AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 25, 2014@Bodyash
didn't even know there is Cache folder now :D
but wtf how it can be 900GB...
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Posted Sep 25, 2014@eprimex
cause when folder plugins\Authme\Cache - is 900 GB. And its overloading in few hours. It`s Authme bug, i think
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Posted Sep 25, 2014@Bodyash
if your db is overloaded why are you telling us about it? Lol
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Posted Sep 25, 2014Cashe is overloaded for 1 night. Database is about 400GB and overloaded my HDD, latest dev. build
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Posted Sep 24, 2014@shadowofdoom1000
What's your server version plz ?
@Bodyash
will investigate
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Posted Sep 24, 2014I've removed AuthMe 3.5 from bukkitdev and will try to investigate a bit, keep updated !
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Posted Sep 24, 2014Sir, what is this error? It happens very often when player login. But not always, sometimes the error does not happened.
[20:42:05] [Server thread/INFO]: [Server thread] Server side modded connection established [20:42:05] [Server thread/INFO]: *censored* logged in with entity id 925 at ([PlotWorldFree] -32.47473989679516, 76.0, -55.06410664858246) [20:42:05] [Server thread/WARN]: java.lang.IllegalStateException: Unable to find method getTypeId ([]). [20:42:05] [Server thread/WARN]: at com.comphenix.attribute.NbtFactory.getMethod(NbtFactory.java:817) [20:42:05] [Server thread/WARN]: at com.comphenix.attribute.NbtFactory.getMethod(NbtFactory.java:816) [20:42:05] [Server thread/WARN]: at com.comphenix.attribute.NbtFactory.<init>(NbtFactory.java:366) [20:42:05] [Server thread/WARN]: at com.comphenix.attribute.NbtFactory.get(NbtFactory.java:343) [20:42:05] [Server thread/WARN]: at com.comphenix.attribute.NbtFactory.getCraftItemStack(NbtFactory.java:603) [20:42:05] [Server thread/WARN]: at com.comphenix.attribute.Attributes.<init>(Attributes.java:244) [20:42:05] [Server thread/WARN]: at fr.xephi.authme.cache.backup.FileCache.createCache(FileCache.java:104) [20:42:05] [Server thread/WARN]: at fr.xephi.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:663) [20:42:05] [Server thread/WARN]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [20:42:05] [Server thread/WARN]: at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [20:42:05] [Server thread/WARN]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [20:42:05] [Server thread/WARN]: at java.lang.reflect.Method.invoke(Unknown Source) [20:42:05] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:334) [20:42:05] [Server thread/WARN]: at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [20:42:05] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:507) [20:42:05] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:492) [20:42:05] [Server thread/WARN]: at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:351) [20:42:05] [Server thread/WARN]: at net.minecraft.server.management.ServerConfigurationManager.a(ServerConfigurationManager.java:217) [20:42:05] [Server thread/WARN]: at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:173) [20:42:05] [Server thread/WARN]: at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHandshake(NetworkDispatcher.java:448) [20:42:05] [Server thread/WARN]: at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:21) [20:42:05] [Server thread/WARN]: at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:11) [20:42:05] [Server thread/WARN]: at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) [20:42:05] [Server thread/WARN]: at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [20:42:05] [Server thread/WARN]: at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [20:42:05] [Server thread/WARN]: at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [20:42:05] [Server thread/WARN]: at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [20:42:05] [Server thread/WARN]: at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [20:42:05] [Server thread/WARN]: at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [20:42:05] [Server thread/WARN]: at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [20:42:05] [Server thread/WARN]: at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [20:42:05] [Server thread/WARN]: at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [20:42:05] [Server thread/WARN]: at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:244) [20:42:05] [Server thread/WARN]: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [20:42:05] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:980) [20:42:05] [Server thread/WARN]: at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423) [20:42:05] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798) [20:42:05] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658) [20:42:05] [Server thread/WARN]: at java.lang.Thread.run(Unknown Source)
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Posted Sep 24, 2014http://pastebin.com/3SbPjRgv plz, look! Server CRASH 5-10 times for day!
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Posted Sep 23, 2014@Jalulek
I also have this exact same issue after updating. Not sure if this is related.. but it seem my sessions might have also been affected, if anyone else can confirm this. Enter the world, and you see the 'session login' message in the chat window yet /login is still required.
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Posted Sep 23, 2014@Jalulek
Same issue
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Posted Sep 23, 2014Is it possible rapair this damages, or only copy?
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Posted Sep 23, 2014Same issue than Jalulek, please fix it...
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Posted Sep 23, 2014Xephi version 3.5 probably have critical error which damages any files
We have server on craftbukkit 1.7.10 two weeks. 2 weeks use version autme 3.4 . No have problem. Greate working. Yesterday i see new you version 3.5. Delete all files old authme, and copy new version jar. A few hours later i see bug in which item not stack. A lot item: gravel, torch, flowers, and other. Stack to 7, 13, different and is new stack. When i give this item with two stack other player he have the same bug. I thought it was a bug Bukkit. Delete all plugin - the same problem. Change bukkit to 1.7.9, 1.6.4 - the same problem. I check on ORYGINAL server files mojang on 1.8 and THE SAME PROBLEM. Without plugins. Interesting that when i check on original 1.8 under name bug item i have information "NBT: 0 tag(s)" This item stack addition to normal. This is not old item. New, when tuday was in mine. Iron ore, torch which brake not stack from other. in equipments. I create every day a copy of the server. Last copy BEFORE UPDATE AUTHME 3.5 IS WITHOUS BUG. Stack item is normal. I stopping server, delete files autme 3.4 and copy 3.5 to plugin folder and bug BACK! Impossible that accidental situation. So probably your plugin midify any files and save on world. Change version and delete your plugin not resolve a problem.I must back server to earlier copy with authme 3.4.
Do you can check this?
Anyone have the same problem?
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Posted Sep 22, 2014Is there any option to Teleport the player to spawn for LogIn and after that to teleport him back to his Quit location ?
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Posted Sep 22, 2014@iaXedu
timings?
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Posted Sep 22, 2014Your latest DEV version is destroying server performance.
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Posted Sep 21, 2014http://pastebin.com/dUcL3kzr server crash - 3-8 times for day
Latest Spigot, offline mode, mySQL
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Posted Sep 21, 2014So i want to make my existing server cracked, but after i put on AuthMe all players get new inventorys and all plugins are messes up :( as it looks, each player gets a new UUID -.-
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Posted Sep 21, 2014https://github.com/Xephi/AuthMeReloaded/commit/6cfd3f0a0b041c887ac7e6cd746c9bcd4460875c why...?
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Posted Sep 20, 2014I'm looking for remove plaintext password storage, it's really unsecure and really unprivate
These passwords will be automatically hashed and the plaintext method will be removed
Xephi