AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 23, 2015how to fix user longin from other local ?
I want players to login to multiple accounts on one IP. But each account only login on an IP? I am using a development version 1.66!
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Posted Oct 23, 2015@games647
@sgdc3
Thanks for the help, I tried the latest snapshot and I've no more errors for the moment ;) (I'm sorry if my english is bad)
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Posted Oct 23, 2015@sgdc3
Last Successful can change from a number to another a second after the link is posted, hence you're not testing a version, say, 151, when 152 is released ... That's why never give links like Last Successful when you're meant to test a specific version.
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Posted Oct 23, 2015@rautamiekka
You can find it here: http://ci.xephi.fr/job/AuthMeReloaded-Dev/lastSuccessfulBuild/artifact/target/AuthMe-5.1-SNAPSHOT.jar
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Posted Oct 23, 2015@games647
Version newest doesn't exist.
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Posted Oct 23, 2015@Time2Plaaay
Try out the newest dev build.
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Posted Oct 23, 2015@Time2Plaaay
I have some problém.
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Posted Oct 23, 2015Hello everybody, I'm using "Authme 5.0 beta 3" on my "Spigot 1.8.8 SNAPSHOT" server and I get this error : http://hastebin.com/vonuzukuse.avrasm when someone join the server, can you please fix it ?
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Posted Oct 21, 2015I have a big problem. If player login, display this error http://pastebin.com/rJuDVZZZ and some items in chests (who are nearby) fall out. Here is an example: http://postimg.org/image/taxbjnotd/
Version of authme: 5.1-SNAPSHOT
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Posted Oct 20, 2015@sgdc3
Well yes I had it even before ;)
So here is the problem, SOMETIMES it will remember position correctly and I will get teleported where I should be, but most of the time it will teleport me to authme spawn.
Also, why do I get de-opped constantly as soon as I have authme installed??
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Posted Oct 19, 2015@JugadorNinja
Try out a dev build.
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Posted Oct 18, 2015@evilskyx3
Hello, You should update to latest 5.1 dev build, you can downloaad it at http://ci.xephi.fr/job/AuthMeReloaded-Dev
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Posted Oct 18, 2015Hey I have a small problem with the Authme version 5.0 BETA, i've updated it because:
My players spawned at last location but everything was visable.
But I need that players spawn on spawn, and when they login they respawn on their quit location, right now that is not working and you are able to see in their inventory ( When you're not logged in ).
Regards,
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Posted Oct 18, 2015@CroAtTheTop
Set SaveQuitLocation to true ;)
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Posted Oct 18, 2015Unrestricted Name don't work in Authme3.4&5.x
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Posted Oct 18, 2015@sgdc3
https://gist.github.com/anonymous/253e910afd88366d5c43
Also, I had to remove players speed being set to 0 before logging it as ones who got logged in with AutoIN would get stuck at 0 speed!
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Posted Oct 17, 2015help me xd we get low tps when lots of users join at once: http://timings.aikar.co/?url=12821262
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Posted Oct 17, 2015New dev builds link: http://ci.xephi.fr/job/AuthMeReloaded-Dev
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Posted Oct 17, 2015@DDMCloud
Try latest dev build: http://ci.xephi.fr/job/DEVBUILD-ONLY/273/artifact/target/AuthMe-5.1-SNAPSHOT.jar
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Posted Oct 17, 2015@CroAtTheTop
Can you post your config?