AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 28, 2014@xavikrac1
Same problem :S
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Posted Oct 27, 2014/converter flattosql <
Unknown Commmand. ?I ended up using /authme convertflattosql
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Posted Oct 26, 2014If anyone has problem with players getting stuck in portals - check this out - http://dev.bukkit.org/bukkit-plugins/portalunstuck/ (once it is approved)
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Posted Oct 26, 2014Hey Xephii n_n
You didn't answer my last comments on this ticket yet :S
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/870-email-add-issue/
Also, your Jenkins dev builds are unaccesible because your account is Hibernating? lol...
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Posted Oct 25, 2014Has anyone successfully integrated Authme with the EsoTalk forums? I am really new to development, so I was wondering if anyone could guide me through the process.
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Posted Oct 25, 2014Hey i have a big problem... In my server the users cant join because is veryyyy lagged... View this :O http://dev.bukkit.org/bukkit-plugins/authme-reloaded/ with the version 3.4.0
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Posted Oct 25, 2014hi I have a player who can't login nor register after she logged off and then logged back in. It tells her "[Authme]Commands have been disabled" I unregistered her but she can't even register again. What's wrong!
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Posted Oct 24, 2014Could someone please explain how I can link in game registrations and logins with my phpBB3 forum? It would be greatly appreciated.
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Posted Oct 24, 2014Why is jenkins hibernated?
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Posted Oct 23, 2014@GodsDead
the hash password seems to do not change, also i think yes ;)
@xion87
Enable in config.yml support old password :)
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Posted Oct 22, 2014This hasnt been updated in a long time, does it work with the new wordpress 4?
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Posted Oct 16, 2014somesone know what it happen if i got 1 authme database and i want import all user into mybb database user and i change hash from md5 to mybb, authme will convert these?
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Posted Oct 15, 2014@alanthya
you are awesome alantya and thank you for taking from your time to explain in such great details how to do something. You will definitely be rewarded in life for your help. People like you are so difficult to find these days. :D Thank you so much!
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Posted Oct 15, 2014@surechoice
If you're feeling adventurous, I conquered the noob kit issue using the plugin EasyKits and Skript. Better than essentials kit imo, because you put all the items in your inventory you want to be in the kit, then /kit create derpkit (make sure default has permission to access this kit). EasyKits can store item lore & metadata as well.
Then wrote a simple skript for the Skript plugin.
on first join:
execute console command "kit give %player% derpkit"
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Posted Oct 15, 2014@alanthya
thank you for your help but it still doesn't work...
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Posted Oct 15, 2014Is anyone else having an issue when new players join, TPS goes to the gutter? SQL is enabled on my server, and while this helped overall performance, the issue still persists. useMultiThreading is set to true, and I'm using the last devbuild of 3.5 #228
Timings: http://timings.aikar.co/?url=8565219
@surechoice
did you try: kit tools %player%
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Posted Oct 15, 2014hi, I nned help When I set forceCommandsAsConsole: kit tools %p it doesn't execute the command after a player registers. Please help thank you
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Posted Oct 14, 2014@Milkyway705
Not sure if it's required. When I did mine, I had it setup for mysql, converted the flatfile and imported into an auth sql db made beforehand.
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Posted Oct 14, 2014@alanthya
Must I add mySQL options to the config before it?
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Posted Oct 14, 2014@Milkyway705 /converter flattosql