AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 22, 2015Okay, thank you! I'll test it once the dev build is available.
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Posted Dec 22, 2015@Bronzeteufel
As I said before, you should post on the ticket page. It's easier to manage and fix these bugs. I'll remove the gamemode switching entirely. If that fixes the issue, the changes will be included into future versions of AuthMeReloaded.
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Posted Dec 21, 2015I'm sure that this incompatibility wasn't in 5.0-Dev (just tested it there). Now I'm running the latest AuthMe-devbuild + MultiInv 3.3.5 and I'm getting inventory wipes if I logout in another gamemode than it's defined in MV worlds.yml for this word. (e.g. leaving the server with gamemode 0 in a gamemode 1 world will duplicate my gm 1 inventory for both gamemodes).
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Posted Dec 21, 2015@Bronzeteufel
It's an incompatibility with inventory plugins. Everything related to the issue should be posted there.
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Posted Dec 20, 2015@Arshak13
https://github.com/Xephi/AuthMeReloaded/issues/246
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/987-force-survival-inventory-wipes/
There's still an inventory-bug in AuthMe, I'm also waiting for a fix.
(also in the latest dev-builds)
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Posted Dec 20, 2015@heknt90
The plugin no longer saves the inventory. It's too risky to save and restore the inventory. It would easy cause inventory wipes. So we decided to prevent the inventory packets. If you have ProtocolLib installed, your user won't see their inventory as long as they are not logged in. If they log in, we resend the inventory packet and they can continue playing on your server.
The inventory is no longer modified. The game clients just don't know what inventory contents they have until we resend the packet.
This feature is only available in the dev builds and isn't uploaded to devBukkit yet.
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Posted Dec 19, 2015Incidentally, the function
also better to disable. Sometimes because of it after relog to server yourself in unexpected places, immediately prior to the release was not entered command
This problem, too, is better left to Core
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Posted Dec 19, 2015@Arshak13
Maybe you have
in config.yml
Plugin must save the player's inventory when they logout, but it is bad to cope with it. So I disabled this option on my server.
Yet there is a problem with the sessions. When sessions are enabled for authorized users, if a player starts problems with the Internet in his flight mode is activated, which falls off administrators
Надеюсь вы поняли, что я имел ввиду)
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Posted Dec 19, 2015Every time a player gains items before he or she exits the server and rejoins it he/she always loses those items or gets his whole inventory reset basically. I think it's from this plugin any fixes?
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Posted Dec 17, 2015@sgdc3
Permissions on not work with MC 1.8.3. Accounts players normally can not login because do not have permission! Supply new rights follow new plugin file in the file plugin.yml worked!
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Posted Dec 17, 2015@misa0152
You could try a dev build.
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Posted Dec 16, 2015@games647 AuthMe - 5.0-beta3
This protect if someone join with uppercase... I am Syose and SyosE try to join and it will say same nick allreadey playing....
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Posted Dec 15, 2015@vanthoi https://github.com/AuthMe-Team/AuthMeReloaded/blob/master/src/tools/docs/permission_nodes.md
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Posted Dec 15, 2015@DardOfCraft https://github.com/AuthMe-Team/AuthMeReloaded/blob/master/src/tools/docs/permission_nodes.md ;)
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Posted Dec 15, 2015@misa0152
Which version do you have?
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Posted Dec 13, 2015<<reply 2690519>>
This is the error login for players!
Please add the authority below will login on.
authme.register
description: Register an account
default: true
authme.login
description: Login into a account
default: true
authme.changepassword
description: Change password of a account
default: true
authme.logout
description: Logout
default: true
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Posted Dec 12, 2015If someone join with my nick server kick me with reason you logged in from another location HELP!
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Posted Dec 12, 2015@sgdc3
Create a separate page for the latest versions. :) Since I allow players to authorization ? They issued a message that they can not execute this command .
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Posted Dec 11, 2015@DardOfCraft
We can't publish a final documentation atm because we are still changing permission and command related stuff. ;)
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Posted Dec 11, 2015@misa0152
Please, try our latest dev build at ci.xephi.fr