AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Feb 6, 2016i check if in authme backend: mysql then countriesBlacklist: NOT WORKING!
-
View User Profile
-
Send Message
Posted Feb 5, 2016@Sitmobedaf
Be warned 1.7.9 and 1.7.10 are different API-wise, so if a plugin doesn't work in one of the versions it uses something the other doesn't have.
-
View User Profile
-
Send Message
Posted Feb 5, 2016You test AuthMe from 1.8.8? Do not forget 1.7.10, please.
http://pastebin.com/Bw4rDxWD
-
View User Profile
-
Send Message
Posted Feb 4, 2016@sgdc3
No, Spigot 1.7.10
-
View User Profile
-
Send Message
Posted Feb 1, 2016In what stage of development is the new release? When can we expect the latest new version?
-
View User Profile
-
Send Message
Posted Feb 1, 2016@Sitmobedaf
You're using KCauldron, right? ;)
-
View User Profile
-
Send Message
Posted Jan 30, 2016http://pastebin.com/4K0TVbSs
-
View User Profile
-
Send Message
Posted Jan 29, 2016https://github.com/Xephi/AuthMeReloaded/issues/474
Someone can help me?
-
View User Profile
-
Send Message
Posted Jan 28, 2016@games647
It's fixed now.
-
View User Profile
-
Send Message
Posted Jan 27, 2016@rautamiekka
The hdd is full, so it doesn't work atm.
See this issue ticket for more details.
-
View User Profile
-
Send Message
Posted Jan 27, 2016@Sitmobedaf
I confirm, the site works perfectly but downloads stop immediately when they start.
-
View User Profile
-
Send Message
Posted Jan 27, 2016Hey, I can not download the latest build. http://ci.xephi.fr/job/AuthMeReloaded/
-
View User Profile
-
Send Message
Posted Jan 21, 2016how to fix login from other location on server use OS Linux
Thank!
-
View User Profile
-
Send Message
Posted Jan 9, 2016@Azen0x
I changed the join event priority to low, so you change it by listing on the lowest event priority and change it there. Then AuthMe will see the changes and will use the new message.
-
View User Profile
-
Send Message
Posted Jan 9, 2016Hi! I want to make a plugin which modify join message, and I want to display join message after log in with AuthMe...
Have you an API ? Or a solution to do that ?
-
View User Profile
-
Send Message
Posted Jan 7, 2016@TheMatrix99s
Please add your log.
-
View User Profile
-
Send Message
Posted Jan 7, 2016Hi, i have A Big BIG Problem.. First of all The people who join the server do /register and stuff and then they have to do /login... but every time the servers Crashes Or Restarts for some reason The Authme plugin Crashes and change it to /register to the players who are allready registerd... they register on Staff names and stuff... so please help me
-
View User Profile
-
Send Message
Posted Jan 3, 2016@sgdc3
In the last build, you appear under the nether and end if you have the teleportUnAuthedToSpawn on true
-
View User Profile
-
Send Message
Posted Jan 2, 2016@jessefjxm
Can you tell us your version and buildnumber?
-
View User Profile
-
Send Message
Posted Jan 1, 2016Come up with an strange issue: players will spawn in strange places after login, neither map spawn, nor authme spawn. Will it be a cache bug?