AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Feb 26, 2015Latest version seems to prevent CombatTag from functioning, AuthMe used to support this plugin, when a player logs out, the spawned NPC doesn't take damage, if I remove authme then CombatTag works fine. Any plans for an update to fix this?
-
View User Profile
-
Send Message
Posted Feb 25, 2015Doesnt work with MyBB 1.8.4, its the new version released February 15
-
View User Profile
-
Send Message
Posted Feb 20, 2015Is there any way to convert MySQL database in flatfile again?
-
View User Profile
-
Send Message
Posted Feb 20, 2015EDIT: replied to wrong person on wrong topic ...
OnTopic: Authme 3.4 works fine on spigot 1.8, and if you're running in Offline mode you don't need UUID's since Offline mode doesn't like UUID's
-
View User Profile
-
Send Message
Posted Feb 19, 2015Unregistered players can't hit other players or mobs. How I can fix this?
-
View User Profile
-
Send Message
Posted Feb 19, 2015Player always change IP to the server take gift to their other ac, how to ban them
-
View User Profile
-
Send Message
Posted Feb 17, 2015Is there a way for this to be optional? Say player A wants to protect his account with this, but player B doesn't. Is this possible?
-
View User Profile
-
Send Message
Posted Feb 17, 2015@ChengZi368
But this option isn't in config file :/
-
View User Profile
-
Send Message
Posted Feb 17, 2015@MasterMithrandir
I have enabled the options SaveQuitLocation and teleportUnAuthedToSpawn and users login in the spawn, the quit location is save in the database auths.db. I can manually delete the last position with /authme purgelastpos but I have many accounts in the database...
-
View User Profile
-
Send Message
Posted Feb 17, 2015@Pablo_M93
Last location might be controled by the vanilla player files located inside a world file.
Removing these files equals removing player's last locations, and setting them all to spawn location on login.
The downside from removing these files, is that you are basically removing all player data and inventories.
This is just a suggestion you may find usefull.
-
View User Profile
-
Send Message
Posted Feb 16, 2015@CronosusCZ
You need to enable allowUnrestictxxxxx
-
View User Profile
-
Send Message
Posted Feb 15, 2015unrestrictions: UnrestrictedName:
not working for me :(
-
View User Profile
-
Send Message
Posted Feb 14, 2015Nobody knows how to purge the last location of all users? I use a flatfile database.
-
View User Profile
-
Send Message
Posted Feb 14, 2015HI, I can't use changepassword command... I add the command to a player to allow him to change his password, not work too. I try the authme changepassword command in the console, not works too, ANY IDEA?
Thank you
-
View User Profile
-
Send Message
Posted Feb 14, 2015People can still use /server on bungeecord servers
-
View User Profile
-
Send Message
Posted Feb 13, 2015bukkit will endure. this plugin works great on 1.8 without update but could use a UUID update. :)
-
View User Profile
-
Send Message
Posted Feb 13, 2015@o0Julia0o
There's a fine line between Bukkit causing death and being dead.
-
View User Profile
-
Send Message
Posted Feb 12, 2015bukkit is death.. so what do you use now as the "new authme"-plugin?
-
View User Profile
-
Send Message
Posted Feb 11, 2015How I can delete from my database auths.db the information of the last position of all the users? I will restart my worlds and will update to 1.8. Thanks.
-
View User Profile
-
Send Message
Posted Feb 11, 2015Hi, can you repair "restrictions"? If I add [BuildCraft] to restrictions it doesn't work :( When I remove AuthMe from server. BuildCraft works. Thank you