AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Nov 27, 2015@games647
I want to change AUTHMERELOADED HELP.I'm from China.How to do? Thanks like this
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Posted Nov 27, 2015@Toshka17
Ah, found the source for this issue. I'll make a pull request on Github.
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Posted Nov 25, 2015@games647
No, it's not bungeecord plugins.
Again, in the version 5.0-beta 3 everything works well. But I want to use the 5.1-snapshot, because there are fixed email-recovery
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Posted Nov 25, 2015@Toshka17
Are these BungeeCord plugins?
@martini002
yes that's the right method
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Posted Nov 24, 2015Hello, @Xephi59
I wanted to use authme 5.1-snapshot from your site jenkins. But I found it a bug, if a player is not authorized, it can use the commands through the sign. For example through the ins and telepostsigns serversigns. Please fix it. In version AuthMe - 5.0-beta3 everything works well.
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Posted Nov 22, 2015Hello, there is an important bug. I was searching for Authme API, just for check if the player is logged or not. My account is Jhon and if a moderator has the permissions of gesuit.teleports.command.tp, (thats for bungee cord), he can connect my account on the server and issue /tphere Jhon obviusly Im the owner of the whole network.
I think its possible to cancel any tp event if the player is not logged in.
Thanks
EDIT: Found isAuthenticated true if the player is logged in?
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Posted Nov 22, 2015@Scarpa18
No problems here.
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Posted Nov 22, 2015Authme 1.8 working as shitt, please update them and fix all the bugs.
Any alternative of Authme?
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Posted Nov 18, 2015please fix player have run command not login! dev 181!
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Posted Nov 17, 2015Just wondering the reason the case sensitive usernames for registration was removed. Stumbled on an issue where a player named Derp can make an alt account derp and dupe some item. Dupe not related to authme, but preventing players from registering alt accounts with same name/different case would prevent the issue. Thanks.
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Posted Nov 17, 2015@XYBlues
What do you want to change, the messages?
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Posted Nov 17, 2015@XxDawnsusxX
The settings in the file are self-explanatory if you bother to actually read them all.
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Posted Nov 16, 2015Whats does the purge option do? I know it removes inactive accounts, but does it remove everything in authme and essentials files, or those who have been inactive after 30 days will be removed?
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Posted Nov 14, 2015I want to change AUTHMERELOADED HELP.How to do? thanks
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Posted Nov 14, 2015Please fix allows typing when not logged in!
For example, I have compiled a command in the command edit /send {string} = /guiqua {string}
Command /send and /guiqua have working while the user is still logged on standby!
I use Dev 181!
Thank!
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Posted Nov 14, 2015Hi,
Can you add translations commands ? (for instance, when i type /changepassword, there is a message that i can't change). Thanks :)
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Posted Nov 14, 2015how to fix login from another location! on an account!
Because the account login to play other positions account makes playing kicked out!
I use dev 181!
Thank!
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Posted Nov 13, 2015@Kaiort
It was replaced by packet modification way. Which build do you use?
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Posted Nov 12, 2015After login sometimes players lose their inventories, authme has any function that interferes with them?
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Posted Nov 11, 2015Hello,
its an epic plugin but, when i restart the server the passwords changed to the old one.. so, the /changepassword doesnt save after server restart please fix this
AmazedMender16