Skin. But if the player relog, the problem is solved.
IT IS 100% of the cases....
someone told me to set HideTablistBeforeLogin: to false (default: true)
its not a solution, you just change config to show tablist before player do logon, but the really problem still is, the player do the login and still not loading tablist and skin, so... should the player relog and both problems get resolved cause authme have settings, session, enable: true . they dont need more do login after relog, once time the session is enable. cause that "relog" fix tablist and skin load.
BUT STILL THE QUESTION > WHY ! ? "its the problem, we should think how to resolve that issue.... "
we need to resolve the real problem > Discovery Why.... some incompatibility with authme 5.2 spigot and protocollib version: 3.6.5 Maybe ?
if i downgrade authme to old version, it not happens. but still another security authme problems....so... please help .
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Posted Apr 10, 2016@DNx5
xD
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Posted Apr 9, 2016@Sitmobedaf
Just set "online-mode=true" in server.properties and you are good to go :)
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Posted Apr 8, 2016https://youtu.be/CxDINIEaDKM
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Posted Apr 8, 2016@sflotzdru
I know that the old AuthMe works much better.
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Posted Apr 8, 2016@sflotzdru
Finally someone that understand how things works, thanks ;)