AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 10, 2015@CroAtTheTop
Did you tried a dev build?
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Posted Oct 10, 2015@CroAtTheTop
That helps to find the source of this issue. Thanks.
Next time create a ticket here. It's easier to keep track on unresolved issues.
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Posted Oct 9, 2015@games647
Yes, need compability so it would work well with having "teleportUnAuthedToSpawn: true" so players who are premium and auto logged in with AutoIn plugin don't get teleported to spawn and loose their last position.
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Posted Oct 9, 2015@CroAtTheTop
So support already exists, you just need a bugfix?
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Posted Oct 9, 2015Could you add support for AutoIn plugin please? (https://www.spigotmc.org/resources/auto-in.578/)
I really need support with it because it allows me to have both cracked and premium players join on server (Premium auto-login).
Problem is, once I set non-logged in players to be force place to spawn, premium players whom with AutoIn get automatically logged in lose their last position and get teleported to spawn....
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Posted Oct 7, 2015@EMOberger
Did you tried a dev build?
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Posted Oct 6, 2015When a player first joins, this plugin is allowing them to fly. you are ruining my server.
AuthMe - 5.0-beta3 spigot 1.8.8
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Posted Oct 6, 2015No 1.5.2?
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Posted Dec 25, 2015You mean 1.5.2 game version?
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Posted Oct 5, 2015@dangerORclose
Just set the "force" setting to false! Registration will be required only to registered players. Unregistered will be able to play anyway. ;)
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Posted Oct 5, 2015Hey! Can you please make it possible so normal players doenst need to login and registrer but they can if they want. and players like staff- mods- admins needs to login using pasword.. ? with perms maybe. to protect other ppl going on the staff acc oh like theyr brother and griefs the server..
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Posted Oct 5, 2015@oOBartekOo
This isn't possible if you are using the ip forwarding feature of spigot (in a bungeecord network i mean)
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Posted Oct 5, 2015@oOBartekOo
Could you explain what the problem was?
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Posted Oct 5, 2015@Kaiort
No problem
@XYBlues
I thought I fixed it in #241. Could you send me your configuration? (optionally over a pm)
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Posted Oct 5, 2015@sgdc3
Oh, thank you. The latest dev version developed version can be used. But there's another problem.When players need to use the /login <password> login they can enter the /register <password> <ConfirmPassword> Re registration into the game. And they don't need a password. Console info:[AuthMe] [SQLITE_CONSTRAINT] Abort due to constraint violation (column username is not unique) From Baidu
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Posted Oct 4, 2015@games647
It worked thanks :)
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Posted Oct 4, 2015very please to secure administrator accounts. I mean the administrator can access the server at its IP if będize other it does not connect to the server. This protection will protect serious bug. I wrote about this to MD_5 but not written down. I can not disclose exactly what was going on but they may be incomplete or broken servers if there will be such security. :(
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Posted Oct 4, 2015@JavituRec
You know that this link is referring every time to the last build. The file behind it can change hourly. Please try http://ci.xephi.fr/job/DEVBUILD-ONLY/changes #252.
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Posted Oct 4, 2015@games647
Yes I use build after number #242 this version: http: ci.xephi.fr/job/DEVBUILD-ONLY/lastSuccessfulBuild/artifact/target/AuthMe-5.1-SNAPSHOT.jar
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Posted Oct 4, 2015After a long operation of the server, I decided to restart. AuthMe hung server could not stop, we had to complete the process java.exe
http://pastebin.com/bzpKdqrq