AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Nov 1, 2015@_Glenn13_
Does this happens always?
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Posted Nov 1, 2015Hello,
i seen no error but when i restart the server the players that changed there passwords didnt save the changes?
edit: i use the latest dev build
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Posted Nov 1, 2015@sgdc3
forceCommands:
- command1
forceCommandsAsConsole:
- command2
No any error :)
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Posted Nov 1, 2015@JohOply @sgdc3
Or does any errors occur?
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Posted Nov 1, 2015@sgdc3
Could you please reopen my ticket as we have tested it and yes it does seem like an AuthMe sided issue, also, I will post some timings once this gets fixed as I'll have it in use on server real-time with players :P
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Posted Oct 31, 2015We need your help to enhance the plugin's performance! Can you guys post some timings reports with the "/timings paste" command? It would be awesome if you post also the configuration on pastebin. Thanks :)
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Posted Oct 31, 2015@JohOply
Can you post your configuration file?
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Posted Oct 30, 2015Forcespawn and forcecommandasconsole after login doesn't work..
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Posted Oct 29, 2015@sgdc3
Could you please check Ticket #1004 . It is a crucial problem
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Posted Oct 28, 2015Hi,
In latest devbuild (b167), spawn for newplayers doesn't work :/
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Posted Oct 28, 2015@sgdc3
No. I mean how do not allow players to login. If you have logged in elsewhere! Because the current version may disrupt others by logging into your account online players. make players thrown ball!
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Posted Oct 25, 2015@games647
Out of 10 times, I'd say it happens 7. I am opening ticket at this very moment.
However the deop thing happens 10 out of 10 times!
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Posted Oct 25, 2015@vanthoi
So, you want people be able to register 15 users per IP and allow them to join all together, right? :)
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Posted Oct 24, 2015@CroAtTheTop
I noticed your issue report. It's the best to create a ticket here on BukkitDev or on Github. It's easier to remember and manage existing issues.
Btw I'm already looking into this issue. I haven't found the source for it, but I'm definitely working on it. Do you noticed any similarities for this bug and does this bug occur often?
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Posted Oct 24, 2015@sgdc3
Hi. Yes: I use config: http://pastebin.com/4mtjBGUP
Thanks!
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Posted Oct 24, 2015@rautamiekka
Use the latest stable build in dev builds : http://ci.xephi.fr/job/AuthMeReloaded/ under the section "Permanent links"
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Posted Oct 24, 2015@sgdc3
That's your problem, but it'll also be your problem as well as others' if you don't say which dev build number you've tested last, or mentioned last.
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Posted Oct 24, 2015@sgdc3
I'm sorry but am I being ignored for my post?
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Posted Oct 24, 2015@vanthoi
Can you post your configuration? :)
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Posted Oct 24, 2015@rautamiekka
We don't have the resources to test every single build. I'm sorry.